They’re Blizzard’s rules, not mine.
Yeah, a Mage clone with a Chronomancer spec that was going to do to mages what Demon Hunters did to Warlocks. However, that isn’t what happened.You insist and impose these arbitrary objective rules and argue them down constantly to everyone, and then as soon as you're made wrong by Blizzard, you just pivot around to adjusting to do it again instead of just accepting the games fantasy, world and design are very fluid.
You're the same person who a week ago was adamant Evoker couldn't be a class and couldn't ever be the name of the class.
If someone had said the Evoker was prismatic draconic power class tied exclusively to a dragon race and incorporate the draconic abilities of HotS and the five dragonflights, I would have been more on board.
But what is the issue with having more? As I said more choice is good.
What you said isn't really a worthwhile argument because what it amounts to is pretty much "they have more than k do, that isn't fair."
If a a healing and Ranged spec have been introduced like people have been asking, why is a tank/melee spec to go a long with that unfair?
The problem is that once you incorporate concepts like aerial attacks, strafing, wing attacks that knock targets back, and other abilities, it becomes very difficult to navigate a melee spec. It’s kind of lame to be standing there clawing and biting a target, while your ranged brethren are zipping over your head roasting the battlefield with flames from above.
This is sort of how I’m expecting the Dracthyr story to go.
1. The Dracthyr were created to be moreso like the Drakonids and not full on Chromatic Dragons. They’re able to call upon the magic of all the dragonflights but to a lesser extent like Mortals.
For example they’re not able to use bronze magic to jump across the timeways, just ‘minor’ bronze magic like speeding up wounds for healing or a bloodlust/time warp.
2. Slight retcon to the chromatic dragons backstory. Probably will have the Dracthyr be the inspiration behind the Chromatic Dragonflight.
2a. They were an “accidental situational success” that Nefarian/Deathwing were having trouble recreating.
2b. They wanted to expand upon the concept behind the Dracthyr but wanted them to be actually as powerful as the dragons. (Able to hope through the timeways as an example)
2c. They were hidden along with the Dragon Isles and since the isles were hidden even from the eyes of the dragons, Deathwing/Nefarian looked for but couldn’t find the Dracthyr. (Which if they had, could’ve resulted in a more complete Chromatic Dragonflight)
Also worth noting too that Nefarian/Deathwing were successful in creating a fully fledged chromatic dragon, Chromatus who had to be brought to life with a surge needle by Archbishop Benedictus I believe.
Maybe it’s less that Neltharion failed to combine the powers of the Aspects in the Drac’thyr (he apparently succeeded to some measure there) but more that he couldn’t exert enough control over them. Whether by indoctrination, magical corruption, or other means, he couldn’t compel their individual behavior to the degree he wanted, making them not only useless as the “ideal soldiers” he sought, but a potential threat to his plans.
So he put them on ice, so to speak. It’s mentioned that the Drac’thyr zone has been “dormant” and something has caused them to “stir”.
The healing and Ranged roles have been given some love this expansion with Evoker though.
I'm asking you why a third tank spec would invalidate those roles this time around? Because right now it's coming down to "Well they had more choice before" which just comes across as spite.
Evoker getting a tank spec would not diminish the healing and Ranged love.
Well those could be racial abilities.
We need to see what parts of the evoker could actually be racial abilities to the dracthyr.
Just think about it like an LFD warrior who isn't a paladin or a velf who isn't an spriest.
Honestly this whole race/class in one concept is bad news imo. Doesn't work in an MMO if you ask me.
It makes sense now since the dracthyr have been isolated for 10000 years, but now that they're joining the world it doesn't make sense that some of them aren't going to be interested in the arcane, in martial combat, in archery, in shamanism, in druidism.
I mean paladins are basically soldiers inspired from Tyr, the one guys who helped dragons become who they are today I'm helping defeat galakrond, you don't think they'd wanna honor him by becoming paladins?
And as for evokers, again they'll be interacting with the mortals races who I'm sure will be curious about the powers of an evokers.
Who's to say a counsel of dracthyr won't take it up on to themselves to empower and train a group of mortals.
But when it comes to wings and fire breath and their tails, all those could easily be made into racials.
Last edited by Varx; 2022-04-22 at 06:37 PM.
Oh that part: That sounded like "we plan on making more races Demon Hunter in the future" you know, one of Ion's lies.It sounds like you just wanted them to make an entirely different class. I did too but this is what we got: you're suggesting another complete overhaul of the class & race system to undo what the one they just announced did. This is their class philosphy right now & we have to live with it. 'The purely modular role driven class to create a character with a unique personality' is dead, long live 'the extremely niche archetype with completely original yet rigid mechanics'
Last edited by Ersula; 2022-04-22 at 06:35 PM.
I don’t think so. I think if you put space between you and a boss it can cause problems for a group, because your job is to stick to the boss, not keep them away from you. Knocking a boss back can also royally piss off your MDPS who have to reposition suddenly.
Same issue with MDPS, because if you’re strafing them and wind up way behind them, it’s going to take time to reestablish targeting and position.
Meanwhile, RDPS and Healers can fly all over the place and heal or deal damage without losing a step.
Last edited by Teriz; 2022-04-22 at 06:32 PM.
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