1. #55681
    This habit of having the last word of some users never gets old.:-)

  2. #55682
    Quote Originally Posted by Black Rider View Post
    Can you tell us what it is about?
    Not really, but it's nothing to get hyped about imo.

  3. #55683
    Quote Originally Posted by Marlamin View Post
    Not really, but it's nothing to get hyped about imo.
    Blasphemy!
    Everything is worth getting hyped about!
    The world revamp dream will never die!

  4. #55684
    The Lightbringer Izalla's Avatar
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    Quote Originally Posted by Therougetitan View Post
    MoP release date: Sept 25
    Mogu'shan Normal date: October 2

    https://worldofwarcraft.com/en-us/ne...-raid-schedule
    Incredible. No idea how I managed to be ready for that.
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    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  5. #55685
    Quote Originally Posted by Izalla View Post
    Incredible. No idea how I managed to be ready for that.
    I remember Mogu'shan vault being very easy (Emerald Nightmare easy). I guess neither of us was particularly ready

  6. #55686
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Izalla View Post
    Incredible. No idea how I managed to be ready for that.
    Well to be fair, Mogu'shan Vault was a small entry raid without tier items - HoF and Terasse came later. Compare it with Castle Nathria which was basically a normal big (and hard) tier right from the start.
    Last edited by Lady Atia; 2022-05-08 at 08:11 AM.

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  7. #55687
    Titan Grimbold21's Avatar
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    Quote Originally Posted by Throren View Post
    PTR build has a new little stable model for that updated area in SW next to the mage district and stockade

    As someone who's fresh into their 3D journey, it always intrigues me how much detail is actually just texture work, instead of actual individually modelled pieces

  8. #55688
    Quote Originally Posted by Lady Atia View Post
    Well to be fair, Mogu'shan Vault was a small entry raid without tier items - HoF and Terasse came later. Compare it with Castle Nathria which was basically a normal big tier right from the start.
    Yeah I think Mogu'shan Vault, Emerald Nightmare and I suppose Highmaul were all designed to be entry raid tiers. None of them really had their own mogs and I guess they were all easier than average.

  9. #55689
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Yeah I think Mogu'shan Vault, Emerald Nightmare and I suppose Highmaul were all designed to be entry raid tiers. None of them really had their own mogs and I guess they were all easier than average.
    Honestly I wish they would tune back the difficulty a bit more from the start. The current trend of overtune everything for world first guilds and dumbing it down afterwards feels super bad. I rather take a somewhat easier, but more fun and better tuned tier than what we have right now. Sanctum was fine besides the painsmith wall though. And I guess Sepulcher right now after the Halondrus changes is tuned quite well, but still, it took us far too long to get here.

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  10. #55690
    Quote Originally Posted by Lady Atia View Post
    Honestly I wish they would tune back the difficulty a bit more from the start. The current trend of overtune everything for world first guilds and dumbing it down afterwards feels super bad. I rather take a somewhat easier, but more fun and better tuned tier than what we have right now. Sanctum was fine besides the painsmith wall though. And I guess Sepulcher right now after the Halondrus changes is tuned quite well, but still, it took us far too long to get here.
    It's a challenge to be sure. The skill levels in the raiding community vary wildly and the difficulties that exist cannot hope to match that. But really the issue is often that the skill level within the group varies wildly as well.

  11. #55691
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    It's a challenge to be sure. The skill levels in the raiding community vary wildly and the difficulties that exist cannot hope to match that. But really the issue is often that the skill level within the group varies wildly as well.
    Yeah but that's like the oldest "issue" with wow raiding. You will never ever have everyone being on the same skill level and honestly, isn't that what makes raiding interesting? That you have to work together with 19 other people? It isn't you alone that kills a boss, it's your guild.

    What the current version of "overtuning > nerfing harsh" does it makes you feel like you wasted your time earlier on. Instead of progressing naturally via gear upgrades you hit a wall 'till they decide to nerf it. So here's the question? Why do we need the "super hard version of mythic" at the start if they nerf it anyways down the line? It feels like an arms race against the few world first guilds tbh. But I think if they would tune Mythic from the start to make it more accessible for the "normal mythic" guilds, well it would be far healthier for the game in the long turn. And the recent race to world first showed that no one wants a slodgy 3+ weeks tier anyways (besides that it's promoting super unhealthy behavier similiar to the removed server first achievements).

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  12. #55692
    Quote Originally Posted by Lady Atia View Post
    Yeah but that's like the oldest "issue" with wow raiding. You will never ever have everyone being on the same skill level and honestly, isn't that what makes raiding interesting? That you have to work together with 19 other people? It isn't you alone that kills a boss, it's your guild.

    What the current version of "overtuning > nerfing harsh" does it makes you feel like you wasted your time earlier on. Instead of progressing naturally via gear upgrades you hit a wall 'till they decide to nerf it. So here's the question? Why do we need the "super hard version of mythic" at the start if they nerf it anyways down the line? It feels like an arms race against the few world first guilds tbh. But I think if they would tune Mythic from the start to make it more accessible for the "normal mythic" guilds, well it would be far healthier for the game in the long turn. And the recent race to world first showed that no one wants a slodgy 3+ weeks tier anyways (besides that it's promoting super unhealthy behavier similiar to the removed server first achievements).
    Eh I don't think that's what is making raiding interesting if anything it is making it frustrating. Every raiding guild I've seen fall apart fell apart because of that issue at least to some extent.

  13. #55693
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Eh I don't think that's what is making raiding interesting if anything it is making it frustrating. Every raiding guild I've seen fall apart fell apart because of that issue at least to some extent.
    Yeah because quite often you have some elitist people who think they are better than anyone else, without realizing that it's a group effort. And the better your world ranking, the more of these people you will potentially have.

    - - - Updated - - -

    Oh and also, the main issue my last guild had was that it was impossible to recruit new people without turning the game into a full time job. Making mythic more accessible would help with that problem quite well imo.

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  14. #55694
    Quote Originally Posted by Lady Atia View Post
    Yeah because quite often you have some elitist people who think they are better than anyone else, without realizing that it's a group effort. And the better your world ranking, the more of these people you will potentially have.
    Or you know, they get tired of progression not depending on people learning the encounter but rather depending on which attempt won't have the mechanics targeting the wrong people so they don't wipe.

  15. #55695
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Or you know, they get tired of progression not depending on people learning the encounter but rather depending on which attempt won't have the mechanics targeting the wrong people so they don't wipe.
    Haha well, I never have that problem. In my guild everyone fails from time to time. To quote Ion, if the boss has to target the right people, frankly that's a skill issue?^^

    - - - Updated - - -

    Also, from my experience it's not the mechanics that are the problem, but overtuned numbers.

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  16. #55696
    Players come up with ideas like this: https://www.wowhead.com/news/fan-mad...26723#comments

    And Blizzard gives us something as boring, uninspired and ugly as a Dracthyr Evoker. I have no idea why the community of this game seems so much more engaged and talented in creating new and interesting stuff compared to the devs. It's sad.
    MAGA - Make Alliance Great Again

  17. #55697
    Quote Originally Posted by Lady Atia View Post
    Haha well, I never have that problem. In my guild everyone fails from time to time. To quote Ion, if the boss has to target the right people, frankly that's a skill issue?^^

    - - - Updated - - -

    Also, from my experience it's not the mechanics that are the problem, but overtuned numbers.
    See, if everyone fails from time to time than that means your guild is mostly on the same skill level. Which is great. I've had raid groups with people who should be doing Mythic or at least have Heroic on farm in the first month and people who could barely do normal. I've LED raid groups like this. And it just sucks for everyone involved. It probably has to do with being on Alliance side and on an RP server so having a shallow pool.

  18. #55698
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nyel View Post
    Players come up with ideas like this: https://www.wowhead.com/news/fan-mad...26723#comments

    And Blizzard gives us something as boring, uninspired and ugly as a Dracthyr Evoker. I have no idea why the community of this game seems so much more engaged and talented in creating new and interesting stuff compared to the devs. It's sad.
    I love the dracthyr, they are super cute. You don't have to like everything, that's ok.

    But yeah, the glyph concepts are quite good.

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  19. #55699
    Quote Originally Posted by Nyel View Post
    Players come up with ideas like this: https://www.wowhead.com/news/fan-mad...26723#comments

    And Blizzard gives us something as boring, uninspired and ugly as a Dracthyr Evoker. I have no idea why the community of this game seems so much more engaged and talented in creating new and interesting stuff compared to the devs. It's sad.
    Eh, most of those are models already made by Blizzard. The few that are just reskinned WoW models almost all look back (the fossil elemental looks cool, I'll give them that).

    Still, we do need Class customization. Much of what this player suggests is fucking hard and expensive; Blizzard would never just reskin sfx from frost into beer piss (which is not at all as easy as turning a slider in photoshop like that person did, thus their effect looking poor); they'd rebuild things from scratch to make them look good. The only things that might work are simply making more existing models available.
    Last edited by Nymrohd; 2022-05-08 at 08:57 AM.

  20. #55700
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    See, if everyone fails from time to time than that means your guild is mostly on the same skill level. Which is great. I've had raid groups with people who should be doing Mythic or at least have Heroic on farm in the first month and people who could barely do normal. I've LED raid groups like this. And it just sucks for everyone involved. It probably has to do with being on Alliance side and on an RP server so having a shallow pool.
    Yeah, let's hope that crossfaction raiding will help with that. They still need to either change hall of fame to be community based, or do crossfaction guilds with 10.0 to make it work for mythic though.

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