Sounds more like a you-problem tbh. I never really had any issue in Zereth Mortis besides I think the first day and the first day they had that world boss available. Also putting them into a seperate instance would literally make them one-boss raids instead of you know, world bosses haha.
Last edited by Lady Atia; 2022-06-13 at 02:26 PM.
#TEAMGIRAFFE
That's not really true so as there's a huge difference between "best" and "good enough for dungeons". The amount of Champion Points you need to do any kind of content besides maybe the hardest timed raids is very low. And for the gear cap of 160 CP you barely need half a day of playtime. Champion Points at least are a system that gives your entire account an ongoing progression. That's something WoW desperately needs. If we had one, they wouldn't have started doing the borrowed power crap back in Legion.
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Is it so hard to grasp? If they would just extend the talent tree to not come to a halt at max level but have a small max level talent tree at the bottom where you can earn - I don't know - 5 more talent points that are exclusively spent in the bottom section - yes, I want that. And this can easily carry over into the next expansion by just turning some of those talents into new nodes while leveling up... I mean it's as easy as it could be and you still have progression at max level.
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See comment above.
And yes, GW2 and ESO are pretty much praised for their horizontal approach - sure, they get negativity for that as well (and in some parts rightfully so), but they do something right where WoW fails (by not having something similar at all).
I dislike that there is no gear progression in GW2 or ESO because they "capped" the gear at a respective level and went with it. And then introduced stuff like Mythics (ESO) or Ascended (GW2) to still spice things up, but the gear treadmill is missing. I hate that it's every 6 months in WoW, but to have a game like ESO or GW2 where you wear your gear for 4-5 years feels quite boring.
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Don't know what you mean. WoW basically copies GW2 flying system in Dragonflight. They already pretty much adapted to the GW2 system of scaling the world / content and the horizontal progression is there as well. Don't know what it has to do with "fans" when it's just a very basic observation.
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1) Not true. You can access it very early by just buying the expansion.
2) Not true either.
3) Has barely been the case. Sometimes it is, most times it's not.
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Dragonriding in Dragonflight is basically a 100% copy of GW2's flying. Doesn't mean GW2 invented it, but it couldn't be more obvious were Blizzard is copying Dragonriding from.
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Baffles me why people are acting like March 2023 wasn't the natural release date for this expansion from the moment we got the announcement and the clarification about SL season 4. It was always Q1/23.
Last edited by Nyel; 2022-06-13 at 05:19 PM.
MAGA - Make Alliance Great Again
hope they have another class tree preview this friday, i mean if they have 2 talent tree's every fortnight, we would have all of them revealed by beginning of august and just the right time for beta to begin, hope thats the plan anyway as im desperate to see what the do to war/dh/pally/hunter
With D4 most likely coming in Q2 2023, this makes 10.0 for a perfect late summer 2023 release in Q3.
why would they delay one game because of another? afaik Legion came out 3 months after Overwatch, so its not like they have to evenly spread games out or something.
im going to assume season 4 in august
maybe alpha in july or august
then alpha and beta are about 6-7 months
season 4 maybe 5-6 months
yeah but in this case it would be WoW release before D4 simply because of the launch of immortal kinda holding people over in terms of content for the game
you wouldnt want to tell your ivestors that you have had nothing for one of the biggest IPs for a year because your other IP needed a launch