Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I don't think we've ever had all the zone maps on alpha release right?
Pretty normal, as far as I remember.
https://www.mmo-champion.com/threads...ild-25902-Maps
You have all the minimaps there which is common since usually the terrain is fully drawn when alpha starts (I think the only exception might be TBC and that's FAR back). I'm talking about the annotated maps. I remember logging into alphas and for most zones when you pull the map it shows the minimap instead. Often even zones that are being tested are missing their annotated maps.
It seems like we deal with a single Primal Incarnate in 10.0. We also know that there's some involvement of the underground in 10.1, possibly for a fire/earth ones? It looks like Primal Incarnates will be our main threat for next patches as well - 3 of them possibly escape the Vault of the Incarnates? --> all 4 of them have been locked there IIRC.
If that is the case, and based on what Ion said in MrGM's interview (grounded story and we most probably know the main villian by the end of 10.0), Galakrond seems to be a good candidate. There's a lot of talk around Galakrond to be honest.
Nevertheless it's either Murozond or Galakrond and that is out of question.
This is a pretty cool doggo.
Yeah it would seem so. My initial concept was that if 11.0 was ever a candidate for world revamp, Murozond would be such a great solution to make it work in terms of lore. But then, Galakrond fits so perfectly as a big bad for that expansion.
I can imagine that we won't be able to defeat all of Primal Incarnates in time, so Galakrond will get his chance to reawaken. That would also work for "more grounded" theme - to know your enemies right off the bat - hunt them down one by one to deal with their boss at the end.
Last edited by Nebron; 2022-07-15 at 10:32 AM.
Primal Incarnates are supposed to be at the power level of pre-Dragon Soul nerf Aspects. So VERY strong.
I think Murozond makes a better final villain. The difference with Galakrond is that Murozond allows for far more outcomes that lead in to the next xpac. Galakrond is just a massive zombie dragon.
A lot of the new models in DF are really impressive. Something so much smoother and more organic about the faces that I can't quite put my finger on.
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I don't think spine was inherently bad in premise. Its just too long and ultimately the mechanic wasn't fun.
I could see Galakrond end up being something like Kralkatorrik in GW2 where maybe you use dragonriding to get around different sides of him and hit his weak points. Its certainly possible to pull off.
Pretty happy I called the Elemental empowered Tauren