I think a simple issue that people will have with Dragonflight is that this is the Aspects story. And if we get too involved in it, it just means that they probably too weak to deserve this power.
It will be quite complicated to justify us having to be there for them when we don't really need these behemoths to gain more power especially when one is doomed to fall into madness and another has always felt superior to humanoid civilisations and toyed with them during mop right after cleansing his own race. Besides the power we are about to restore to them will let them curb the reality as they wish.
I have yet to peak at the scenari that have been already tested and would rather wait for them to hit live servers. But if we do indeed go into this kind of direction, there might be a good part of the story that would have been a better be told in a book rather than in game.
I'm very excited about this expansion but reading here that there will be pillars of creation type of artefacts to fetch in each zones doesn't resonate well with me there, that's not the high fantasy writing I'm pursuing.
Last edited by Skildar; 2022-08-05 at 06:50 AM. Reason: full of typos
See, I am not sure we are about to restore their power, at least not in the form it used to have. Most of the power of the flights was concentrated on the Aspects. I think Blizzard might move away from that with the Aspects being first among equals; the strongest of their flights but not by far. I.e. the power will be disseminated across the flight.
So I think they will get back their fertility and individuals will all be a bit more powerful than before.
Remember during Cata the Aspects were at FULL strength (since Rhonin destroyed the original Dragon Soul in Day of the Dragon, necessitating the inane time travel plot). They were still not a match for either Chromatus or Deathwing. Getting them to full power does not solve anything if they have to face Chromatus again down the line (Galakrond is by far the weaker threat since he was defeated by five reasonably intelligent proto drakes and Tyr). The solution is not Aspects. It's Dragonflights. Then if a couple go insane we can kill/capture them vs an Aspect going insane and being stronger than their entire flight combined.
Last edited by Nymrohd; 2022-08-05 at 05:19 AM.
Anyone else find it funny that the "Age of Mortals" lasted all of 5 years before it goes right back to the age of dragons? lol
Not if the new form the dragons' power takes IS mortal. Maybe we can empower them back, restore their fertility but they no longer live for millenia.
Really I find it crazy how half the playable races in WoW easily can manage a couple of millenia if not more; dragons living long is a given. Elves live long as well but most elves in fantasy are long-lived, not immortal like the Night Elves or living for millenia like the high elves (we have canonical blood elves who were alive during the exile . . .). Then we have the Draenei, do we even know any draenei that died of old age? Unclear on how long Zandalari, dwarves or gnomes live. I think it's the problem with wanting to tell a story that spans millenia but also wanting to keep a large part of your roster stable.
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But apparently pointing that out is "whinging"
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There is nothing wrong with visiting classic plotlines and tropes. Just don't do it multiple times in a row, that's all I am saying.
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Hey it wasn't a fanfic it was a two year long Forgotten Realms campaign
Ah fair, I suppose that's somewhat the same. And yeah, let's just treat SL as a fever dream. Thankfully it seems as if Blizzard kinda wants to do the same by largely ignoring it in DF.
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Right right, gotta admit I completely forgot about that since it was so utterly pointless.
Amazing sig, done by mighty Lokann
It does feel a bit cheap. The aspects knew/had a very good guess to how to restore their powers, after sacrificing them to defeat Deathwing, but they didn't act on it till now, for some reason? Azeroth and the universe itself were in grave danger numerous times, but they just sat it out, and now, when there is no immanent danger to the world(not on the scale of the previous ones, anyway), they decide to go for it.
Hope they give a good explanation to why it took them so long to try to reclaim their powers.
unclench your jaw
unclench your jaw
Okay, so you've edited the comment to provide some reasoning. Now, somehow the concept of collecting the artifacts that lead to a big event is a bad idea to me - and yeah, whether it's stones, gems, pillars or whatever else.
It's the symptom of poor, formulaic writing, lack of creativity and taking the path of least resistence. Now - as I already mentioned - it can work and usually does. But it doesn't change the idea, that themes like this one might feel uninspiring and unambitious. It's like superhero movies - they're okay, they are usually fun, but it doesn't change the fact, that they are not even remotely close to ambitious cinematography.
Nevertheless, we could go like this all day long and it's pretty much counterproductive I think. It's just my opinion, I do not set it down as a fact. You come here, flip the board upside down, and calli it "whinging".
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Damn, didn't mean to offend; hope it was fun
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Yes, you are right. It's hard to go without influence or inspiration. There's only so much you can come up with. But you go for a little stretch here. There's a difference between theme of good vs. evil and recurring theme of overowered artifact in every single expnasion.
I also used items that were legendary in the campaign (something analogous to the Holy Grail) which also makes the trope stand better. It's bad constantly coming up with the same idea of collect all the McGuffins. It's even worse when every time you just find out that these super important things exist right as the story starts. It works better if the items are established previously. They could have seeded the concept of the Pillars in lore ahead of time. It's why some artifacts immediately felt like better concepts than others; they had strong foundations in existing lore.
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The Dragons themselves seem to have sealed it until the time came for them to go back. They could not get back in until Stoneboi lit up the beacon.
They did help us ins BfA against N'Zoth though.
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Yeah they clearly need to do more foreshadowing again. Stuff like the Jailer or now the sudden Oathstones feel like "Harry Potter" level of writing (where every book something new was introduced at the start that was the mcguffin to conclude the story at the end of each book without prior seeding so you didn't really had to know the prior books or in WoW's case the expansion I guess).
Last edited by Lady Atia; 2022-08-05 at 08:43 AM.
#TEAMGIRAFFE