Battletag: Chris#23952 (EU)
Warlock
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Hopefully they will be willing to make Dragonriding a bit more challenging. The turning especially feels far too lenient at the moment, you really don't get a sense that turning sharply has any penalty at all, much less that it's part of the challenge.
Also would love if they made the last few Dragonriding talent points be locked behind the challenge races, otherwise you will just fill the talent tree instantly the second you get the mount and then never really progress in any way.
I would absolutely hate it if Blizzard ended up making this feature too easy, ruining any chance at making it feel challenging later. We have already seen with regualr flying how making things too easy early just means you cannot make it harder again later without it feeling annoying. And I really, really want Dragonriding to be the new norm, and for that it needs to be tuned to the level where it feels difficult at the highest level.
The world revamp dream will never die!
They will never make it baseline challenging, it is a mean of transport thats sole purpose is to make flying more interactive and enjoyable. Not make people suddenly having to focus hard on it which will quickly cause exhaustion. You will get your challenges in some WQ's or races they will no doubt implement.
Last edited by Makabreska; 2022-09-06 at 07:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Challenging doesnt have to mean extremely difficult. The final boss of a Normal raid is challenging.
What I want from Dragonriding is more specifically that it doesnt end up trivial. I don't need a mythic equivalent to Dragonriding, but I would like a NM variant, so to speak. Something that requires a baseline amount of effort such that it doesnt end up feeling unearned. There should be a level of skill that separates those that do it well enough to those that do it great, just like how in a NM raid you don't need amazing DPS, but you are definitely rewarded for having it.
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This is pretty much the case.
I still stand by that what I want from Dragonriding is the same feeling I get from gliding in Just Cause 3. Or using the Elytra in Minecraft. Not something that is difficult and requires lots of learning, but something that rewards good play with more gameplay opportunities and challenges than what you get it from it by doing the minimal amount.
The world revamp dream will never die!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The good feeling you get from being good at something.
I still think that the best metric for a good version of Dragonriding is one where you can, if you are good at it, fly from the shore to the highest peak, and for this to be challenging enough that it's not a simple checklist achievement.
Currently it seems like it's mostly trivial to fly around at max level. It takes the bare minimum to regain vigor, and with lenient turning circles and plenty of movement options staying in the air is more of an AFK check than anything.
A different metric on which to judge Dragonriding is whether players organically feel that the Flight Master is a good option, rather than simply using Dragonriding everywhere.
Obviously if you are in Valdrakken then the game is very clearly laid out to use your mount to get down and that is perfectly fine. But what I wonder is whether Dragonriding will become so trivial that even stuff like moving from the North tip to the South tip will be trivial enough that players will only choose the Flight Master if they have something else to do rather than play the game. Not quite as severe as with regualr flying where you only use the Flight Master if you are afraid you will autorun into the fatigue zone, but still.
In short. I want Dragonriding to be tuned to such a level where it isnt trivial at the games highest level of intended challenge, like Advanced flying courses, or even regualr Gold courses. And in many ways be tuned in such a way that Blizzard has plenty of room to make new challenges or changes to it later, without those changes solely being to add areas where it isnt useable.
The world revamp dream will never die!
While you do have some valid points you also have to consider that this is a feature ment for everyone.. And by that meaning it means literally everyone playing the game at different levels and different amounts of time each week. For example if you have a disability that makes everything a little more challening making this ment to be a fun feature considering it doesnt really empower your character in any way almost impossible to do at max efficiency due to something like that.
All I'm saying is that we have to kind of think of it more ways then what we would prefer for ourselves here because this feature is ment for everyone.
But I do see what you're saying and maybe they can find a middle ground to give us options to test ourselves or face more challening things rather then making Dragonriding itself more challenging as a base.
1. The nathrezim are dreadlords from the shadowlands I will however concede the point the fel caused them to become technical demons
2. The covenants are fighting when we get to shadowlands and don't seem fond of one another
3. The Jailer used the helm and sword to make a servant on Azeroth and THEN went through trouble to make Sylvanas follow him
4. Sylvanas did to anduin what Arthas did to her...was even a point in a cutscene with anduin and she served him by doing exactly what she was ordered to and was OK with everyone else serving until he said everyone.
So to sum up the Jailer (who denathrius worked for and who the dreadlords called master) had the dreadlords give the legion the helm and sword saying they crafted it. Then he got lucky that sargeras sent it to Azeroth but that was apparently part of the plan then he had the dreadlords send Arthas after the helm and then had him make Sylvanas and the dreadlords betray Arthas and try to keep him from becoming the lich king.
Then after Arthas became the lich king and resisted the Jailer he had his dreadlords attack him. When Sylvanas got penetrated by old god blood he talked to her in the maw and made her a deal telling her that she will serve him eventually and told her signs. She ended up seeing the signs and decided to serve him.
No, they're not. Rogue Maldraxxians are and Maldraxxus is in a state of civil war at the time. The Covenant is essentially defunct until we go there and beat down that war. The other Covenants aren't even interacting, much less fighting.
Which is completely different than what you said before, so i fail to see your point.3. The Jailer used the helm and sword to make a servant on Azeroth and THEN went through trouble to make Sylvanas follow him
So she served him until she realised what she was doing.4. Sylvanas did to anduin what Arthas did to her...was even a point in a cutscene with anduin and she served him by doing exactly what she was ordered to and was OK with everyone else serving until he said everyone.
Is there a way to preview the Dragonriding mount customizations?
Last edited by infinitemeridian; 2022-09-06 at 11:57 PM.