Idk if I missed it or not…
But are we expecting 10.0 PTR this week? Given that the PTR servers were taken down down last week.
I don't think we have evidence for or against? You should probably @ Marlamin for something like this in case there is a pattern with past builds? Imo it seems way too early, from what we know the talent UI is really not stable and too many classes need a pass still. Imo many specs need a couple of passes on their talents before they are ready for PTR.
I imagine the "twist" the writers are going for is that the mystery seventh force Zovaal was so scared of will end up being reality.
Fits quite well with what we know of it so far, and would be a decently good twist in regards to the constant shifting of forces being good or bad depending on who from our reality uses it next.
The world revamp dream will never die!
You know that one guy in your class that would always derail the lecture just to hear himself talking because of his inflated perception of his own intelligence and general vanity? When everyone else just wants to get on with what they actually came to class to learn about?
Shadowlands is that guy as a video game.
Last time we saw the PTR servers they were already on the same 10.0 build as beta, but with the talent issues still not fixed in Beta I doubt they want to start up PTR testing until that is fixed. As soon as they deem things stable enough for PTR testing I'm sure we'll see it come up pretty quick as they seem ready to go.
What am I wrong about lol
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That's strangely accurate
All the lore seems to just feed back into itself
Dreadlords are servants of the Jailer so their connections to the legion and the lich king are just as tools to get a servant for the Jailer on Azeroth.
Well, the Nathrezim in the Legion actually are demons, the Eternal Ones did not fight one another at any point outside of their fight against Zovaal and the Jailer just gave the Legion the sword and helm when they were already planning to go to Azeroth anyway. He also didn't have any servants there before the Lich King that we know off and the whole Lich King thing didn't really work out.
And Sylvanas turned on him immediately once she realised what she was being manipulated into.
So pretty much everything.
Also, the Nathrezim are servants of Denathrius, not Zovaal. They work for Zovaal, but they aren't his servants and likely not truly loyal, only staying because Denathrius told them to.
Battletag: Chris#23952 (EU)
Warlock
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Hopefully they will be willing to make Dragonriding a bit more challenging. The turning especially feels far too lenient at the moment, you really don't get a sense that turning sharply has any penalty at all, much less that it's part of the challenge.
Also would love if they made the last few Dragonriding talent points be locked behind the challenge races, otherwise you will just fill the talent tree instantly the second you get the mount and then never really progress in any way.
I would absolutely hate it if Blizzard ended up making this feature too easy, ruining any chance at making it feel challenging later. We have already seen with regualr flying how making things too easy early just means you cannot make it harder again later without it feeling annoying. And I really, really want Dragonriding to be the new norm, and for that it needs to be tuned to the level where it feels difficult at the highest level.
The world revamp dream will never die!
They will never make it baseline challenging, it is a mean of transport thats sole purpose is to make flying more interactive and enjoyable. Not make people suddenly having to focus hard on it which will quickly cause exhaustion. You will get your challenges in some WQ's or races they will no doubt implement.
Last edited by Makabreska; 2022-09-06 at 07:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Challenging doesnt have to mean extremely difficult. The final boss of a Normal raid is challenging.
What I want from Dragonriding is more specifically that it doesnt end up trivial. I don't need a mythic equivalent to Dragonriding, but I would like a NM variant, so to speak. Something that requires a baseline amount of effort such that it doesnt end up feeling unearned. There should be a level of skill that separates those that do it well enough to those that do it great, just like how in a NM raid you don't need amazing DPS, but you are definitely rewarded for having it.
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This is pretty much the case.
I still stand by that what I want from Dragonriding is the same feeling I get from gliding in Just Cause 3. Or using the Elytra in Minecraft. Not something that is difficult and requires lots of learning, but something that rewards good play with more gameplay opportunities and challenges than what you get it from it by doing the minimal amount.
The world revamp dream will never die!