I do not forget that, but so far, we see no interest from these races in our mortal affairs. Sure, Covenants will be grateful to us, but that does not make them good candidate for playable race. We also helped faction like Cenarion Circle, Argent Crusade, Earthern Ring and many more in the past, did they join some faction? They did not.
Also, all of Covenants showed an interest in keeping cycle of life and death in balance in their own way. Any of them, as beings of death, delving into realms of living (which are meant for living, in the same way as Shadowlands are meant for dead) might distrub this balance.
Also, all of these covenants are strongly dependant on anima, which exists only in Shadowlands. It's just part of their beings. I can imagine that life without anima is not really what these races want to endure.
Well, turns out it was actually both ways. Gameplay and lore reasons played their role in that decision... but my point still stands.
https://www.icy-veins.com/forums/top...e-shadowlands/
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We’ll be reverting this change for next week’s update. It’s something we were on the fence about internally, and seeing the range of reactions has been helpful in making it clear that it wasn’t the right move.
We explored adding this restriction partly for world-fantasy reasons (I mean, it’s a bit weird seeing someone’s summoned swolekin just hanging out in the Orgrimmar AH), but mainly as an exploration of how to make expansion-specific systems feel more grounded in their expansion from the outset. Covenants are the centerpiece of Shadowlands, but when the following expansion comes out (yes, there will be one), we know we’ll need to ensure that a returning player doesn’t need to go back and do the full covenant progression in order to be complete and competitive. And when that time comes, it won’t feel great to lose something that will have come to feel like a part of your character."