View Poll Results: Is Shadowlands good?

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  • It's Shit

    181 22.94%
  • It's lit

    608 77.06%
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  1. #441
    Warchief bloodwulf's Avatar
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    Quote Originally Posted by oldgeezer View Post
    That's great, but how are we supposed to discover that? Like I said, poor game design.
    Its flagged with a big yellow ! in a main hub of the zone. The same way things have been for years. I mean i don't know how else you want it unless you expect blizzard to slap a huge full screen pop up as soon as you approach something new.

    Also is it too much effort to attempt to figure it out on your own? All the chests have an interactable nearby, most are a tribute platter. When i saw a locked chest with a tribute platter, in a zone full of these little super helpful owldudes who have repeated exclaimed they love an orange fruit that is literally on basically every table in the zone, i assumed i needed to find a fruit to give the guy.

    But hey, maybe i have about average deduction skills, or maybe the answer is i'm not a toddler looking to have everything explained.
    We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
    Let us play video games and be happy.

  2. #442
    Quote Originally Posted by bloodwulf View Post
    But hey, maybe i have about average deduction skills, or maybe the answer is i'm not a toddler looking to have everything explained.
    Well that's rude. I'm bored with you now.

  3. #443
    Quote Originally Posted by Shadowferal View Post
    "Bestest expansion ever"

    ..gawd...if you're not the one that says that about every expansion you sure fit in with those that do.
    He rated the last expansion as "A Good WoW Expansion". Tends to overate things, probably if the have a Blizzard logo on them.

  4. #444
    I've been enjoying it more than BFA's launch thats for damn sure.

  5. #445
    Seemingly there are fewer quests in the world quest pool this time around, which is a shame really. It's only been a week and many wqs were repeating several times. (pull the worms kill gorms etc)

  6. #446
    I'm enjoying it. The main story was cool, the dungeons seem good and can't wait for M+ on them. Leveling an alt where you don't have to do the story again is a nice little feature.

    But the biggest thing is that you can do the stuff you should do in a week, and that takes maybe 2 hours total to complete.

    Can't wait for keys and the raid to open.

  7. #447
    Quote Originally Posted by Eggroll View Post
    It is weird how this was not chastised by Beta testers..... Or maybe they only allowed the yes-people into the Beta..
    Or maybe people don't really care one way or the other.

    - - - Updated - - -

    Quote Originally Posted by oldgeezer View Post
    It certainly is a puzzle, but it's not a good puzzle. It's just tedious, and time-filling. There's no clue, at all, to the solution in game. If you like that sort of thing, more power to you. Personally I prefer to just log off for the evening and find something more interesting to do.

    And while I'm here, what was the rationale for removing the SL flight whistle? (other than 'increasing engagement').
    Can't remove something that never existed.

  8. #448
    First Time not being subbed for launch of an expansion.

    Played beta and really wasn't a big fan of the expansion. Almost EVERY class played like crap and the classes i enjoyed in beta were all nerfed with release.

    The fact that there's already posts about "don't miss your _____" for this week gives me anxiety and i'm not even playing the game. Usually a sign the game is crap when it's a chore. Will stick with League until they level out the game.

    On a side note: How many times did we (the beta testers) need to tell Blizzard about sub rogues being way too strong? Watching pvp videos of people dying in a stun... never going to get my $15 when that exists.

  9. #449
    Quote Originally Posted by rrayy View Post
    Can't remove something that never existed.
    Fair enough, I enjoy a good game of semantics just as much as anyone else.

    Why was a (popular, as in everyone used it) feature of Legion and BFA, to facilitate WQs, not implemented in SL? I appreciate that not having it slows everyone down, sorry - increases 'engagement' - which is what the developers want, but what are the odds of it appearing in 9.1 after a long-ass grind for which the humble players/customers will be eternally grateful?

  10. #450
    Yes, just the right amount of stuff to do so you don't feel you need to quit your job, but still have a lot to do every evening.

    Only thing I don't like so far, is the penalty of changing covenants. I'd wish we could change easier, but I do understand they wanted us to take an important decision. Sucks to be stuck with the best covenant for PvP, but a sub-par for PvE though.
    Quote Originally Posted by atenime45 View Post
    The 10% reward. It's was unspoken rule that you DONT attack other faction so everyone could enjoy the 10% reward. But now no one cares about that anymore

  11. #451
    Dreadlord Kyux's Avatar
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    I'm loving it so far. I like that there's plenty to do, but I don't feel like I HAVE to do anything.

    Plus zones and music are outstanding as usual.
    Quote Originally Posted by Akhlys View Post
    Once upon a time, boats were full of leaks. Now, our leaks are full of boats.

  12. #452
    Quote Originally Posted by oldgeezer View Post
    Fair enough, I enjoy a good game of semantics just as much as anyone else.

    Why was a (popular, as in everyone used it) feature of Legion and BFA, to facilitate WQs, not implemented in SL? I appreciate that not having it slows everyone down, sorry - increases 'engagement' - which is what the developers want, but what are the odds of it appearing in 9.1 after a long-ass grind for which the humble players/customers will be eternally grateful?
    Ion explained why they didn't:

    The Flight Master’s Whistle will not be in Shadowlands. Some of this is due to the way Shadowlands is laid out and the way that our quest wrappers at max level are laid out. We don’t have emissaries any more and instead, we have Callings that will send you to a single zone. Navigating within that zone there are transportation options, especially if you are a member of that given zone, through unlocking your covenant’s transportation network.

    What spawned the Flight Whistle was things like the Warden and Kirin Tor emissaries in Legion, or the War Campaign objectives in BFA, where you’d look at the map and the game was telling you ‘hey you need to visit these four zones and criss-cross thousands of yards in game in order to complete this single objective.’ That turned into an onerous amount of travel time, but in Shadowlands, we’re not asking players to do that in the same way this time around. Plus…there’s a little bit of the fantasy of the whistle in the Shadowlands and all that.

  13. #453
    Quote Originally Posted by music49 View Post
    From the view of a higher end raider:

    Leveling: First time through is always the best, each zone is beautiful in its own way, and individual stories in each zone has me hooked. Music and art work always an A+ from blizzard. This time around there is a campaign quest line is clearly marked that has to be done to unlock stuff, so you may hit max level in the second to last zone, but you don't get a ton of pop up quests until you finish the campaign which is great so you never really feel overwhelmed. There are also tons of side quests that you can do as you go or save for later for days you have extra time on WoW

    Second time through: I'm taking my time and doing all the side quests and gathering mats both to use and to auction off. There is a skip campaign feature which I've only heard bad things about but I don't know how it works to give a proper opinion except that everyone has told me to avoid it, I'll try it on my next alt.

    Hitting lvl cap and completing your leveling campaign: Once you finish the campaign questline and hit lvl 60 you will get a quest to choose your covenant for a HUGE majority of the games population go with what is fun is the only advice I can give. If your doing high end raiding your going to go with what performs better . But if your even a casual mythic raiding guild, your covenant choice doesn't really matter. That being said some covenants just make some classes better to play. (Example: Elemental Shaman is LOADS more enjoyable to play with necrolord covenant, I personally don't see playing elemental on any other covenant). As per usual once you finish leveling and the leveling section of the campaign you will start getting a bunch of quests. Seems like a lot, but just need to knock them out one by one to unlock the few end game features.

    END GAME:

    Covenant: What I thought the biggest issue was going to be isn't so round of applause to blizzard for that. As long as you do the weekly anima quest and campaign quests, your caught up performance wise. This will give you renown (different from anima) which unlocks your soulbind tree. Everything else is optional, upgrade your covenant in what ever order you want. The mission table is a little more interactive allowing you to "mid-max" your followers and what slot you put them in, but at the same time so easy to use its not an annoyance. With no flying yet, the transportation upgrade for your covenant is great way to get around your zone your covenant is in. But some zones (Revendreth) are a pain to get around. I'm should be able to get my build-a-bear/monstrosity upgrade next reset which again is all optional but sounds fun.

    World Quests/Callings: (formally emissaries): Nothing has really changed here. Some WQs are easier than others. Callings you now have to accept from a given NPC in your covenant hall, however its little more varied than just doing WQ's. It could be fill the bar by doing anything in the zone (collecting treasures, killing rares) to clear the dungeons in the zones.

    Dungeons: Each dungeon is a part of the zones story, and each boss is varied enough to not feel like a grind when running multiple in a row. I can see a few bosses being pug killers if even one person doesn't know the fight (find a guild), but all fun and I'm excited to start running a couple mythic +'s

    Maw: This is by far my least favorite part of the expansion. Down to the bar bones its do the two dailies and event, kill as many rares as you can, then leave before dying. If you die you loose half your currency but can recover it if you go back to your body, if you die again while running back to your body you loose half of what ever you have on you and the original lost currency disappears. SO if your unlucky you could multiple days of collecting if your not careful. As a higher end raider I want to get exalted with the person in the maw and collect as much stygia (maw currency) as possible to be able to buy sockets for my gear. With that, if you don't care about getting sockets for your gear then the maw is optional for you

    Torghast: My favorite feature so far, I can see people playing Wow just for this feature alone. A little confusing at first. Each week only so many wings are open( I think two) and each wing has 8 layers. (only 3 layers week 1 not sure about week 2, but all will be available to unlock when raid comes out) You unlock any layer of any wing by doing the previous level layer of any wing. You collect soul ash your fist time through to go towards building or upgrading you legendary item. I believe you only need to do the highest level of each wing that rewards soul ash to get the weekly cap. So if your not a fan of torghast you only have to do minimal content of it to get what you need. I'm guessing layer 4 or 5 and past that will give you some sort of torghast currency for cosmetics, or maybe nothing at all and it's all just for fun, which I will do. I do hope they add more anima powers to torghast per raid teir, but if they don't I'm okay with that too.

    Legionaries: Pick your best one for the content you "main" and go get the recipe for it, some might be better off waiting until mythic raid launches to craft their legendary, some already have there BiS and can crafting this first reset after collecting enough soul ash from torghast, and some might be better off collecting their second best legendary.

    PVP: I don't pvp and I don't think rated pvp is even available yet

    Overall opinion: Shadowlands is starting off strong. I think the maw could use a little tuning or something else maybe a place to bank your stygia for the day so its not ALL at risk every time you go to the maw. Torghast is super fun and I hope more anima powers get added as we go. As a higher end raider, the required content is fun, and the optional content is even more enjoyable. I feel the more casual a player you are the more enjoyable this expansion gets because you can focus on what is really fun for you and ignore the rest

    This is only week one with the first reset still not here, so I'd check back in maybe a week or two into raid progress as things can ad will probably change
    Did you just tell people to find a guild for dungeons

  14. #454
    Quote Originally Posted by gleepot View Post
    You do get a covenant hearthstone at a certain level of renown.
    Interesting. Any idea what level?

    This is just basic convenience, imo it should have been there from the start.

    - - - Updated - - -

    Quote Originally Posted by rrayy View Post
    Ion explained why they didn't:
    I'm not really buying what he's selling there, emissaries and callings are basically the same thing, most emissaries took place in one zone, and travel is generally MUCH harder in SL.

    Not that my opinion matters, but this specific removal feels like forced immersion/a time sink.

    That said, it won't matter after the flying patch.

  15. #455
    Quote Originally Posted by Zyrinx View Post
    I'm not really buying what he's selling there, emissaries and callings are basically the same thing, most emissaries took place in one zone, and travel is generally MUCH harder in SL.
    Except they didn't. 3 of the reps(Tortollans, faction war rep, and Champions of Azeroth), took place in all 6 zones and couldn't be completed in one zone at all. There was a ton of travel involved. Also, since reps aren't required for flying anymore, and travel has been significantly reduced with each zone being separate from the others, there is no need for the whistle.

    Also, it is not a removal since you never had it in Shadowlands to begin with. You still have it for the zones you unlocked it for.

  16. #456
    Quote Originally Posted by rrayy View Post
    Except they didn't. 3 of the reps(Tortollans, faction war rep, and Champions of Azeroth), took place in all 6 zones and couldn't be completed in one zone at all. There was a ton of travel involved. Also, since reps aren't required for flying anymore, and travel has been significantly reduced with each zone being separate from the others, there is no need for the whistle.

    Also, it is not a removal since you never had it in Shadowlands to begin with. You still have it for the zones you unlocked it for.
    I mean, okay. I don't wanna argue, it's my opinion that travel in these zones is bitchy enough, and FPs scarce enough, to warrant the Whistle working here, even if it had a longer cool down.

  17. #457
    Leagues better and more entertaining than BFA. I was already half way out of the door by now in BFA. I cannot get enough of Shadowlands.

  18. #458
    In all reality, it will probably end up like the last x number of xyz expansions. Received well at first, then diminish - even the most ardent "new WoW" fan knows this. It's not like the old days anymore where the game has staying power that keeps people invested deeply into it. Each new expansion is fun and new for a little while, then takes a cliff dive. Its a very well established pattern; however, its just the nature of the overall game design these days.

  19. #459
    I have to admit im bored of it already and doubt ill keep my sub.
    My long time guild have interest so i found a new guild and most in there are not overly impressed either.

  20. #460
    Quote Originally Posted by Mightytasty View Post
    Ardenweald was extremely confusing to me. They didn't really make it clear why the Drust was invading Ardenweald, or what the Drust actually is. Maybe it's because I'm Horde and never played through Drustvar? Even so, the story needs to be more self-contained.
    The Drust pretty much just attacked when the Night Fae were already weakened by the Drought, there isn't really much to tell.

    As to "what they are", yes, that would mostly be explained by playing through Drustvar on Alliance. Horde doesn't get that story same way Alliance didn't really get the whole deal with G'huun.

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