If they didn't have the renown and soul ash cap, we'd have literally the same problem as in Leigon and BfA where people grind their hearts out and burn themselves out quickly.
It's like you guys have already forgotten about the past few years.
If they didn't have the renown and soul ash cap, we'd have literally the same problem as in Leigon and BfA where people grind their hearts out and burn themselves out quickly.
It's like you guys have already forgotten about the past few years.
You may want to spend all of your time grinding stuff but that's not everyone else. Matter of fact, a lot of people have responsibilities and can't spend all their time playing World of Warcraft. Limiting the grindiness of the game makes it easier for those people to enjoy the game. Sorry friend, but your desire to be first at everything isn't quite as important as giving people with less time to play the ability to also progress.
You're right about the mounts though, that shit doesn't make sense.
Last edited by WowIsDead64; 2020-11-30 at 06:13 AM.
The Maw, in my view, is great. Makes little sense from a narrative standpoint but not to BfA levels. However, it is an hostile place and behaves like so.
Do I get annoyed at druids and worgens? Yes.
However I get more annoyed at the warmode bonus disparity, so there's that.
All the other complains I can't really relate. But the Maw? Come on. It's challenging enough to remind me of EPL way back then.
Most mobile games, even in the RPG realm, have some sort of "energy" system that prevents you from playing the game too much in a single given day but incentivizes logging on daily, with a timer dictating how much energy you have to complete tasks/actions. I think that's what they're getting at, especially with the conduit system, which is pretty much my only gripe about Shadowlands. Everything else is just fine imo.
I think this "mobile game" meme needs to die.
Why they did all the caps and limits? Because players asked for it. You finally get expansion without the endless AP, a lot of deterministic systems with vendors and where you can legitimately have a finish line per day/week and you still QQ?
Sheesh...
Again, falling behind... for 1.5% of your dps isn't really falling behind. And definitely not to mid BfA as for 8.1 I already stopped doing WQs and never did more than 3 islands per week.
Not to mention I wasn't farming WQs in super early stages as well. You could safely say for first 2 months i just did emissaries and maybe some WQs that were close and rewarded AP or battle pet tokens.
Sadly, that does not stop the grind in my experience. Just adds some more complexity because energy restore items are a thing.
Though, honestly, the comparison is still kind of moot, imho. In those mobile games, usually the worthwhile things to do, if not all gameplay is gated behind those energy systems. You run out of it, you literally cannot play anymore. In this case though it's....afk missions and conduit swapping. I mean, I get that in principle it's a kind of energy and stuff but it just doesn't hold up imho. There are much more impactful 'energy' like systems if one thinks about it - after all, what else are lockouts, really, but daily/weekly energy you spend on a chance at loot? - which makes those things seem almost miniscule in comparison, really.
And besides, imho there are some upsides to it too. The WoW community has proven time and time again that 'it is possible to grind this endlessly' easily becomes 'it is necessary to grind this endlessly'. I can totally see people setting their phone timers to wake up again exactly when one mission ends to queue the next one if it wasn't for the healing cool down. And I can see people hearthing back to their sanctum between bosses to swap conduits if it is casually possible. Heck, they probably do it already even with the CD. Though honestly, those should just be swappable like talents to begin with.
I agree with 2,6 and 7. The anima grind is so bad, esp when you get so little and you need it for upgrades and missions just why. the Maw is the worst thing without a mount, esp when like you said druids/worgern can mount.
Member: Shadow Lands Alpha Club, Member since 4/9/2020
Working as intended.
If there was no capped grind, people would grind until they were blue then complain when they don't have a reason to log tomorrow.
People complain about being able to fly already, so looks like Blizz did us a solid and let us walk some. Fun stuff.
I'd rather grind dynamic content I enjoy with other people (arenas, M+) than a hamster wheel of "player power" because it makes me feel "powerful" ... in a videogame
pretty much this,shadowlands is a much welcomed shift,players have proven that we literaly need to be protected from ourselves
if the caps upset you,than raid lockouts must also upset you i asume
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wait,why come back?did you leave in legion or bfa?but those expansions had extreme constant power level grinds,isnt that what you prefered?
personaly im very glad its all gone,caps make the game feel less like a job and more like an actual game....that i would play because i enjoy it
i wonder,do you think raid lockouts are crappy?and why or why not?
I want to be able to play the game at a mythic competitive level while at the same time having a job and a family. With your suggestions, I would have to play 16h a day every day of the week from release until the end of time. So no thanks.
Just wait until they start selling "gems" that you can use to reset/speed up these timers, it WILL come, no question in the world about that!
I mean I think the first thing that's obvious is that you have no idea what a mobile game is, and are using the term to mean "anything I dislike", and the second thing that's obvious is that you have no idea why restrictions exist, and are just mindlessly railing against them, whilst continuing to accept ones that it would be "unacceptable" to reject. Why not ask for M0 and later raid lockout restrictions to be removed? It's essentially the same thing you're demanding be changed.
Plus you're moaning before raiding and so on even opens up, so your "legit I have nothing to do" is essentially a lie or massive hyperbole.
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I mean, it definitely won't come. The fact that you think it will is pretty sad, but that's not something that's going to happen within the lifetime of WoW. WoW will go on to maintenance mode long before anything like that is considered, and in maintenance mode will likely be preserved in a certain state because that's more likely to keep subscribers and so on.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."