1. #1

    Naxxramas Opening Time and Scourge Invasion Adjustments, Naxxramas Movie Teaser

    Naxxramas Opening Time and Scourge Invasion Adjustments
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Following the release of WoW Classic patch 1.13.6 on December 1, we’ll open Naxxramas and kick off the Scourge Invasion on December 3 at 2:00 p.m. PST (5:00 p.m. EST)(9:00 a.m. December 4 AEDT).

    The Scourge Invasions coming to WoW Classic next week have been adjusted in some ways that differ from how they were originally configured to operate in 2006. Here’s a look into the details behind that.

    Original WoW

    On June 20, 2006, Scourge Invasions began, including bonus dungeon bosses, vendors, quests, and a series of undead invasion outdoor events. The Invasion part of the event came in three stages. Necrotic Shards spawned in each zone being attacked and are surrounded by undead enemies which must be defeated to destroy the Shard. They most notably drop Necrotic Runes, which were used as quest objectives and as currency to purchase Consecrated Sharpening Stones and Blessed Weapon Oils.

    The stages progressed per-realm. The first stage ended when 50 zones were defended, the second at 100, and the third ended at 150 zones defended. At the end of each stage, any player on that realm could speak with NPCs in capital cities to receive an item with limited charges that provided a minor scaling stamina buff for 1 hour. Once a total of 150 zones were defended, the invasions portion of the event ended permanently.
    Regardless of the number of zones defended, the rest of the features of the Scourge Invasion event were configured to end after three weeks, taking away all bonus dungeon bosses, vendors, quest NPCs, and vendors.

    WoW Classic

    Given the number of endgame players per realm nowadays, as well as how much more knowledgeable players are when it comes to optimizing gameplay, we feel that it is pertinent to make several changes to the event. We calculated that it would be easy for some realms to be completely done with the invasion portion of the event in less than five days, so our primary goal is to allow more time for players to participate and not feel rushed.

    • The number of zones needed to complete each stage has been increased to 100/200/300.
    • The total duration for the bonus dungeon bosses, vendors, and quest givers has been increased from three to four weeks and will end on December 31.
    • An additional one-week period has been added, beginning after 300 zones have successfully been defended on each realm. During this extra week, invasions will continue to spawn to allow players a final chance to participate and gather the rewards.
      • This additional week cannot extend beyond the end date of December 31.

    These adjustments feel like a solid way to allow players more breathing room to enjoy Naxxramas and still participate in this one-time event.

    Thank you for reading, and we look forward to joining you in Naxxramas at 2:00 p.m. PST on December 3!

    Naxxramas Movie Teaser - WoW Classic Cinematic
    Ivan Kuzkin has released a movie teaser for the upcoming Naxxramas raid in WoW Classic.


  2. #2
    Sweet teaser, IKedit continues to deliver. I'm surprised that they do make some changes after all considering that the event would now be completed to quickly.

  3. #3
    Naxx who???????????

  4. #4

  5. #5
    with SL out, Naxx isnt going to get much love. most raid teams struggle to keep a 40man roster steady.
    Classic is going to be pretty sparce until TBC comes out.

  6. #6
    Quote Originally Posted by Djaye View Post
    with SL out, Naxx isnt going to get much love. most raid teams struggle to keep a 40man roster steady.
    Classic is going to be pretty sparce until TBC comes out.
    I’m sure it will do fine. You more than likely won’t see high end raid guilds that play both on Classic; but then again, most of them have probably been prepared for it a long time and won’t have an issue spending a few hours clearing it.

  7. #7
    The previous guild I've been playing in disbanded, the current one is about to fall apart. The guild my friend is playing in, which was like my backup guild is also falling apart right now. About 80% of my friend-list is offline, and the chance to find dungeons dwindles with every passing day.

    I think people are getting tired of Classic raiding, as it is a lot of commitment you need to make, which modern players are not ready for.

  8. #8
    I am Murloc! Mister K's Avatar
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    Quote Originally Posted by twothe View Post
    The previous guild I've been playing in disbanded, the current one is about to fall apart. The guild my friend is playing in, which was like my backup guild is also falling apart right now. About 80% of my friend-list is offline, and the chance to find dungeons dwindles with every passing day.

    I think people are getting tired of Classic raiding, as it is a lot of commitment you need to make, which modern players are not ready for.
    The encounters are also quite poor, Classic is great to experience but in reality, WotLK hardmodes and TBC raiding + arena is where its at...
    -K

  9. #9
    Quote Originally Posted by twothe View Post
    The previous guild I've been playing in disbanded, the current one is about to fall apart. The guild my friend is playing in, which was like my backup guild is also falling apart right now. About 80% of my friend-list is offline, and the chance to find dungeons dwindles with every passing day.

    I think people are getting tired of Classic raiding, as it is a lot of commitment you need to make, which modern players are not ready for.
    Heh. My guild has 2 raiding teams and both are doing just fine even since SL release. I think only 2 people dropped classic. And there are at least 2 more guilds with 2 raiding teams on the server.

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