The best anima powers for monks in torghast are the vivify and increased healing taken/reduced holy damage ones.
The vivify one does absolutely disgusting damage all you do is heal yourself over and over and everything around you dies.
The best anima powers for monks in torghast are the vivify and increased healing taken/reduced holy damage ones.
The vivify one does absolutely disgusting damage all you do is heal yourself over and over and everything around you dies.
I tried MW last night after I grabbed a few pieces of lowbie gear and wow, it was smooth as butter. Large swarms of enemies are a little dicier than with BrM, but not to a huge degree, but bosses? Wow, a cakewalk. I can outheal their damage, and their smaller health pool combined with that Vivify power just melts them down spectacularly.
I had wanted to learn how to plat MW this expansion, so this is a great opportunity to start.
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That was an amazing and insightful summary. Thank you!
I did find one incredibly, incredibly niche use for Fae Stomp. It can be used to kill distant mawrats so that if you position yourself right and you stack the power that has the mawrats explode on death you can trigger a series of explosions that will decimate everything on your screen.
But honestly, it's so incredibly niche it isn't funny.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
But its not and you're wrong. Kyrian is best for PvE & PvP because of its balance between single target and AOE and its balance between offensive and defensive for brewmaster with necro being the strongest defensive with multiple targets and night fae being better offensive in terms of multiple targets.
I did. But then I mostly faff around solo, Torghast (and Visions) are perfect for me. I'm also chatting with a player that primarily plays classic, who jumped on Shadowlands specifically for Torghast.
If I mostly do heroic dungeons, LFR and Torghast, you bet I'm going to optimize for the last one.
I think that this really comes down to "different stokes for different folks". I'm really enjoying Torghast, but I'm not optimizing for it. I went Night Fae and snagged the Legendary that spits out healing because I thought it was hilarious. Not exactly Torghast rocking stuff, despite the fact that it's possibly my favourite gameplay type in SL.
A large part of it for me is that I feel that the powers you get plays such a huge part of how your run is gonna go that anything else is tiny in comparison. I did a layer 3 run that was hard af because I got trash powers the whole way through, whereas the run prior I had lucked out with the Vivify and damage one which made it easier than it had any right to be.
I haven't tried WW in Torghast yet, but my experience thus far has been:
BrM - Absolute easy street until you get to the end boss of layer 3, then you may hit a brick wall depending on the boss.
MW - A little dicier with trash along the way, getting swarmed can make things go bad quick, but the end boss is largely trivial.
Windwalker's main problem is how squishy the spec is. Without Touch of Karma and the respective talent you're pretty much f* when you pull too much or fight these elite mobs (especially the casters). Self healing via Chi Wave, Vivify etc. is laughable. AoE damage as WW is fantastic, ST quite lacking, but overall self healing is the biggest problem I do have at the moment.
MAGA - Make Alliance Great Again
From my experience, what made Torghast really easy as monk, was "Corrosive Dosage". The more stacks, the better. I've used it as both BrM and MW and it's mostly a breeze. Be careful with exploding skeletons though. If you're lucky enough to also get "Stormcycle Peridot" it shouldn't be very hard, at least not at the available layers.
I didn't pay any attention to Corrosive Dosage at first, didn't fit what I what I thought was good, but I got a suggestion from a fellow monk that I should try it and now it's my go to strat if I get the chance.
My experience so far is that gear isn't so much the deciding factor. While I'm still getting geared at this point, I started my runs at 151 and am now at 171 and the difference is marginal. It really seems to be the powers you get/choose along the way that makes the far bigger difference. I'd rather have great powers but 150 gear than shitty powers and 180 gear.