Page 6 of 6 FirstFirst ...
4
5
6
  1. #101
    I really like the concept and I want Torghast to be a good thing. But I was hoping they would take the Binding of Isaac-route - they didn't.
    Not enough variation in the attributes. Only a handful of attributes per floor (if you're lucky).

    It has potential, but it needs improvement.

  2. #102
    I definitely like it but it's clear to me that they wanted to do more with it. I hope they don't waste the potential of it <3

  3. #103
    So far you want to clear as much as you can each floor until you get a combo that will help nuke the last boss, if you rush the early floors your going to have a bad time. Stacking certain anima powers can make you a god by the time you hit the last boss.

    Also it is still week one before the first reset, id give it 2 or 3 more weeks before throwing it to the side completely. but so far im enjoying it

  4. #104
    Its more fun than I first thought. Its no Mage Tower, but more fun than Horrific Vision. Its a good transmog set attached so I gotta get em all(Shadowdaries)

    Very rng based though, and atm its more important to get good Powers than having good skills, which is how it should not be, for me. But as a run 2-4 times a week kind of thing, its decent enough. Its not Islands or Warfronts, to put it that way.
    Will you play with me? Pretty please!

    Apparently exposing liars is NOT okay.

  5. #105
    Quote Originally Posted by Melancolie View Post
    I feel like it's too difficult for the average casual player. The floors are mostly trivial, but the bosses can be extremely brutal even for a group of experienced players.
    As a Shadowpriest, the powers felt very "meh" to me. Where my melee mates had all kinds of synergies, making their abilities do ridiculous damage, I was stuck with rather boring ones.
    I love the concept, but I imagine it will get incredibly tedious in a month, just like visions, the maw etc.
    yeah same on the SP powers. The shadow mend using the currency instead of mana is super useful. basically infinite instant cast healing.

    The power that turns fade into a mirror image that pulls aggro is cool it saved my ass on the layer 3 boss in soul forge. but other than that i have been fairly underwhelmed by the powers.

    and yeah for a total noob to the game. that shit is gonna be rough. The trash isn;t bad, but those bosses can be tough even if you know what your doing.

  6. #106
    Quote Originally Posted by Dextar View Post
    I'm enjoying it but the bosses at the end are overtuned and there is so much RNG in your powers which can make or break you. If you get a bad run, you've just wasted 45-1 1/2 hours.
    the 6 floors aren't that long... it's like 45min if you are really slow. 30-35min is prob what most people will spend for killing and looting everything

  7. #107
    Scarab Lord
    Join Date
    Jul 2010
    Location
    In the same urn as Vol'Jin
    Posts
    4,127
    I like Roguelikes and I'm really enjoying it so far.

    I also seem to have had more success with a worse class/spec than people are reporting, even solo (BM Monk), but maybe I've been lucky.

    I definitely hope they continue to improve and expand it a lot over the expansion, not just in the ways we already know about, either. If 9.1 hits and there isn't anything major added to it, I will be a little disappointed, but I suspect there will be.

    FYI, people you can go in a group. It is more fun that way, especially for DPS classes.
    "A youtuber said so."

    "... some wow experts being interviewed..."

    "According to researchers from Wowhead..."

  8. #108
    Quote Originally Posted by Dextar View Post
    I'm enjoying it but the bosses at the end are overtuned and there is so much RNG in your powers which can make or break you. If you get a bad run, you've just wasted 45-1 1/2 hours.
    That’s my biggest issue with Torghast too, all rewards are back-loaded, either you finish the whole thing, or you get nothing for your time (Except for the McGuffins for the Torghast calling, if it’s up), this, combined with the whole “You don’t know if you stand any chance to kill the boss until you get there”, and there’s a big chance for frustration...
    Last edited by mysticx; 2020-11-30 at 09:25 PM.

  9. #109
    No, it is absolutely meaningless boring shit.

    I grouped with a healer and duo did it. There is 0 danger 0 fun. It is like killing millions of trash quest mobs to get some meaningless temporary power.

    The only danger is to avoid the traps.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •