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  1. #161
    Quote Originally Posted by Queendom View Post
    How is this a problem in the first place? You have dungeon finder, it finds you the new guy right away.
    That can take up to 10 minutes for a tank. And often the next tank sees that the boss he is interested in is dead so he stays for the next boss to avoid the deserter debuff and then leaves. And so on.
    This shit is really annoying and really bad design from blizzard.

  2. #162
    Quote Originally Posted by Yriel View Post
    That can take up to 10 minutes for a tank. And often the next tank sees that the boss he is interested in is dead so he stays for the next boss to avoid the deserter debuff and then leaves. And so on.
    This shit is really annoying and really bad design from blizzard.
    And this is made worse by tanks using "specific dungeon" all the time, so random dungeon dungeon almost always gives you those problematic dungeons.

  3. #163
    Quote Originally Posted by Daemos daemonium View Post
    Game design like bosses dropping interesting BIS items suffers a ton when faced with toxic community’s it’s always been this way.

    Nothing to be done about it until blizzard adds something to inhibit the toxic people.
    Leaving is toxic? How?
    Unsocial - yes. Toxic, not at all. That is why you can que for another peson isntead of having to leave the dungoen. Also you can go out and do quests or whatever while you look for another player.

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    Quote Originally Posted by Yriel View Post
    That can take up to 10 minutes for a tank. And often the next tank sees that the boss he is interested in is dead so he stays for the next boss to avoid the deserter debuff and then leaves. And so on.
    This shit is really annoying and really bad design from blizzard.
    The design is not great, but at least tanks are still joining. If not for legendary and a weapon I would have not joined a hc dungeon at all after initial farm.

  4. #164
    Quote Originally Posted by Masternap View Post
    In almost every single dungeon at least one person leaves after a certain boss they're obviously farming. For example in Theater of Pain rogues always leave after the first boss and warriors always leave after Xav, since they're looking for their legendary recipe.

    I can't remember the last time it was THIS bad. I've been waiting 5 minutes for a new tank now since warrior tank left after Xav. I'm questioning if it was such a good idea to put legendary items on dungeon bosses. People have absolutely no shame anymore and don't give a single crap if others have to wait.

    Have you experienced this as well or am I just unlucky?
    Well yes i do it myself, what's the problem here?

  5. #165
    Quote Originally Posted by erifwodahs View Post
    Leaving is toxic? How?
    If not for legendary and a weapon I would have not joined a hc dungeon at all after initial farm.
    It shows a distinct lack of moral fibre. You are no doubt also the type of person who does not return a shopping trolley after using it, as there is no benefit to you if doing so, and no recourse by not doing so.

    Perhaps one day, after you have felt the touch of a woman (or man if that way inclined) you will stop looking at the world with such a negative outlook.


  6. #166
    Quote Originally Posted by erifwodahs View Post
    If not for legendary and a weapon I would have not joined a hc dungeon at all after initial farm.
    In before tanks are called toxic for not queueing for random Heroic since there's nothing to do.
    Quote Originally Posted by Nachtigal View Post
    B) Torghast is the coolest thing Blizzard has produced

  7. #167
    I am Murloc! Lord Pebbleton's Avatar
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    Simple solutions:

    -Have the drop from the last boss

    -Join groups that kill the specific boss, rinse & repeat, like they do for Ingra Maloch

    -Have the legendary be a conjured item that vanishes if you leave the dungeon, but loses the conjured tag if you are the last person leaving OR you clear the last boss (in this case you would be the only one to see your legendary drop, in order to avoid griefing from the rest of the group).

    The first solution is just the easiest and most logical though.

  8. #168
    Quote Originally Posted by Dundebuns View Post
    Same thing happened with the Tavern quests in WoD. Hopefully they'll end up pointing the recipes on the final bosses.
    Or, shocker, they could instead just make it guaranteed drop.

  9. #169
    I know twinks are affected by this, but it's basically fixing itself in a few weeks when the majority of players don't need that anymore because it's a one time thing.

    I leave dungeons early too btw. Not only for legendaries though.
    I can check the loot-table, unless I'm running with people I know, I'll leave early if I know that the last 2 bosses can't drop an upgrade.
    Since titanforge isn't a thing anymore, it's basically pointless as there is no reward in playing any further. Bosses can only drop 1 specific item most of the time. For example bracers.

  10. #170
    Quote Originally Posted by Daemos daemonium View Post
    Game design like bosses dropping interesting BIS items suffers a ton when faced with toxic community’s it’s always been this way.

    Nothing to be done about it until blizzard adds something to inhibit the toxic people.
    Valuing my own time over the time of strangers is toxic now? What is toxic is the amount of people that defend such a crap game design which locks gamechanging items that everyone playing even remotely seriously needs behind stupid rng like this.

  11. #171
    Bloodsail Admiral Alkizon's Avatar
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    Quote Originally Posted by SirCowdog View Post
    Welcome to oldschool loot tables in newschool auto-search&no-server-identity scenario
    a little fix

    In other words, manipulation of individual system's pieces outside overall design is self-deception work. There is need to understand how everything works together, and not make concessions/changes in small steps. I'd refer to same approach in last "class changes", but it's even slower there.
    Quote Originally Posted by Kallisto View Post
    I can fault the players. It is not hard to not be a cunt.
    We have already discussed this more than once, the system is always to blame for everything, it's external element of control and this is very logical that its incorrect organization causes unpleasant consequences (here some stuff and links to other old threads). Player isn't one to blame for doing what can absolutely painlessly for oneself and legally within framework of the system. System doesn't encourage anyone to be "good", but rather indicates that it's only beneficial to be bad.

    So... yes, it's not hard to not be, but more convenient is to be
    Quote Originally Posted by Soisoisoi View Post
    drop fragments to make whichever legendary you want instead of a low chance from whichever boss your spec wants.
    This is "chance to drop some fragments from any boss of this dungeon to make legendary item you want" (since shoving everything into the last can serve to form desire to "appear only at last") perhaps the most successful of possible crutches in this case, but my attitude to current organization of legendary items is described in sufficient detail here (tl;dr it's $hit)
    Last edited by Alkizon; 2020-12-04 at 11:40 AM.
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  12. #172
    TBH i did that in plaguefall as hunter the last week. I was DPS so it should take like 2 secs to find another dps.
    I had to run plaguefall like 80 times for my legge to drop, i just dont have the time to do the whole dungeon with how the drop rates were.
    I mean this is only a problem since there is no M+, with the reset next week this will end so, who cares.

  13. #173
    Quote Originally Posted by Festisio View Post
    It shows a distinct lack of moral fibre. You are no doubt also the type of person who does not return a shopping trolley after using it, as there is no benefit to you if doing so, and no recourse by not doing so.

    Well, your picture shows that people person who did not leave is actually calling person who left "a cunt". So I guess I guess leaving is not toxic, just induces it in others.
    I return trolleys after shopping and you have no reason to think that I would not. I also don't litter and sort my waste out into streams, I wait in the queue as all others do and often let other drivers in on my way to/from work.
    I also sometimes give a lift for some people from work. To the street I live in, if the traffic is good or if I need something to get from the store or it rains, I might drop them off at their place, but I won't go out of my way to sit in traffic for an hour for people I only know by name and workplace, but I will be nice enough to give them a lift, so they can save time and money by not waiting for a bus as long as I don't have to get out of my way.

    - - - Updated - - -

    Quote Originally Posted by Queendom View Post
    In before tanks are called toxic for not queueing for random Heroic since there's nothing to do.
    Haha, as if we had some social obligation to do a quota of tanking for the public Would be a good laugh.

  14. #174
    Quote Originally Posted by erifwodahs View Post
    The design is not great, but at least tanks are still joining. If not for legendary and a weapon I would have not joined a hc dungeon at all after initial farm.
    I´d rather wait 10 minutes longer in the queue, than to have to wait after each Boss for new People.

    How about, you get a LootID on bosses, until you clear the Endboss.

  15. #175
    Quote Originally Posted by Jonnusthegreat View Post
    But in the same breath... you can't fault the players. They are playing the game as they intend to. No one is required to complete dungeons.
    If their intent is griefing other players then that IS their fault.

  16. #176
    Quote Originally Posted by LanToaster View Post
    I´d rather wait 10 minutes longer in the queue, than to have to wait after each Boss for new People.

    How about, you get a LootID on bosses, until you clear the Endboss.
    I think this would be harsh considering the fact, that it has always been like this and the shit fiesta will be over in few weeks as less and less people actually still farm their leggos.

  17. #177
    Quote Originally Posted by Queendom View Post
    In before tanks are called toxic for not queueing for random Heroic since there's nothing to do.
    Tanks are usually the most snobbish assholes there are. They always decide what to skip and drop the group whenever they feel like.

  18. #178
    Quote Originally Posted by Daronokk View Post
    If their intent is griefing other players then that IS their fault.
    Lol, who does that? Who would join a dungeon, to get an invite and leave after first boss just to shit on people? Leaving after you killed the boss you needed loot from is not griefing.

  19. #179
    I don't need a single item from Heroic Necrotic Wake. Why should I stay if second boss does not drop my legendary?

  20. #180
    Old God Mirishka's Avatar
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    Quote Originally Posted by Masternap View Post
    In almost every single dungeon at least one person leaves after a certain boss they're obviously farming. For example in Theater of Pain rogues always leave after the first boss and warriors always leave after Xav, since they're looking for their legendary recipe.

    I can't remember the last time it was THIS bad. I've been waiting 5 minutes for a new tank now since warrior tank left after Xav. I'm questioning if it was such a good idea to put legendary items on dungeon bosses. People have absolutely no shame anymore and don't give a single crap if others have to wait.

    Have you experienced this as well or am I just unlucky?
    Back in vanilla I saw tanks and dps leave (or 'dc') when the bindings didn't drop from MC bosses, and in ZG from people after the mounts - in BC I had to replace many people in MgT groups after the 'council' fight because everyone and their mother was farming trinkets. Had people bail on Gruul because they were just there for the tier token from first boss and saw that behavior in many other raids as well - even had a guildie bail after Curator in Karazhan because 'sorry this is the only thing I need here'.

    I could list many more examples.

    Point is, this is not new and shocking behavior. People have always (and will always) prioritize themselves over strangers in a video game when it comes to how they spend their time. This is a 'human nature' thing, not a 'WoW' thing.
    My greatest fear is that one day, my MMO-Champion ignore list will run out of space.

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