NAXX OUT PogChamp
I only wish they had delayed it with Shadowlands to avoid both games having to tug their players. Better to release content when one game is having a bit of a drought, but as of now SL is only a week old.
This is actually pretty funny, saw a thread on here long ago asking how long it would take people to clear naxx if it was released as current content, we've now got the answer, about an hour and 50 minutes.
Aaaaand it's gone
Progress cleared it, video is on icy-veins.
so staysafe was saying "omg the legendary naxx release is tomorrow too bad its overshadowed by another expansion...damn shame"
damn shame for 2 hours of content in a different game i guess lol
I hate all these professional guilds that brag about beating old content. Let me hear about the guilds filled with friends who geared up together and beat the raid instead of these 'professional' gamers. :/
The only content that provided a real challenge in vanilla and it was still wiped out in hours lol
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So much for it being legendary lol
More content wiped out same day it opens...there is no shame about it, 15 year old trivial content doesn't need some kind of extravaganza when it's wam, bam, thank you mam...nothing noteworthy at all
All that effort for 2 hours of what is essentially outdated content...
servers are jumping, all the new argent dawn quests + naxx attunment have really boosted the economy. shadowlands was fun for a week but already back to the weekly WQ and end game grind (torqhast), most of the guild already returned and we're aiming for a full clear by the end of the month. we're hyper casual, at least half of the people have never seen it so will take some time to learn the fights etc but herding 40 people through the raid content feels so fun.
contrast this with the toxic mythics in retail right now and the communities couldn't be more far apart. shadowlands is a solo experience until mythic dungeons, then everyone hates eachother as they repeat the same treadmill for the next two years.
ive never had or seen a more toxic comunity or experiance than what i had and have seen in classic and from the classic cumuninty, and having talked to alot of people about it im far from alone in that view, and i played compatetive LoL for a while so when i call something toxic its done something to earn it.
ive had 2 terrible mythic runs and there was one common factor that made the both toxic, the toxic player was a classic andy giving SL a try, how do i know? because classic andy's are like vegans they cant help but let you know, one was a war trying to pull and tank everything (as a dps) and the other was the most toxic shamman ive ever met, racist and screaming and shouting at every one because we were trying to figure out the dungeon.
the faster the classic community fucks off back to classic the better, we dont want or need those kind of players whos egos far out strip there actual ability.
Last edited by Monster Hunter; 2020-12-04 at 04:21 PM.
thanks for sharing your opinion in a thread on classic content. do you consciously log on every day to post in threads of stuff you hate to let everyone know your opinion assuming anyone cares?
pretty sure you're the poster child for why mythic dungeons in retail are so toxic.
You literally felt a need to bash retail in a Classic thread instead of keeping it about Classic, and then get max when someone states that they have personally experienced a more toxic community in Classic than the very content you tried attacking.
You’re kind of proving this person’s point about the toxicity of Classic right here.
You bashed retail in a classic thread, called it toxic which is extreamly rich when the classic wow community is regularly called one of the most toxic gaming communities around, often compared to league with how bad it is, when I mentioned in discord yesterday that nax had been cleared the VERY first thing brought up was how toxic classic players are.
We got rid of you people in cata, and were more than happy for you to stay gone.
Aaaand once again, this proves that vanilla raids weren't mechanically hard. It was all logistics and the natural state of having a new game: guides weren't widespread; people running on dial-up; corralling 40 players was a headache. Over a decade later: content creators have refined guides and distributed them through a myriad of media; internet is stable and reliable; and you have all the social tools you can ever imagine. Tack in 16 years of raid experience and this raid goes down within hours of release.