Originally Posted by
Schizoide
It's true that it could be complex to intelligently structure a whole team, but if you think about it, there are certain rules you follow each time.
- You want your champs that heal or buff adjacent troops in the middle.
- You want the champ that hits all enemies in melee, in melee.
- When facing a single high-health target, stack the dudes that deal single-target damage
- Using the champ that hits targets in a cone, place it so it hits the most enemies possible
- When using injured champs with <75% health, don't put them in the front lines
- You want to stack the troop that hits all enemies when there are lots of weak enemies.
- You never want to use the troop that only heals 1 adjacent target because it sucks
Then you could build-out maybe 4-5 "standard" builds with those general archetypes that would take a lot of the annoyance out of the process.