Normal dungeons should just have level scaling.
Normal dungeons should just have level scaling.
If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
I understand what you are saying but M0 is only slightly more difficult than heroic.
I am 182 resto shaman and I’m practicing into them to make experience for real keys but it doesn’t seem impossible. Yes, sometimes we wipe or someone dies because instagibbed and I can’t keep them up but for example we just did the last SoA boss in 3 because two died by mechanics after 1 minute, it took time but we did it.
Hearing that people just refuse to do M0 because they think it’s too difficult is... concerning: what do they do when they reach heroic gear level and will breeze through heroic difficulty level?
I'm almost in a full set of 158 honor gear and people in BFA gear still have 2K more HP than me with better secondary stats because sockets.
It's ridiculous and the 40% Vers isn't doing anything when I have 15% Versatility only while having Versatility on every piece of gear. Might as well use Drest still Kodi nox.....
Last edited by jeokaleo; 2021-01-28 at 09:38 AM.
Normal is fine for leveling, heroic feels useless. But then again - so does mythic0 run. Dungeons is in this weird place were most of the content there is utterly useless, cause they give lesser rewards. The real rewards are at the top.
Yeah for me normal and hc is flat here. M0 should exist because there is weekly cap on loot. But normal mode could be merged with heroic and ur loot lvl denepds on ur lvl. If ur 60 u got ilvl proper to it 171 as it is on hc now? if under just normal for ur current lvl.
hmm, i can definetelly understand OPs post, when i look at what my actual character did:
- level to 60
- ding 60
- go straight into the AH with 5000g and buy 168 ilvl on every slot
- do the world boss
- do 5 TW dungeons if its TW week
- do Covenant quests
- all this happened on weekend 1 after i dinged 60
- now i have around 12-13 slots with item of itemlevel 168
- the other slots 2-3 slot are higher (around 200 itemlevel)
- my characters itemlevel is now 169 (169,7)
- heroic dungeons drop itemlevel 171
- LFR requirement to run LFR is itemlevel 170
- LFR drops itemlevel 187
ok. this IS strange. because i NEED to run max 1-3 heroic dungeons and need only 1 single heroic dungeon item, to reach 170 itemlevel and be able to do LFR. from a pure „progress“ perspective heroic dungeons are completely useless and i will do 2-3 of them once in my life.
that said, all other things beside, the OP has definetely a point here.
tiny edit/addition here:
idk why this happened this way or if my recall is bad, but when i calculate this, it is even worth. with 168 on every slot and just a single 200 item your characters itemlevel is already 172 and ready for LFR. so you do not even need to run a single heroic dungeon, when you can buy the 168 items or build by your own profession. i assume in my case it was a low weapon, why i had to run 2 heroic dungeons to reach 170 itemlevel. all in all heroics are totally useless, progress wise, in this xpac.
Last edited by Niwes; 2021-01-28 at 09:44 AM.
Not quite but close lol.
My choices are 10-12ish MB satellite, which is ridiculous expensive, like $250/month for 10 GB + $10/GB over that or what they advertise as 6 MB DSL but is more like .5 MB since the lines out here are ancient. If you go half a km down the road you can't even get dial up. I managed to get an unlimited data plan on my phone and I usually just tether it but its slowed down to .5 MB after 20 GB as well and I usually get around 500-800 ms after that, basically I have 20 GB of decent internet per month. That's what I get for living in a rural part of Canada... they will probably never upgrade the internet her before I die... will prob get Starlink unless the gov't doesn't allow it here because they want to keep a monopoly on the 3 major telecom companies here.
EDIT: Just checked Starlink is available in parts of Canada, but it still has to go through our internet backbone systems so I'm still pretty much screwed lol. There are literally places in our capital and other major cities that have dial up only because of the way lines are run and telecoms refusal to upgrade them. Wish I still had a screenshot of the speedtest I did at work when we were having interact issues, and it was giving negative speeds.
Last edited by Zergin8r; 2021-02-05 at 12:55 AM.
So remove the cap or make it 1 per day, who cares? The alternative is nobody ever does mythic+0s at all. Although given the loot rewards, my guess is nobody would anyway-- WQs give loot equivalent to mythic+5.
Whole premise that the solution to a non-issue concerning having both heroic and m+ is to remove heroic is ridiculous. Different audiences and skill requirement. Casuals and amateurs are the majority of any hobby. Wow isn't any difference.
Remove m+, make a league based system depending on skill and experience and and adjust the difficulty according to the league you are in. That way you have 3 difficulties and you get your own little bubble and don't have to worry about 18+ difficulties. Would also fix the problem. If it is even a problem.
Yeah, thats me, too. Don't care about the difficulty but the manual mythic grouping is one whole bag of shit i really have no interest participating in. So i've never played a mythic dungeon and probably never will.
But i agree that the reward structure is messed up, WQ shouldn't have better loot than heroic dungeons or LFR, that makes heroics quite obsolete.
heroic dungeons are great way to start out a character or grind the call to arms rewards out of boredom. i do wish heroics/normals had the mythic mechanics though for some people to more safely practice them or just to get acquainted with them sooner
Last edited by secondgasp; 2021-03-02 at 12:29 AM.