Why have we reached a point where games with less good gameplay, but an excellent story, are seen as better games than games with great gameplay, but a story that is only secondary or even non-existant?
Just look at the last 5-10 years to see what kinds of games get the most praise, especially among the masses; games with a focus on an emotional story, where the gameplay takes a backseat and is, at most, functional but with a terribly low skill floor AND ceiling which gives you no incentive to play the game over and over again to become better at it.
Games like Red Dead Redemption, The Last of Us 2, Ghost of Tsushima and Gone Home are seen as better games than DooM Eternal, Devil May Cry 5 and Gravity Rush 2 because they focus on invoking emotions rather than giving you satisfying gameplay that asks you to get better and master them.
The games are good on their own merits, but since we are playing GAMES, the most important aspect to them is the gameplay loop and how much flexibility it gives you in improving your skill. So when talking about the best GAME, those games shouldn't even be a part of the equation because their gameplay is like a 7/10 at best, even if their story is a 9 or a 10.