ive seen some of the feedback they get.
You can look at the forums and find maybe 1/10 raid groups had someone complain about loot and most of the time they got debunked from players from that group coming in and pointing out "hey youre lying here is what happened"
I do not trust blizzard especially when they had it to where i couldnt trade a staff i got from a boss to my buddy that needed it in palace because i didnt have a higher ilvl staff in my bags since my MS would DW. This was just fixed in SL but we had that issue for 2 years and they justified it by saying "we dont want people pressured out of loot" I want to be in control of my loot. I want to be able to change loot spec and trade it and not get told "hey its 1ilvl higher than your current gear so you cant trade it even though its a downgrade for you and a big upgrade for your buddy"
remove the ilvl restriction entirely or make it to how it was in legion because at least then players were able to see if they were in a masterloot group.
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pvp gear
m+ gear
you have to do things like callings for those extra conduits
if you see only raid and die then you have some serious issues and i wanna see why people think players are leaving the game left and right lol
Hmm yeah, as expected of mmoc members a lot of differentiated and thought out comments of the matter at hand.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Gearing feels like shit this expansion but other than that it's a great expansion so far.
That's cool and all, but when are we going to talk about the terrain design?
This is the sad part. I really like Torghast but once you have your legendary there is really no point except to upgrade. Blizzard is really pushing the big three but i dont think they intend to encourage solo play anymore. Without Titanforging or Visions there is nothing for solo players until next patch
None of you have actually played the game? Or any earlier expansions?
Leveling up reduces the effectiveness of your items.
Holy hell, do you two not know how the game works?
What about every time randoms are invited to guild runs and loot is not distributed to them? Also trails usually do not get items, even if everyone has them and instead is disenchanted or given to alts/off spec
It is extremely clear that it did, in fact, cause problems. Stop fucking lying.
You've read one Ion Hazzikostas interview, you've read them all. Just update the talking points and that's it.
We're happy with that, we're happy with this yadda yadda..
Well, at least tier sets are coming back.
And I'd like the camera distance restriction removed pretty please, thank you.
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Yeah, terrible, absolutely made to antagonize the player. I loathe it,
Ah yes, the "correct answer" is to abuse your playerbase and make one faction objectively stronger to make people pay for a faction change. Great idea. Sure would shine a great light on Blizzard as a company.
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I agree Torghast should have more rewards than just Soul Ash, though I definitely don't think it should be power rewards, or at least comparable power rewards to actual MMO content. People who play completely solo should never be comparable to people who don't, in an MMO.
1.) Why not removing all the racials and choosing a race by style?
2.) You cant trust him. You cant believe a single word that comes out of his mouth. This guy is a total liar when it comes to World of Warcraft. I really hate him what he did in BfA back then. All he wanted was his Ny'alotha-Raid.
https://www.youtube.com/watch?v=JEINk89xM6s
"Being able to trade off damage for survivability is an interesting choice."
This is the dumbest statement ever when it only applies to ONE tank. Everyone else does their damage to increase their survivability. There's no trade-off for ANYONE except Prot Warriors. Which makes them an infinitely unviable choice.
It was a problem tbh. What you are talking about is the exception of the rule not in general. Many progressing guild and many officers and guild masters only care for their inner circle raiders friends when it comes to loot who the hell do they think they are judging other newer players if they deserve the loot or not? everyone should have a fair and just chance to get loot if they participate into the progress and if they gave it their all when it comes to raiding and progress (being new trial player into the guild or being an officer or gm is not relevant when it comes loot, everyone should have a fair chance).
I mean i don't see why not, every other MMO does it that way. Punishing people for playing solo basically gives people no reason to play unless friends are on. Not to mention if Twisting Corridors is as hard as they are saying (requiring higher end gear) then solo players will be restricted from their one piece of content.- - - Updated - - -
I agree Torghast should have more rewards than just Soul Ash, though I definitely don't think it should be power rewards, or at least comparable power rewards to actual MMO content. People who play completely solo should never be comparable to people who don't, in an MMO.
Soul ash from mission table? I play everyday since launch. Got lvled up companions etc. I havent seen any sould ash mission xD Thats just bait. I havent seen any other way to obtain soul ash except regular thorgast runs. And the world questes and mission table quest rewards are just gold vendor crap nothin more. Ok maybe some conduits but mostly in 95% its just quicksell "grey" crap.
On the other hand guilds now have no reason whatsoever to bring socials/not the best players along for raids.
Before those people could "pay" for a "carry" with giving raiders priority for loot, so there was an incitement to bring them along.
Now those people are "benched" and often don't get to do the raids as their is no material gain for bringing them along.
In the 2 guilds I have been in since this new system the "wall" between the raiders and "the rabble" in the guild has become air-tight because of this.
And I don't believe for one second that "fairness" was the reason that Blizzard changed the loot system.
Blizzard simply did it because of all the tickets, fair or not, about loot. And each ticket costs Blizz money.
So to sum up: The loot system is more "fair" now, but on the other hand the good players have even less reason to carry bad players than they had before, to the detriment of the bad players.