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  1. #181
    Quote Originally Posted by Kelduril View Post
    League lore is a joke. Making an MMO out of it.... eeeeehhhhhhhhhh

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    Not true, you just need casual friendly mechanics, buy/free to play instead of subs and really good graphics/customisation/armors

    Like if BDO had actual gameplay and wasn't pay to win it would've been a huge hit.
    I don't necessarily think that their lack of lore is a bad thing. Yes, the lore from LoL has been retconned so many times, it's not even worth keeping track of. But, They are capable of creating compelling characters, and even compelling story lines. If nothing else, it can be seen as a clean slate.

  2. #182
    The Lightbringer vian's Avatar
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    Quote Originally Posted by Kelduril View Post
    60,000 all time peak players on Steam doesn't seem like a hit to me
    Steam players are a minority, so try again.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  3. #183
    Quote Originally Posted by vian View Post
    Steam players are a minority, so try again.
    By all means show me their official numbers.

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    Quote Originally Posted by Machismo View Post
    I don't necessarily think that their lack of lore is a bad thing. Yes, the lore from LoL has been retconned so many times, it's not even worth keeping track of. But, They are capable of creating compelling characters, and even compelling story lines. If nothing else, it can be seen as a clean slate.
    Are they? Like does anyone who plays League actually care about the Lore? It's horribly generic and has been retconned more than WoW's.

  4. #184
    @Kelduril

    If you scroll up to the youtube video...thats a channel with half a million subs entirely dedicated to LoL lore

  5. #185
    Quote Originally Posted by Kelduril View Post
    60,000 all time peak players on Steam doesn't seem like a hit to me
    Because it launched without Steam and was out, 2014 launch vs. 2017 Steam launch. It's part of the gaming division of Kakao (much larger company), but it's been doing very well for them even before the mobile version launched. And they've got a sequel in the works (Crimson Desert), and purchased CCP (EVE Online devs) a few years back.

  6. #186
    Quote Originally Posted by MMOTherapist View Post
    @Kelduril

    If you scroll up to the youtube video...thats a channel with half a million subs entirely dedicated to LoL lore
    And 70K views despite having 500K subs.

    Like. Yeah.

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    Quote Originally Posted by Edge- View Post
    Because it launched without Steam and was out, 2014 launch vs. 2017 Steam launch. It's part of the gaming division of Kakao (much larger company), but it's been doing very well for them even before the mobile version launched. And they've got a sequel in the works (Crimson Desert), and purchased CCP (EVE Online devs) a few years back.
    No, I know they made big money because apparently there's some nutjobs who spent 7000$ on the game.

    But I doubt they have that many players in the EU/NA region. I am part of the roleplaying community for the game and it's pretty much always been dead. For a game that has such good roleplaying tools ( Housing, animations, character customisation are stellar ) to have such a dead community is very suspicious.

  7. #187
    Quote Originally Posted by Kelduril View Post
    And 70K views despite having 500K subs.

    Like. Yeah.
    That's fairly normal for a lot of channels, especially older channels with a lot of inactive subs.

    Don't get me wrong, I've never understood nor cared for LoL's lore. It seemed confusing, lackluster, and by the time they started actually working on it so filled with conflicts and retcons I gave up.

    But some folks like it so /shrugs

    I've got a particularly low opinion of the lore/narrative/writing in WoW, but plenty of folks still adore all that shit. Different stroke for different folk.

  8. #188
    Quote Originally Posted by Kelduril View Post
    By all means show me their official numbers.

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    Are they? Like does anyone who plays League actually care about the Lore? It's horribly generic and has been retconned more than WoW's.
    Nope, don't really care about them at all. It is generic, but some of it is actually fun. The individual stories are somewhat entertaining, but that doesn't make a world... not by a long shot. Making a world is far more complex, and it's something WoW did amazingly well in the beginning. I have no idea if Riot can pull it off, or not... but I wouldn't count them out.

    It really depends on if they can add nuance to the multiple factions that already exist, and whether they can push the "normal" side of them all.

  9. #189
    Quote Originally Posted by Kelduril View Post
    No, I know they made big money because apparently there's some nutjobs who spent 7000$ on the game.
    So...it's a hit then?

    Quote Originally Posted by Kelduril View Post
    But I doubt they have that many players in the EU/NA region. I am part of the roleplaying community for the game and it's pretty much always been dead. For a game that has such good roleplaying tools ( Housing, animations, character customisation are stellar ) to have such a dead community is very suspicious.
    TBH I had literally no idea there was a roleplay community in BDO at all >.>

    From what I can tell the roleplay community may be dead, but there's still plenty of folks doing the endgame grinds and PvP and shit.

  10. #190
    Quote Originally Posted by Edge- View Post
    So...it's a hit then?



    TBH I had literally no idea there was a roleplay community in BDO at all >.>

    From what I can tell the roleplay community may be dead, but there's still plenty of folks doing the endgame grinds and PvP and shit.
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.

    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?

    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.

    TBH I had literally no idea there was a roleplay community in BDO at all >.>
    It had a few hundred. Which compared to WoW is microscopic.

  11. #191
    The Unstoppable Force Gaidax's Avatar
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    I am interested.

    Wonder what it will be.

  12. #192
    Quote Originally Posted by Kelduril View Post
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.

    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?

    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.
    You are doing it wrong.

    You are comparing every MMO out there to WoW and deeming them a failure if they dont come close to WoW's scope.

    Is like saying Cristiano Ronaldo is not rich because Bill Gates exists.
    Or saying someone is not smart because Albert Einstein is way smarter.

  13. #193
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Kelduril View Post
    League lore is a joke. Making an MMO out of it.... eeeeehhhhhhhhhh
    The joke lore was thrown out years ago they have been building it into a rather well done world for a while now with multiple well done nations with there own positive and negative views.

  14. #194
    Quote Originally Posted by MMOTherapist View Post
    You are doing it wrong.

    You are comparing every MMO out there to WoW and deeming them a failure if they dont come close to WoW's scope.

    Is like saying Cristiano Ronaldo is not rich because Bill Gates exists.
    Or saying someone is not smart because Albert Einstein is way smarter.
    I'm not asking for that much, but even assuming Steam is only like 15% of their players they're still sitting at sub 500K players.

  15. #195
    Quote Originally Posted by Kelduril View Post
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.
    It doesn't matter if it's a few whales or a ton of smaller spends, they're making money. It's a success.

    Quote Originally Posted by Kelduril View Post
    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?
    Money made determines success for a product. Your friends not being interested in playing is a personal issue.

    Quote Originally Posted by Kelduril View Post
    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.
    Not at all, 60K largely new concurrent users? Those are big numbers regardless. And yeah, it was $5-10 on Steam, but that's the price for the game through their launcher as well. The game makes most of its money off of MTX, not game sales.

    Quote Originally Posted by Kelduril View Post
    It had a few hundred. Which compared to WoW is microscopic.
    Yeah, that's tiny. Not exactly a good measure to use for success or not given that the niche roleplay community is hyper-niche in the game.

  16. #196
    Over 9000! Poppincaps's Avatar
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    I don't really fuck with LoL at all, but I'm excited to see a new MMO in development with some talent and money behind it. The closest we have is New World, but that seems like a hot mess right now. The MMO genre needs something new to spice it up and all the indie MMOs in development don't have enough production value behind them from what I've seen.

  17. #197
    Quote Originally Posted by Kelduril View Post
    I'm not asking for that much, but even assuming Steam is only like 15% of their players they're still sitting at sub 500K players.
    500K active users isn't small, but since Kakao doesn't share player data we have no way of knowing for certain. But if they're around 500K players and still generating a tidy profit...that's still a success.

  18. #198
    Quote Originally Posted by Daemos daemonium View Post
    The joke lore was thrown out years ago they have been building it into a rather well done world for a while now with multiple well done nations with there own positive and negative views.
    What interesting characters do they have? Cause Garen and Lux.... are not good characters.

  19. #199
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Kelduril View Post
    What interesting characters do they have? Cause Garen and Lux.... are not good characters.
    Have you actually looked into lux’s lore at all since the world was refashioned because she is a fine character, Garen not so much.

    As far as other characters go there’s Zed, akali, taliyah, yasuo, swain, ect ect. Pretty much any character that has gotten a focus either with multiple short story’s or other media have come out as good characters though given how many league has there still in the minority obviously.

  20. #200
    Hope we see some new features. Or else it'll fall into the bin with the other games that get a few months of popularity and fade into obscurity.

    WoW was so successful because they "reinvented" the MMORPG without really changing the core of what makes a MMORPG really enjoyable. They took the best parts of everquest and infused a lot of quality-of-life improvements that made it a unicorn at the time.

    That's a tall order for Riot.

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