It doesn't matter if it's a few whales or a ton of smaller spends, they're making money. It's a success.
Money made determines success for a product. Your friends not being interested in playing is a personal issue.
Not at all, 60K largely new concurrent users? Those are big numbers regardless. And yeah, it was $5-10 on Steam, but that's the price for the game through their launcher as well. The game makes most of its money off of MTX, not game sales.
Yeah, that's tiny. Not exactly a good measure to use for success or not given that the niche roleplay community is hyper-niche in the game.
I don't really fuck with LoL at all, but I'm excited to see a new MMO in development with some talent and money behind it. The closest we have is New World, but that seems like a hot mess right now. The MMO genre needs something new to spice it up and all the indie MMOs in development don't have enough production value behind them from what I've seen.
Have you actually looked into lux’s lore at all since the world was refashioned because she is a fine character, Garen not so much.
As far as other characters go there’s Zed, akali, taliyah, yasuo, swain, ect ect. Pretty much any character that has gotten a focus either with multiple short story’s or other media have come out as good characters though given how many league has there still in the minority obviously.
Hope we see some new features. Or else it'll fall into the bin with the other games that get a few months of popularity and fade into obscurity.
WoW was so successful because they "reinvented" the MMORPG without really changing the core of what makes a MMORPG really enjoyable. They took the best parts of everquest and infused a lot of quality-of-life improvements that made it a unicorn at the time.
That's a tall order for Riot.
From their point of view maybe. From the point of view of a potential new player who couldn't care less if they make money, not so much.
Are you a bank?Money made determines success for a product
Cyberpunk made a shitton of money. Can you honestly call its launch a success?
Not for an MMO, no?Not at all, 60K largely new concurrent users? Those are big numbers regardless
I don't know why you're making those " The company is doing very well as a company " arguments. No one on this forum cares if they're profitable.
" Come join this MMO with 200K players " is not a good sales pitch for a player.
We're talking about a different measurement than, "success", then.
Nope, but that's generally the measure for the success or failure of a product.
It's profitable as a product, sure. But given the rest of the context around it, that doesn't exist for BDO, it's a bigger hit to CDPR's brand.
Yeah, actually. Not every game is WoW, can be WoW, or should be measured against WoW's playerbase. I've worked on smaller scale MMO's that saw much smaller increases in Steam player concurrency when they launched there. But since they were primarily new users, it was a huge success for the company. They got a TON of new players and their revenue spiked before the usual dipoff following a "new launch" of anything (even WoW expansions).
It's plenty fine for me, because my measure for a "healthy playerbase" isn't "millions". Hell, most of the MMO's out right now have playerbases in the tens/hundreds of thousands and are still doing alright on average.
That BDO still gets regular updates is more important than its playerbase. Updates/support are usually a much better signifier than playerbase.
So ya'll already forgot what Riot did with Rift? lol
Never ever gonna give them another penny.
False, they retconned everything once. The writers since then have been playing catchup and we're just now seeing the results of this revisioning in comics, short stories, Legends of Runeterra and now Ruined King. From what I've seen of it, Runeterra's universe is surprisingly consistent and fleshed out now. There's no Elves either.
As for the folks claiming that folks don't care about League's lore, have a look for yourself.
If you don't know about Necrit then it's obvious you don't know as much about League as you think you do.
- - - Updated - - -
Eyup, they also confirmed it's an MMORPG https://www.riotgames.com/en/mmo-recruiting
I've been expecting them to develop an MMO since 2019, gotta admit though early 2021 was surprisingly soon. Might make an analysis video on the game's prospects.
Last edited by RoutinelyWorgen; 2021-03-08 at 05:36 PM.
Worgen hard, or hardly worgen?
@RoutinelyWorgen
Your post is ruthless, cold blooded and gave me a smile![]()
So many people are saying here LoL has no lore....glad to see someone with imba arguments with source and proof.
They always need that "sauce"
Yet /10chars
Actually on topic I like the idea of a LoL mmo. When I played it (which I admit was a long time ago) I liked what little lore was there and always thought they could do something great with it. I'm pessimistic about so much, however I'd like for something to strike me like vanilla/BC wow did again in my lifetime. I still hold out hope.
Last edited by EyelessCrow; 2021-03-08 at 06:33 PM.
Are you one person posting on multiple accounts to try and push a narrative?
...Whatever the case, my argument is there exists a sizeable demographic that has an interest in League's universe. Not whether or not said interest is higher relative to its playerbase when compared with WoW, that's besides the point?![]()
Worgen hard, or hardly worgen?
If the lore is good, I will definitely check out their MMO.
All those heroes/villains they have make for lots of potential.
I also enjoy the music they had made for some characters like Veigo the Ruined king.