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  1. #201
    Quote Originally Posted by MMOTherapist View Post
    @Kelduril

    If you scroll up to the youtube video...thats a channel with half a million subs entirely dedicated to LoL lore
    And 70K views despite having 500K subs.

    Like. Yeah.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    Because it launched without Steam and was out, 2014 launch vs. 2017 Steam launch. It's part of the gaming division of Kakao (much larger company), but it's been doing very well for them even before the mobile version launched. And they've got a sequel in the works (Crimson Desert), and purchased CCP (EVE Online devs) a few years back.
    No, I know they made big money because apparently there's some nutjobs who spent 7000$ on the game.

    But I doubt they have that many players in the EU/NA region. I am part of the roleplaying community for the game and it's pretty much always been dead. For a game that has such good roleplaying tools ( Housing, animations, character customisation are stellar ) to have such a dead community is very suspicious.

  2. #202
    Quote Originally Posted by Kelduril View Post
    And 70K views despite having 500K subs.

    Like. Yeah.
    That's fairly normal for a lot of channels, especially older channels with a lot of inactive subs.

    Don't get me wrong, I've never understood nor cared for LoL's lore. It seemed confusing, lackluster, and by the time they started actually working on it so filled with conflicts and retcons I gave up.

    But some folks like it so /shrugs

    I've got a particularly low opinion of the lore/narrative/writing in WoW, but plenty of folks still adore all that shit. Different stroke for different folk.

  3. #203
    Quote Originally Posted by Kelduril View Post
    By all means show me their official numbers.

    - - - Updated - - -



    Are they? Like does anyone who plays League actually care about the Lore? It's horribly generic and has been retconned more than WoW's.
    Nope, don't really care about them at all. It is generic, but some of it is actually fun. The individual stories are somewhat entertaining, but that doesn't make a world... not by a long shot. Making a world is far more complex, and it's something WoW did amazingly well in the beginning. I have no idea if Riot can pull it off, or not... but I wouldn't count them out.

    It really depends on if they can add nuance to the multiple factions that already exist, and whether they can push the "normal" side of them all.
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    Multiculturalism hurts and kills. This happened before Trump and it would be happening without him. Racism arises from a multicultural society. If we were monocultural, people would not see issues through the lens of race.
    This is a poster saying that people are at fault for being the victims of terrorism, because they are not white.
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    I hate personal freedom because people abuse it like a shiny new toy.

  4. #204
    Quote Originally Posted by Kelduril View Post
    No, I know they made big money because apparently there's some nutjobs who spent 7000$ on the game.
    So...it's a hit then?

    Quote Originally Posted by Kelduril View Post
    But I doubt they have that many players in the EU/NA region. I am part of the roleplaying community for the game and it's pretty much always been dead. For a game that has such good roleplaying tools ( Housing, animations, character customisation are stellar ) to have such a dead community is very suspicious.
    TBH I had literally no idea there was a roleplay community in BDO at all >.>

    From what I can tell the roleplay community may be dead, but there's still plenty of folks doing the endgame grinds and PvP and shit.

  5. #205
    Quote Originally Posted by Edge- View Post
    So...it's a hit then?



    TBH I had literally no idea there was a roleplay community in BDO at all >.>

    From what I can tell the roleplay community may be dead, but there's still plenty of folks doing the endgame grinds and PvP and shit.
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.

    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?

    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.

    TBH I had literally no idea there was a roleplay community in BDO at all >.>
    It had a few hundred. Which compared to WoW is microscopic.

  6. #206
    I am interested.

    Wonder what it will be.

  7. #207
    Quote Originally Posted by Kelduril View Post
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.

    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?

    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.
    You are doing it wrong.

    You are comparing every MMO out there to WoW and deeming them a failure if they dont come close to WoW's scope.

    Is like saying Cristiano Ronaldo is not rich because Bill Gates exists.
    Or saying someone is not smart because Albert Einstein is way smarter.

  8. #208
    The Insane Daemos daemonium's Avatar
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    Quote Originally Posted by Kelduril View Post
    League lore is a joke. Making an MMO out of it.... eeeeehhhhhhhhhh
    The joke lore was thrown out years ago they have been building it into a rather well done world for a while now with multiple well done nations with there own positive and negative views.

  9. #209
    Quote Originally Posted by MMOTherapist View Post
    You are doing it wrong.

    You are comparing every MMO out there to WoW and deeming them a failure if they dont come close to WoW's scope.

    Is like saying Cristiano Ronaldo is not rich because Bill Gates exists.
    Or saying someone is not smart because Albert Einstein is way smarter.
    I'm not asking for that much, but even assuming Steam is only like 15% of their players they're still sitting at sub 500K players.

  10. #210
    Quote Originally Posted by Kelduril View Post
    I wouldn't define a game as a hit because of a few whalers. We have no idea how much profit it made.
    It doesn't matter if it's a few whales or a ton of smaller spends, they're making money. It's a success.

    Quote Originally Posted by Kelduril View Post
    But why do we care about how much money they made. The better question is, do you have people to play with? And the answer is... not really?
    Money made determines success for a product. Your friends not being interested in playing is a personal issue.

    Quote Originally Posted by Kelduril View Post
    Steam released 3 years ago and its peak time is pretty sad. Also you can argue that they're a minority but when Steam released the game went down to 10$ or something? Pretty sure I spent more on it at launch.
    Not at all, 60K largely new concurrent users? Those are big numbers regardless. And yeah, it was $5-10 on Steam, but that's the price for the game through their launcher as well. The game makes most of its money off of MTX, not game sales.

    Quote Originally Posted by Kelduril View Post
    It had a few hundred. Which compared to WoW is microscopic.
    Yeah, that's tiny. Not exactly a good measure to use for success or not given that the niche roleplay community is hyper-niche in the game.

  11. #211
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    I don't really fuck with LoL at all, but I'm excited to see a new MMO in development with some talent and money behind it. The closest we have is New World, but that seems like a hot mess right now. The MMO genre needs something new to spice it up and all the indie MMOs in development don't have enough production value behind them from what I've seen.

  12. #212
    Quote Originally Posted by Kelduril View Post
    I'm not asking for that much, but even assuming Steam is only like 15% of their players they're still sitting at sub 500K players.
    500K active users isn't small, but since Kakao doesn't share player data we have no way of knowing for certain. But if they're around 500K players and still generating a tidy profit...that's still a success.

  13. #213
    Quote Originally Posted by Daemos daemonium View Post
    The joke lore was thrown out years ago they have been building it into a rather well done world for a while now with multiple well done nations with there own positive and negative views.
    What interesting characters do they have? Cause Garen and Lux.... are not good characters.

  14. #214
    The Insane Daemos daemonium's Avatar
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    Quote Originally Posted by Kelduril View Post
    What interesting characters do they have? Cause Garen and Lux.... are not good characters.
    Have you actually looked into lux’s lore at all since the world was refashioned because she is a fine character, Garen not so much.

    As far as other characters go there’s Zed, akali, taliyah, yasuo, swain, ect ect. Pretty much any character that has gotten a focus either with multiple short story’s or other media have come out as good characters though given how many league has there still in the minority obviously.

  15. #215
    Hope we see some new features. Or else it'll fall into the bin with the other games that get a few months of popularity and fade into obscurity.

    WoW was so successful because they "reinvented" the MMORPG without really changing the core of what makes a MMORPG really enjoyable. They took the best parts of everquest and infused a lot of quality-of-life improvements that made it a unicorn at the time.

    That's a tall order for Riot.

  16. #216
    Quote Originally Posted by Edge- View Post
    It doesn't matter if it's a few whales or a ton of smaller spends, they're making money. It's a success.
    From their point of view maybe. From the point of view of a potential new player who couldn't care less if they make money, not so much.

    Money made determines success for a product
    Are you a bank?

    Cyberpunk made a shitton of money. Can you honestly call its launch a success?

    Not at all, 60K largely new concurrent users? Those are big numbers regardless
    Not for an MMO, no?

    I don't know why you're making those " The company is doing very well as a company " arguments. No one on this forum cares if they're profitable.

    " Come join this MMO with 200K players " is not a good sales pitch for a player.

  17. #217
    Quote Originally Posted by Kelduril View Post
    From their point of view maybe. From the point of view of a potential new player who couldn't care less if they make money, not so much.
    We're talking about a different measurement than, "success", then.

    Quote Originally Posted by Kelduril View Post
    Are you a bank?
    Nope, but that's generally the measure for the success or failure of a product.

    Quote Originally Posted by Kelduril View Post
    Cyberpunk made a shitton of money. Can you honestly call its launch a success?
    It's profitable as a product, sure. But given the rest of the context around it, that doesn't exist for BDO, it's a bigger hit to CDPR's brand.

    Quote Originally Posted by Kelduril View Post
    Not for an MMO, no?
    Yeah, actually. Not every game is WoW, can be WoW, or should be measured against WoW's playerbase. I've worked on smaller scale MMO's that saw much smaller increases in Steam player concurrency when they launched there. But since they were primarily new users, it was a huge success for the company. They got a TON of new players and their revenue spiked before the usual dipoff following a "new launch" of anything (even WoW expansions).

    Quote Originally Posted by Kelduril View Post
    " Come join this MMO with 200K players " is not a good sales pitch for a player.
    It's plenty fine for me, because my measure for a "healthy playerbase" isn't "millions". Hell, most of the MMO's out right now have playerbases in the tens/hundreds of thousands and are still doing alright on average.

    That BDO still gets regular updates is more important than its playerbase. Updates/support are usually a much better signifier than playerbase.

  18. #218
    Is it confirmed that this MMO will be based on lol lore?

  19. #219
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    So ya'll already forgot what Riot did with Rift? lol
    Never ever gonna give them another penny.

  20. #220
    Quote Originally Posted by Feyr View Post
    So ya'll already forgot what Riot did with Rift? lol
    Never ever gonna give them another penny.
    Rift...the MMO? That was Trion (now gamigo since Trion is functionally dead).

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