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  1. #141
    Quote Originally Posted by aceperson View Post
    does riot know an mmo won't work with spaghetti code?
    Vanilla / Classic worked fine with shitloads of spaghetti code.

    - - - Updated - - -

    Quote Originally Posted by Odintdk View Post
    Ah yes, Riot will make a "WoW killer clone" just like they did with CSGO right? Valorant is huge and CSGO is totally dead now..

    /s
    I lost count of how many new MMORPGs have been hailed as "the WoW killer". That title was given to pretty much every new MMO from 2006-2014 or so, and none of them "killed" WoW.

  2. #142
    Quote Originally Posted by Odintdk View Post
    Ah yes, Riot will make a "WoW killer clone" just like they did with CSGO right? Valorant is huge and CSGO is totally dead now..

    /s
    Don’t forget how Legends of Runeterra totally killed Hearthstone!

  3. #143
    In it you must defend the culture and dignity of the CCP or face the wrath of gamers.

  4. #144
    I'd give it a try, but after that I'll avoid it like the plague because I HATE F2P games.

  5. #145
    Quote Originally Posted by Odintdk View Post
    Ah yes, Riot will make a "WoW killer clone" just like they did with CSGO right? Valorant is huge and CSGO is totally dead now..

    /s

    Not really following the scene, but isn't CS:GO getting/being quite marginal in terms of the major stuff anywhere else than in Europe/CIS region? Having everything from head to toes politicized in China, these Riot/Epic games being under Chinese ownership have an upper hand to get at least some Asian region snowballing going on, when Winnie the Pooh bans whatever purely American/European product from their market.

  6. #146
    Quote Originally Posted by AryuFate View Post
    Ashes close to WoW? Don’t make me laugh.
    Yes, it is the only one that can, if done correctly.

    We have seen how mmos done by old blizz devs did, wildstar. So If riot goes that way, it will flop.

  7. #147
    Quote Originally Posted by kaminaris View Post
    Yes, it is the only one that can, if done correctly.

    We have seen how mmos done by old blizz devs did, wildstar. So If riot goes that way, it will flop.
    They can’t even afford a good website layout, let alone compete with the juggernaut that is WoW.

  8. #148
    Quote Originally Posted by AryuFate View Post
    They can’t even afford a good website layout, let alone compete with the juggernaut that is WoW.
    >implying wow has good website layout
    >implying wow isn't in decline product stage
    >implying implications

    I have watched couple of their stream and there is one thing that is different from all of their competitors: passion. You can see that they have clear vision of how their game is suppose to be. They are letting players know fairly frequently of their progress and they are actually communicating with players taking into account their opinions but not catering to everyone.

    I am sure riot will make this mistake, they will bend on every corner and that will be their downfall. Similar to what is happening to WoW right now, shifting design philosophies left and right slowly chipping away both sides of playerbase.

    Oh and similar to what has happened with New World.

  9. #149
    Quote Originally Posted by kaintk View Post
    and its why i always wonder why all the new mmo focus so hard on pvp, its the big mistake they do lol
    It's way easier to develop pvp "content". That is about it. You need a bare minimum and people keep themselves busy. PvE on the other hand requires you to come up with alot of things ranging from story to compelling game interactions and you always need more of it.
    Last edited by Cosmic Janitor; 2020-12-21 at 06:33 AM.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  10. #150
    Quote Originally Posted by Haidaes View Post
    It's way easier to develop pvp "content". That is about it. You need a bare minimum and people keep themselves busy. PvE on the other hand requires you to come up with alot of things ranging from story to compelling game interactions and you always need more of it.
    yeah, yeah, but i really think they lost a mountain of cash, cuting like this a big portion og the gamers interest for your game if it is only pvp

  11. #151
    Quote Originally Posted by kaintk View Post
    yeah, yeah, but i really think they lost a mountain of cash, cuting like this a big portion og the gamers interest for your game if it is only pvp
    The problem is, even if you have more than PvP, alot of people just don't like mmo-pvp (aka ganking) in the first place. So even if you have tonns of PvE, any form of forced PvP is a detraction for many. So either you can tip toe around both audiences or you just make it straight PvP focused.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  12. #152
    Quote Originally Posted by Haidaes View Post
    The problem is, even if you have more than PvP, alot of people just don't like mmo-pvp (aka ganking) in the first place. So even if you have tonns of PvE, any form of forced PvP is a detraction for many. So either you can tip toe around both audiences or you just make it straight PvP focused.
    Or just do warmode or server pvp and pve, blizzard understood that, why the other gaming business dont ?

  13. #153
    LoL is huge but the franchise does not always translate its popularity directly to new games based of off it. Hearthstone is still significantly more popular than both LoR and Team tactics despite its outrageous pricing model which should hinder it. The fact that HS gets away with it means the competition has been lacklustre.
    Last edited by Wildmoon; 2020-12-22 at 04:14 AM.

  14. #154
    I hate knowing a LoL MMO is in the works... and that it's gonna be at least 3 years before I can play it

  15. #155
    Quote Originally Posted by kaintk View Post
    Or just do warmode or server pvp and pve, blizzard understood that, why the other gaming business dont ?
    Stuff like ashes relies heavily on it though and let's be honest here, WPvP is only interesting for many because they can gank people. The amount of people that want a fair fight is pretty much non-existent, even with warmode the majority just has it on because of the rewards or because they look for easy victims. Especially asian MMOs also have a hard on for that element, might be a cultural thing, FFXIV is pretty much the only MMO of note where that is not the case afaik. At the end of the day it's easy content and works best if everyone has to participate.
    Last edited by Cosmic Janitor; 2020-12-23 at 08:30 AM.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  16. #156
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    Quote Originally Posted by aceperson View Post
    does riot know an mmo won't work with spaghetti code?
    ArenaNet begs to differ.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  17. #157
    I only played LoL briefly, decided it wasn't for me. I don't know how the universe works or if there was ever an attempt to form a cohesive world, but some of the character trailers and designs are truly great.

    And honestly this is all you need. It's not like the World of Warcraft was/is unique in any way, but the gameplay in the RTS games was great for the time and the characters resonated with the players. Everything else is a bonus in my opinion. Get the characters right, create a world that doesn''t give you eye cancer and then go to town.

    Does anyone remember the name of one of the many supposed "WoW Killers"? I wish I would, because it was the prime example of lacking aesthetics and boring characters. It had some sort of space theme, went free to play after a while. Didn't even want to play it for free simply because of the above reasons.

    All that said, some of the LoL characters have so much potential, hell I could understand if this Ekko character here would get his own game (like some modern Prince of Persia or something).


  18. #158
    Imagine thinking a kickstarter MMO somehow has more potential than a AAA MMO at competing with WoW.

    Passion is not enough to make a great MMO.

    I really hope AoC turns out great. But just looking at the gameplay I get completely turned off by the art style of the game. Looks like a generic korean MMO. Not to mention the plethora of issues with other aspects of the game that I don't think they have enough time in the world to fix all of that.

    I just don't think the experience in game development is there for the people working at AoC.

    Regarding the lore. You don't really need to understand it or be invested in it. Just knowing it's there gives 10x more appeal to the game. Because when you build a game based on pre existing art/theme/lore makes the games always look way more appealing. Just go look at the world map art for some of the cities for league's world and then go look at AoC's environments or cities. You'll understand what I mean.

  19. #159
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    Quote Originally Posted by Rogalicus View Post
    Considering Ghostcrawler is working on it, I'm pretty excited to see the result.
    My thoughts are the exact opposite.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  20. #160
    Quote Originally Posted by Blezius View Post

    Regarding the lore. You don't really need to understand it or be invested in it. Just knowing it's there gives 10x more appeal to the game. Because when you build a game based on pre existing art/theme/lore makes the games always look way more appealing. Just go look at the world map art for some of the cities for league's world and then go look at AoC's environments or cities. You'll understand what I mean.

    I think people who don't play League or don't follow the Lore are heavily downplaying the amount of lore League has developed over the years. Let's consider Necrit, one of the people who makes Youtube videos on League lore. In one of his recent videos he said League has far deeper lore than WoW. WoW players could deflect this by saying Necrit is a League fanboy.

    Problem with that thought is that Necrit is a WoW freak with 15 max level characters pre-shadowlands and 3 level 60s on WoW classic so clearly he really really likes WoW.

    I think if people are really interested in the League MMO and enjoy lore they could should spend a week or two reading/watching all the comics, short stories, bios, cinematics, etc. All the Legends of Runeterra card art and descriptions would help a lot too. LoR card art is pretty fucking amazing, all of it can be right clicked to be viewed in full screen.



    Quote Originally Posted by Wildmoon View Post
    LoL is huge but the franchise does not always translate its popularity directly to new games based of off it. Hearthstone is still significantly more popular than both LoR and Team tactics despite its outrageous pricing model which should hinder it. The fact that HS gets away with it means the competition has been lacklustre.
    How do you confirm Hearthstone is more popular than LoR and TFT? Twitch viewership doesn't mean anything and I haven't been able to find any stats on Hearthstone playerbase so it's impossible to know what's more popular. However TFT in NA server alone has 1.8m ranked accounts in the most recent set which has been out for 6 months. You need to play a minimum of 5 games to get ranked.

    I started playing LoR a few weeks ago, I've tried all the game modes(Labs, Normal, Ranked, Expeditions and Gauntlet) and my queues have been 5-30 seconds in all of them at any time of day. Seems like it has a sizeable playerbase but like Hearthstone can't find any data on it.
    Last edited by ZdravkoPvP; 2021-01-01 at 06:24 AM.

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