There was a mass exodus from Method earlier this year, with the controversy that hit them. A good chunk of the recognizable names from the old roster formed Echo. Sco is still the leader of Method.
The (r) simply means they have set their WoWProgress page to indicate they are recruiting, nothing more.
Should we listen to a company who has employees where their job is to dream up and implement ideas that will make a billion dollars or should we listen to some random in a forum who's main focus is another game entirely? I'm going to go out on a limb and say there are plenty of people who want diablo immortal.
Because in a country which combined has the population greater than the USA, Europe and Canada combined plays mobile games as their go to you'd be a fool not to go into that market. It also helps when countries around said country are also heavy into mobile gaming. This being down to not much else to do when stuck on a train for 2+ hours commute each way.
Sure, you can make crappy products and sell it for twice as much money just because they have an apple on their backside and people will stand in line for weeks just to buy those. Doesnt mean those products are good or important or needed. People are just morons who will throw money at everything.
I see people worrying about F2P LoL MMO issues and like...I've never played any of their games (I hate MOBAs and valorant was installed only briefly) but aren't the only microtransaction like.. skins and charms?
So in an MMO that translates to like, what, outfits? Maybe things like hairstyles? Honestly if their financial model is something like ESO or GW2 I don't see much of a problem. Skins, hairstyles, maybe expanded bank slots and character slots, etc.
They could also do a sub as a VIP sort of thing that includes monthly currency and extra stuff (ESO gives you that amazing crafting bag plus access to most DLCs for no extra cost and extra perks, LOTRO gives you the whole game besides expansions, other games give extra bag slots or character slots etc.)
Nothing in any of those games is P2W; just more convenient at most.
Hopefully however they do it almost everything is account wide (like ESO or GW2) and not per character (like some other games).
It's a playable slice of the game, it didn't even have items properly back then. Just like Diablo 4 literally had none of the core features in the game that has since then been revealed and showcased.
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I'm genuinely curious why people hate Ghostcrawler. He advocated for everything that these old school "GaMRS" wanted in their games.
While you are more than likely correct, it’s still best to not just assume it is. Imagine Riot coming out with an MMOFPS like Overwatch but with LoL characters. People would flip their shit that they didn’t get what Riot “promised” them and how Ghostcrawler is a liar.
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Because Ghostcrawler was the face of WoW for a while (in that he was the one who communicated with the playerbase) and that means he was responsible for every bad decision about the game, from LFG implementation to people hating class design changes.
Basically, because he was the name everyone knew he was the only, the ONLY, person responsible for the state of the game.
At any point in time there is some big MMO development in progress.. or two, three... Mostly because it takes years to get one out and instantly fail - before they can claw their way out of the initial dissapointment and potentially carve a niche for themselves like ESO and FFXIV did. I wouldn't call this so much a resurgence and more a constant dribble of people that still try.
Riot is obviously in the big leagues though when it comes to finanical power. But frankly, the LoL uiniverse couldn't be more of a nonsense clusterfuck if it tried. I have absolutely no interest in it, not to mention that MMO doesn't even mean MMORPG, as the later wasn't confirmed afaik; just MMO. Afaik Planet side called itself an MMO too. While I know that stuff like Kingdom Hearts can work for some, it really only does if the characters are already endeering - something I never felt in regards to LoL. I'm not even sure how they intend to do it in the first place, I mean would you just run around and collet bear arses for the tournament organizers or play some rando who is only there to fluff the heroes between matches? Even if it was build around their various backstories, then it either became rather jarring sooner than later once you leaf your appropriate zone and suddenly meet cyborg ninjas in your medival castle or they need to crank out hillarious amounts of content, which no mmo has ever managed before.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Fair enough, but aye let's see what it actually ends up being.
Don't get me wrong, I'm not getting my hopes up. But it is interesting to me that no one really talks about Hearthstone's F2P model which can be fairly predatory and is very much "mobile-like", for instance, whereas Immortal has been mocked and criticized from announcement without even knowing details yet. Simply because Hearthstone was released on PC first and ported to mobile later, I would assume, which is incredibly silly.