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  1. #101
    Quote Originally Posted by LedZeppelin View Post
    Because the current system is infinitely better
    How about the current system with a few badges now and then as an addition to buy an item or two for a gear slot you've been unlucky with?

    Or a shield if you'd like to or are asked to try tanking, maybe even just for a transmog item that has alluded you while the raid was current.
    Bwonsamdi says: Bring me de head of de Horde's warchief, and I be forgettin' all about ya father's bargain.

    Bwonsamdi for warchief!

  2. #102
    Quote Originally Posted by WskyDK View Post
    40+ minutes for an M+ dungeon is really long. we're hitting 30-35 minutes on most of our runs. Sure, loot has slowed down, but it is what it is since with the great vault we can target items better.
    Is there even one in the current lineup where 40+ isn't above the limit?

  3. #103
    Pit Lord Dristereau's Avatar
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    I'm not entirely sure Badges in Wrath was that much of a great idea. I mean, I never stepped into a Raid besides Vault of Archavon that I remember and could buy gear way better than the content I was doing with Badges by joining a Heroic Dungeon and zerging through it. Is that what should happen? Do trivial content to get high quality gear?

    I feel like the Great Vault is kind of a backup for gear. It rewards you based on the content you've been doing and has options depending on how much you've done of each. I like that you can have up to three choices for each thing, Raiding, M+ and PVP and, as I said, it is a choice unlike BFA where you opened two Chests weekly and hoped one of them wasn't crap.

    I'm unsure how I feel about how little loot feels to come from Raids and maybe M+ but that's not that bad overall. I think the fact we can have a BIS list again now and get pieces that we can actually say 'right, I won't be replacing that this patch' is very different from BFA where a 475 box piece was unobtainable otherwise. I also feel that Mythic+ is a new form of badge content, in that you can keep getting better rewards in dungeons by pushing more difficult content.

    However, to counteract my argument that loot can feel a bit light right now, if your Raid is clearing at least 3 bosses or you do an LFR wing, you are going to get something from the Vault so in a 20 man group at least 20 extra items will be obtained a week. I'm not saying it will all be useful but in four months you could potentially have gained a full set of gear.
    Dristereau - Axxolentus - Somniare

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  4. #104
    Titan Sorrior's Avatar
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    Quote Originally Posted by deenman View Post
    m+ replaced badges,its far better of a system...ofc unless you REALLY hate dungeons,but its a trade off,in the past you had to farm those dungeons alot more but they were faster,now you dont need to farm m+ as much for the gear but the dungeon is harder

    and if you enjoy dungeons,than ofc its obviously gr8 for you as its no longer mop style easy mode

    i would however like to see the wod valor ilvl upgrade system back

    - - - Updated - - -



    cool story but wrong,you spend less time doing m+ to get gear than you did farming all those badges in the past,because thats what m+ is,a much better replacement for badges

    sure its posible for you to get really unlucky,but thats why you run with a guild and get stuff traded,i for example was mythic ready after just one week in 8.3 after not playing in 8.2
    Thing is the valor/justice system offered a gearing route for non instanced content as well due to dailies also giving at least the weaker form. Thus it meant literally any activity could be rewarding

    Right now there are no real gearing methods for casual players outside ring/covenant(which likely will be exclusive to this expansion)

    It also acts as an rng protection system and lets people plan an upgrade path just inn case

  5. #105
    I love the contrast from threads like this: Blizzard needs badge gear for catch up and bad luck protection! GG Blizz now I have to log in every day for a small chance!
    In comparison to: Blizzard showers us in so much gear it’s a loot piñata and I’m geared up within a week! GG Blizz now I have no reason to log in!

  6. #106
    Titan Sorrior's Avatar
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    Quote Originally Posted by Eapoe View Post
    Where do the badges come from? What ilvl do the badges give? How many are required per piece? How many drop? How many drop per diffficutly? Why can’t you grind pvp and upgrade items that way since they can be upgraded to mythic dungeon quality?
    Generally it was a week or two per piece depending on slot

    The badges by the end came from raids, heroic dungeons, daily dungeons(que bonus)and even dailies meaning literally everyone had a predictable way to gear up as they played and ALL activities could be rewarding

    Ilv wise they were entry level raid gear generally..or just below it with raids dropping upgrade tokens to make them stronger(while still dropping loot) in wrath you could even get the weakest tier set..sooo likely for ilv..with two weeks for say a chest piece

    And because some of us hate pvp

  7. #107
    Quote Originally Posted by Sorrior View Post
    Thing is the valor/justice system offered a gearing route for non instanced content as well due to dailies also giving at least the weaker form. Thus it meant literally any activity could be rewarding

    Right now there are no real gearing methods for casual players outside ring/covenant(which likely will be exclusive to this expansion)

    It also acts as an rng protection system and lets people plan an upgrade path just inn case
    what are you talking about...ofc there is is real gearing methods for casual players,m0 and lower m+ is there,and its a lot more fair than badges,because badges gave insane upgrades for extremely low effort,tbc at the end was worse pure ilvl wise,and wrath had a larger number of items including strong set bonuses

  8. #108
    Quote Originally Posted by Eurhetemec View Post
    I mean, I think there's a "hard wall" and there's "astonishingly bad luck", and you're kind of confusing the two there, but gear coming pretty slowly at a certain point is not new nor unique to any specific expansion. Anyone who played Vanilla or TBC went a week or two or even more without an upgrade from time to time. Also, you presumably got your 1 pieces from the Great Vault, no? You seem to be suggesting not. Plus presumably upgraded your Legendary?
    Yes, I got a piece from the vault that was a minor upgrade. Though i would gladly give the great vault back to get more drops from actual content, where loot should be coming from.

    And this isn't 2004,this isn't vanilla or tbc, those loot systems KIND OF worked for that time period and the player we were then, but now? It's 2020, loot should be made for 2020.

  9. #109
    Quote Originally Posted by Kumorii View Post
    What do you mean, not being able to it properly?
    Everyone I knew including me went to Nazjatar asap for benthic gear since that was some of the catch up gear.
    Cloak had catch up mechanics as well.
    Even getting benthic gear was not enough to feel comfortable there. You know, even just opening essence slots was important. Due to +agi bonuses, they provided. Overall, again. I had one character, I did Pathfinder on. Of course it was character with the most progress. I had many problems even on this character. So, I don't even talk about fresh characters with 0 progress. And of course I did 8.3 content on my main. So I don't even know, how it would be felt on fresh characters. And, as I've already said, 8.3 wasn't so bad only because it had so rapid progression. If it would be slow time/RNG-gated grind again, it would be the same pain, as all previous content. As it was literally full content reset.

    Don't say, BFA wasn't that bad, because you didn't have problems there. It was. And simple fact, that I DON'T HAVE SUCH PROBLEMS IN SL NOW, shows, that problem ISN'T WITH ME - problem was WITH GAME. I'm the same. I haven't changed.

  10. #110
    the weekly badge gear is now the rng great vault. good luck

  11. #111
    Becouse this has been explained by many developers to death. RPGs best loor system is simply kill dragon and get loot. Having vendor and currency feels more like shoping list where you just wait long enough to buy all stuff from yout list. Its boring. You know exactly when and what you get. Also its not really immersive way to get gear.

  12. #112
    Titan Sorrior's Avatar
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    Quote Originally Posted by deenman View Post
    what are you talking about...ofc there is is real gearing methods for casual players,m0 and lower m+ is there,and its a lot more fair than badges,because badges gave insane upgrades for extremely low effort,tbc at the end was worse pure ilvl wise,and wrath had a larger number of items including strong set bonuses
    Ok let me clarify..for people who despise the mythic system and ring both of which which are being crammed down players throats

  13. #113
    Quote Originally Posted by Sorrior View Post
    Ok let me clarify..for people who despise the mythic system and ring both of which which are being crammed down players throats
    but how is that any different from badges?is heroic dungeons more fun because they are easier?also you had to farm a shit ton more of them,and i dont think m0 is THAT much of a challenge anyways compared to wrath hcs (at apropriat ilvls)

  14. #114
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    Quote Originally Posted by Elias01 View Post
    Becouse this has been explained by many developers to death. RPGs best loor system is simply kill dragon and get loot. Having vendor and currency feels more like shoping list where you just wait long enough to buy all stuff from yout list. Its boring. You know exactly when and what you get. Also its not really immersive way to get gear.
    In summary: Play our casino and get your strategy fix elsewhere.
    If you knew the candle was fire then the meal was cooked a long time ago.

  15. #115
    Quote Originally Posted by Tiwack View Post
    In summary: Play our casino and get your strategy fix elsewhere.
    so basicaly every single player rpg out there is shit,gotcha

  16. #116
    Quote Originally Posted by StillMcfuu View Post
    Uh no, that's not what I said. I pointed out the issues with Badge gear and then I pointed out more recent issues, like devalued gear, forge farming, leggos on their release, sockets, etc...

    There are more gearing issues now that there ever were with just the badge system. So as I said, you liking the system is your opinion, the fact is there have been more issue with the more recent systems, thats not an opinion.
    Oh okay. So ignoring the issues with badges (because you prefer them) to make the issues with the system we have now seem worse is in no way shape or form subjective. Huh. Guess you won this internet argument.

  17. #117
    To infinity and beyond det's Avatar
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    Quote Originally Posted by Eapoe View Post
    I love the contrast from threads like this: Blizzard needs badge gear for catch up and bad luck protection! GG Blizz now I have to log in every day for a small chance!
    In comparison to: Blizzard showers us in so much gear it’s a loot piñata and I’m geared up within a week! GG Blizz now I have no reason to log in!
    Well...because different ppl have different opinions, we will always be in an endless loop like this on forums and in chat. I am sure we will soon see threads how TF was exciting...

  18. #118
    the fundamental problem of wow is it wants to be a skill based game based on how you perform as a player but then creates issues by mixing in arbitrary stats that hinder your performance.

    This is why they keep scaling everything and messing with stats... they should just remove stats outright and make the game entirely performance based at this point and make all items cosmetic in nature.

  19. #119
    Herald of the Titans msdos's Avatar
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    It's because they use "science" and "math" and "metrics" to develop the game now instead of sitting down, playing it themselves, seeing what's fun and then starting with that as a foundation.

    I'd bet my money their starting foundation now is some form of behind the scenes logging they have now, you know, numbers. It's moronic.

  20. #120
    Quote Originally Posted by Mokenuf View Post
    40+ minutes per dungeon for a chance of 1 piece of loot which you might not be able to trade. Yeah, plenty of loot.
    30min. You also get 2 items per party and it's not free loot as you have to actually try, especially on the first month of the season. So yea. For other loot do m0 which didn't even exist back in a day. tons of loot there.

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