Because badge gear is horrible. There's a reason why they had to change it with every single expansion and then make tweaks to it as well, nobody actually liked it at the time.
Because badge gear is horrible. There's a reason why they had to change it with every single expansion and then make tweaks to it as well, nobody actually liked it at the time.
AchaeaKoralin - Are you still out there? | Classic Priest
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
m+ replaced badges,its far better of a system...ofc unless you REALLY hate dungeons,but its a trade off,in the past you had to farm those dungeons alot more but they were faster,now you dont need to farm m+ as much for the gear but the dungeon is harder
and if you enjoy dungeons,than ofc its obviously gr8 for you as its no longer mop style easy mode
i would however like to see the wod valor ilvl upgrade system back
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cool story but wrong,you spend less time doing m+ to get gear than you did farming all those badges in the past,because thats what m+ is,a much better replacement for badges
sure its posible for you to get really unlucky,but thats why you run with a guild and get stuff traded,i for example was mythic ready after just one week in 8.3 after not playing in 8.2
Because there is no way to implement it that wouldn't just create a weekly nerf to the game.
On top of that, there is already an extremely powerful system in the Great Vault that offers something better.
Can they both exist?
Perhaps.
But the "badge gear" would need to be so poor it would never actually supersede anything you got out of the great vault, which is luck driven.
Would you be satisfied if they added gear equivalent to honor gear from PVE?
Because to me, honor gear is just the badge gear of this expansion, honestly.
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Can't have that when the game director is pushing Meme+ dungeons down every player's throat.
Maybe if you are a gambling addict, but most people aren't.
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Anyways, i agree OP. Less loot should come with a consolation prize and anima aint it.
I say take gear out of world quests and get a valor point currency and an assortment of gear that allows you to get something you have been terribly unluky with.
I have had that experience on my monk alt. He is over 170 ilvl and i'm still stuck with the 130 ilvl weapon from BfA. Have healed +5 with BfA weapon, it's ridiculous.
It used to be that those HC dungeon runs could give you currency towards top level raid gear. So you could fill the gaps you ended up with later on.
You're not thinking back far enough. Valor used to be an alternate source for the best gear available.
If the same system applied today, every HC dungeon would drop 1 valor for each boss and 2 valor on completion. 50 valor would by you any Nathria ilvl 200 drop. Tokens from running Heroic or Mythic Nathria would allow you to update that piece all the way to ilvl 226.
Last edited by dexx; 2020-12-20 at 06:50 AM.
Current system is more rng and gambling addiction than any form of titanforging ever existing in game. There is no smooth progression, no smooth power upgrades.
Its all or nothing. You either get the item or not. In extreme cases one dude can grab 8 pieces of loot in 8 dungeon runs and the other... not a single item in 100 runs.
Vault doesn't fix anything.
Getting THIRTY FIVE anima from M+ is just plain bad.
And the only way to get something deterministic is pvp. This is fucking worst loot design I have ever seen.
And no its not been like this because you had:
Master loot (im glad its gone but now you are entirely dependent on rng)
badges
coins
The answer is out there my friend. It is because Blizzard likes the too deterministic nature of loot. They dislike that you can mark in your calendar, when you'll get piece x. The story is different for PvP, since there is 0 loot trading. So it makes sense for PvP gear to be more deterministic in its acquisition.
Yeah, being forced to run pointless heroics every day was so much better.
Didnt the "original" WoW Design have not tokens and the best items hat literally sub 5% drop chances, meaning it is as different as it can get from being bought by marks. Marks were even in TBC only catch-up. Imo, mark gear, like in ICC felt so dumb. It was really not that exciting getting your 4pc, and then just up the ilvl with tokens...
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How can a heroic be pointless, if it you do it to get an upgrade?
I'm thinking back from the very first implementation of badge gear all the way until they finally scrapped that piece of shit system after having to make massive changes to it every single expansion because people hated it. The worst implementation of by far was the ilevel upgrade for valor points. Leave that in the dumpster with corruption.
AchaeaKoralin - Are you still out there? | Classic Priest
I don't buy the grinding in mythic+ thing to keep people in a loop thing. Most people don't even do those. Most people probably don't even do mythic 0. I think they want to try and force people to WANT to group up though (which never works). I miss badges. It made normal/heroic dungeons worth doing expansion wide, with an added bonus to LFR being worth bothering with more than once. Liked the ability to upgrade your gear too. Manually group up or your dungeon content dries up in a week or two kind of freaking sucks. I know people want to say "It's an MMO!" but that's ignoring the reality of things and is just kind of wishful thinking.
Last edited by BossManRoth; 2020-12-20 at 08:23 AM.
A common problem that I've seen through all the blue posts released over the years is that either Blizz tries to solve a problem by introducing system upon system without forethought into its consequences, or it just morphs into a shadow of its former self. When it came to the badge system, it did both in the end. I was one of those "lucky" people who went almost two full raid tiers w/o getting a helm upgrade, and the vendors at least gave me something to wear on my head that wasn't utter trash compared to the content I was doing, even if it wasn't the greatest compared to the 25man heroic raiding I was doing. The problem was the system went from being a method to fill in slots with sub-par gear if you got extremely unlucky to being pivotal to everyone's gearing. They took a system that was meant to fix a niche problem and expanded it into a giant system it was never intended to be.
The irony is that the PvP gear system in Shadowlands is basically the old JP/VP system, where you can buy/upgrade blue gear with Honor (like JP), and buy higher ilvl items with Conquest (like VP). Only difference is that you use Honor to upgrade all of the pieces, and Conquest has a time-gated weekly limit of acquisition so you can't get a full max ilvl set in a week. In the end, it's probably one of the more popular methods of gearing up because it's extremely deterministic up to an ilvl of 184 right now for most players, especially with how limited loot is from dungeons/raids. If you go back to the video people are linking, the game's actually come full circle in many respects, as the same problems are coming back that they used the badge system to address. Currently, the Weekly Vault is meant to be the "badge system" replacement, but the real question is whether the players will ultimately be okay with how things end up.
Personally, I think personal loot is going to be a major issue that would drive people to want another deterministic way to gear up. If you are part of any organized end-game content (from raids to M+), or even with your friends and family... it absolutely feels horrid when you get gear you cannot give away. One thing going for low loot drop rates back in the early days of WoW was that you could give it to anyone, now you can only give it to someone if it doesn't automatically bind to you (even if you don't want it). It runs very counter to that excitement of seeing loot drop from a boss, as the excitement isn't always just a purely selfish endeavor, but quite often a group effort where you want to help people out. The irony is that the personal loot system moves the game away from a group-centric mentality towards a solo/individual one. The end result is similar to what the badge system morphed into, it just took a different route to get to the same end.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Not really, you'd get about a piece every week or two. And it was mostly there to supplement for bad roll. Fixing your worst gear due to not getting drops for those slots.
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They either dont remember WotLK or just parroting BS arguments they've heard from streamers.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg