Because back in the day, the game didn't have four seperate difficulties, meaning it's a huge pain with every additional source of gear to figure how where to properly place it in terms of rewards.
Because back in the day, the game didn't have four seperate difficulties, meaning it's a huge pain with every additional source of gear to figure how where to properly place it in terms of rewards.
8.2 essentially removed the azerite grind to unlock the traits and the only grind for azerite was the essence slots
Unable to do nazjatar must mean not overgearing it
8.3 allowed you to get geared for normal in a few days and as far as corruption resistance the catch up was added in a mini patch including account wide essence unlocks
Literally how pvp gear works but for PVE
Similar in nature to MoP VP rewards, badge gear like justice point vendor I dunno but upgradeable gear seems good.
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So you had a fresh 120 with essence slot unlocks and rank 3 essences in a couple weeks?
8.1 just had the neck grind which based on how you say you play the game is probably what you did but 8.2 main swapping was not fast if for nothing other than the neck and essence grind
Also the difference between end of run and vault is like 14 or something. My +2 got me a 203 outta the vault
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Timegated upgradable pve gear currently capped at 177 going up 7 levels each week capping at 200 is in the game
The only real positive with badge gear was that bad and/or casual players had something to work towards. They'd spam trivial content for badges in order to eventually get a good set of gear. Having something to work towards is always a good thing.
As a raider they were just annoying since it felt a lot better to get the gear from the source but you had to farm badges in order to fill in the blanks.
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What do you mean, not being able to it properly?
Everyone I knew including me went to Nazjatar asap for benthic gear since that was some of the catch up gear.
Cloak had catch up mechanics as well.
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Ridiculous fkn guild...
It's the same now with people not forging a non-bis leggo which still gives a huge performance boost because they don't want to "waste" soul ash to upgrade the bis leggo to higher ilvl...
I simmed myself with the 190 vs the 210 and the dps difference was 20dps for me. So i crafted my 2nd bis leggo first week, destroyed m+ and normal raids and then got my bis leggo the week after. People are going overboard with the min-maxing thoughts for sure.
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Probably because running a heroic dungeon every day to get geared was... extremly boring.
Originally Posted by Blizzard Entertainment
The other method forces you to run it everyday all the same. You can be lucky and get it in your first run or it can take twice as long. Which one feels like a job then?
Look, i am not saying they should replace one with the other. But a badge system being complementary, so you can fight the sense of helplessness when an item you need refuses to drop and just brings frustration and resentment.
But, it is a fact to me that a deterministic reward will always be a better experience than a random one.
Today you have way more ways to get gear tho, even if the drop rate is kinda low. Raiding, m+, PVP, world quest etc.
But i still think m+ could use some sort of currency you can use on toys/mounts/transmog, maybe even make it season based.
Specially with the low drop rate in m+, running 4-5 dungeons without seeing any loot can frustrate some players.
But if you have more to 'play' for earning some sort of currency it might be more interesting for players to do m+
It did however it also had fewer gear sources
You had scenarios which led to heroic dungeons which led to valor which required like 2 weeks worth for one piece
Now you have the covenant set for those who don’t do much else
I think 3 more weeks gets the max level which is on par with normal raid which MoP only had if you maxxed lfr gear
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Everyone will have the calling so you’ll still have groups and likely out gear it
I think the underlying reason is that badge/valor systems specifically feel cheap/easy and encourage some really mindless grinding, as well as encouraging or even requiring people to do content which has no other rewards for them at all, over and over and over.
You say it "worked in Cataclysm", but I'd say Cataclysm showed it didn't. People got incredibly burned out repeating Cataclysm dungeons and so on to hit the cap. Getting shards did not, in fact, "feel good" to most players, even if it did to you for some strange reason.
And the reality is, it's pretty damn easy to gear up, easier and more reliable, I'd say, in SL than it ever was in Cataclysm with valor - and less time-consuming too. You think doing a daily heroic "felt good"? What the fuck? It felt like yet another daily chore you were forced into, on a pile of other daily chores. In an expansion which had dungeons which were initially boring, ugly, tedious and demanding, and then simply because boring, ugly and tedious.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
I mean, I think there's a "hard wall" and there's "astonishingly bad luck", and you're kind of confusing the two there, but gear coming pretty slowly at a certain point is not new nor unique to any specific expansion. Anyone who played Vanilla or TBC went a week or two or even more without an upgrade from time to time. Also, you presumably got your 1 pieces from the Great Vault, no? You seem to be suggesting not. Plus presumably upgraded your Legendary?
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
Honestly... I've always disliked this video as it's basically a non-answer to the problem at hand. And their change away from token vendors created more problems than the very few issues vendors ever had. The top comment is also apt, it's not a real criticism of the situation, but it's always worth the chuckle; He's condemning the gearing situation of the game when it was at it's most popular, with a ravenous fanbase, and presenting that the gearing system when the game started to massively decline in popularity is "better". Anecdotally, a lot of people hate recent gearing. It's definitely been an objective step backwards, as random forging, sockets, raining gear has been bad, etc...
He condemns players "farming" IE actually playing the game, in old raids, and dungeons getting badges as "Bad" but then fails how much forging created forced farming and other recent issues.
Basically, this whole video is shit and one of the games major issues is encapsulated in that he says the team got to a point "where they stopped caring".
Seeing as SL has spent significant time reversing the decision of the last 6+ years, I think it's safe to say this guy was wrong.
End of the day, the Badge system was "clumsy" at it's worst. The worst thing that would happen is when the vendor sold an item for a slot a player needed, but with stats they didn't want. But in that scenario there were usually multiple issues with what the "player wanted" or how much content/gear attempts they were getting anyway. IE if the player just ran dungeons, the gear that they could buy after a significant time investment was better that their gear, period... If the person was running raids and they just had some bad luck and the best they could buy from the vendor had off stats... it was still an upgrade and if they are raiding and getting the gear they want in other slots, were likely already butting against their soft caps, massively devaluing their preferred stats. What the badge system did do was give lower end players a chance to get some normal raid gear. It was after such a significant amount of time that no real raider cared because they moved on from that gear as it was or they had it for months.
Really the whole question of liking badge gear or not is subjective. It was a different system, but on the whole it had way less issues than the systems that replaced it and that's not subjective.
Did you even watch the video? in it he talks about the problems with putting badges in RAIDS and people losing the "excitement" because of grinding badges...kind of like the honor and conquest points we grind again for pvp and the soul ash we grind for legendaries or the stygia we grind for venari rep and gem sockets.