because it's a boring systemWhy is blizzard so against PvE badge gear?
I watched the video...yet again today (i've watched it a couple times in the past)
If i remember correctly he said
"people starting seeing rewards as a paycheck and there was no excitement in getting loot"
So..i guess we could still say his conclusion is just a matter of opinion
I think most people like the idea of killing a monster and then getting a piece of loot from it that they can equip.
Getting 5 tokens to trade in for a piece of gear after you gathered 15 more tokens at an npc in town is far less interesting.
Predetermined loot from a random loot table seems like a reasonable sweet spot between "watch numbers grow every week" wrath and "full casino mode" bfa.
(I also like the legendary system that is part currency part drop part crafting)
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
Uh no, that's not what I said. I pointed out the issues with Badge gear and then I pointed out more recent issues, like devalued gear, forge farming, leggos on their release, sockets, etc...
There are more gearing issues now that there ever were with just the badge system. So as I said, you liking the system is your opinion, the fact is there have been more issue with the more recent systems, thats not an opinion.
I just used other essence that could be acquired fast until I got best one. Difference between them was like 1% of my overall dps.
Not to mention I never got pvp essence that was suppose to be best one. But then again I know math pretty well.
As opposed to being stuck with minus 10 ilvl vs the curve. Which is roughly ~20% difference.
I just did M+, got myself base gear from there (which was at heroic level), then I did some AP grinding and stepped into mythic next week, literally acquired almost all gear from there (because at this point everyone already had everything so i got mostly what I need) and next reset I was able to pull mid pack of entire mythic raid team.
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Because honestly, with all its flaws Wotlk probably had most reasonable gearing system if we don't count TF. It was easy on casuals, and they could get really decent gear in reasonable amount of time.
m+ is sufficient supply of loot and it actually requires effort rather than random daily hc.
Blizzard should bring back those badges!
It made time spend in the game rewarding eventhough one didn't get any loot as drops.
For me personally it was a better system than just being dependent on drops.
Now I can spend a few hours in game and get drops I already have, which gives me the feeling of wasted time.
This will not be the same for everyone but for me it does.
As someone who has massively bad luck when it comes to gearing i am not looking forward to playing WoW again when i am able to. (curse you blizzard launcher why wont you download.)
also i do miss badge gear.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
I feel like saying "it worked in cata and wotlk" is a truth with modification and a very subjective opinion. Personally I did not like the badge gear at all and it was something I was glad disappeared from the game.
How about the current system with a few badges now and then as an addition to buy an item or two for a gear slot you've been unlucky with?
Or a shield if you'd like to or are asked to try tanking, maybe even just for a transmog item that has alluded you while the raid was current.
I'm not entirely sure Badges in Wrath was that much of a great idea. I mean, I never stepped into a Raid besides Vault of Archavon that I remember and could buy gear way better than the content I was doing with Badges by joining a Heroic Dungeon and zerging through it. Is that what should happen? Do trivial content to get high quality gear?
I feel like the Great Vault is kind of a backup for gear. It rewards you based on the content you've been doing and has options depending on how much you've done of each. I like that you can have up to three choices for each thing, Raiding, M+ and PVP and, as I said, it is a choice unlike BFA where you opened two Chests weekly and hoped one of them wasn't crap.
I'm unsure how I feel about how little loot feels to come from Raids and maybe M+ but that's not that bad overall. I think the fact we can have a BIS list again now and get pieces that we can actually say 'right, I won't be replacing that this patch' is very different from BFA where a 475 box piece was unobtainable otherwise. I also feel that Mythic+ is a new form of badge content, in that you can keep getting better rewards in dungeons by pushing more difficult content.
However, to counteract my argument that loot can feel a bit light right now, if your Raid is clearing at least 3 bosses or you do an LFR wing, you are going to get something from the Vault so in a 20 man group at least 20 extra items will be obtained a week. I'm not saying it will all be useful but in four months you could potentially have gained a full set of gear.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
Thing is the valor/justice system offered a gearing route for non instanced content as well due to dailies also giving at least the weaker form. Thus it meant literally any activity could be rewarding
Right now there are no real gearing methods for casual players outside ring/covenant(which likely will be exclusive to this expansion)
It also acts as an rng protection system and lets people plan an upgrade path just inn case