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  1. #101
    I love the contrast from threads like this: Blizzard needs badge gear for catch up and bad luck protection! GG Blizz now I have to log in every day for a small chance!
    In comparison to: Blizzard showers us in so much gear it’s a loot piñata and I’m geared up within a week! GG Blizz now I have no reason to log in!

  2. #102
    Titan Sorrior's Avatar
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    Quote Originally Posted by Eapoe View Post
    Where do the badges come from? What ilvl do the badges give? How many are required per piece? How many drop? How many drop per diffficutly? Why can’t you grind pvp and upgrade items that way since they can be upgraded to mythic dungeon quality?
    Generally it was a week or two per piece depending on slot

    The badges by the end came from raids, heroic dungeons, daily dungeons(que bonus)and even dailies meaning literally everyone had a predictable way to gear up as they played and ALL activities could be rewarding

    Ilv wise they were entry level raid gear generally..or just below it with raids dropping upgrade tokens to make them stronger(while still dropping loot) in wrath you could even get the weakest tier set..sooo likely for ilv..with two weeks for say a chest piece

    And because some of us hate pvp

  3. #103
    Quote Originally Posted by Sorrior View Post
    Thing is the valor/justice system offered a gearing route for non instanced content as well due to dailies also giving at least the weaker form. Thus it meant literally any activity could be rewarding

    Right now there are no real gearing methods for casual players outside ring/covenant(which likely will be exclusive to this expansion)

    It also acts as an rng protection system and lets people plan an upgrade path just inn case
    what are you talking about...ofc there is is real gearing methods for casual players,m0 and lower m+ is there,and its a lot more fair than badges,because badges gave insane upgrades for extremely low effort,tbc at the end was worse pure ilvl wise,and wrath had a larger number of items including strong set bonuses

  4. #104
    Quote Originally Posted by Eurhetemec View Post
    I mean, I think there's a "hard wall" and there's "astonishingly bad luck", and you're kind of confusing the two there, but gear coming pretty slowly at a certain point is not new nor unique to any specific expansion. Anyone who played Vanilla or TBC went a week or two or even more without an upgrade from time to time. Also, you presumably got your 1 pieces from the Great Vault, no? You seem to be suggesting not. Plus presumably upgraded your Legendary?
    Yes, I got a piece from the vault that was a minor upgrade. Though i would gladly give the great vault back to get more drops from actual content, where loot should be coming from.

    And this isn't 2004,this isn't vanilla or tbc, those loot systems KIND OF worked for that time period and the player we were then, but now? It's 2020, loot should be made for 2020.

  5. #105
    Quote Originally Posted by Kumorii View Post
    What do you mean, not being able to it properly?
    Everyone I knew including me went to Nazjatar asap for benthic gear since that was some of the catch up gear.
    Cloak had catch up mechanics as well.
    Even getting benthic gear was not enough to feel comfortable there. You know, even just opening essence slots was important. Due to +agi bonuses, they provided. Overall, again. I had one character, I did Pathfinder on. Of course it was character with the most progress. I had many problems even on this character. So, I don't even talk about fresh characters with 0 progress. And of course I did 8.3 content on my main. So I don't even know, how it would be felt on fresh characters. And, as I've already said, 8.3 wasn't so bad only because it had so rapid progression. If it would be slow time/RNG-gated grind again, it would be the same pain, as all previous content. As it was literally full content reset.

    Don't say, BFA wasn't that bad, because you didn't have problems there. It was. And simple fact, that I DON'T HAVE SUCH PROBLEMS IN SL NOW, shows, that problem ISN'T WITH ME - problem was WITH GAME. I'm the same. I haven't changed.
    Last edited by WowIsDead64; 2020-12-20 at 07:37 PM.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  6. #106
    the weekly badge gear is now the rng great vault. good luck

  7. #107
    Becouse this has been explained by many developers to death. RPGs best loor system is simply kill dragon and get loot. Having vendor and currency feels more like shoping list where you just wait long enough to buy all stuff from yout list. Its boring. You know exactly when and what you get. Also its not really immersive way to get gear.

  8. #108
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    Quote Originally Posted by deenman View Post
    what are you talking about...ofc there is is real gearing methods for casual players,m0 and lower m+ is there,and its a lot more fair than badges,because badges gave insane upgrades for extremely low effort,tbc at the end was worse pure ilvl wise,and wrath had a larger number of items including strong set bonuses
    Ok let me clarify..for people who despise the mythic system and ring both of which which are being crammed down players throats

  9. #109
    Quote Originally Posted by Sorrior View Post
    Ok let me clarify..for people who despise the mythic system and ring both of which which are being crammed down players throats
    but how is that any different from badges?is heroic dungeons more fun because they are easier?also you had to farm a shit ton more of them,and i dont think m0 is THAT much of a challenge anyways compared to wrath hcs (at apropriat ilvls)

  10. #110
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    Quote Originally Posted by Elias01 View Post
    Becouse this has been explained by many developers to death. RPGs best loor system is simply kill dragon and get loot. Having vendor and currency feels more like shoping list where you just wait long enough to buy all stuff from yout list. Its boring. You know exactly when and what you get. Also its not really immersive way to get gear.
    In summary: Play our casino and get your strategy fix elsewhere.
    If you knew the candle was fire then the meal was cooked a long time ago.

  11. #111
    Quote Originally Posted by Tiwack View Post
    In summary: Play our casino and get your strategy fix elsewhere.
    so basicaly every single player rpg out there is shit,gotcha

  12. #112
    Quote Originally Posted by StillMcfuu View Post
    Uh no, that's not what I said. I pointed out the issues with Badge gear and then I pointed out more recent issues, like devalued gear, forge farming, leggos on their release, sockets, etc...

    There are more gearing issues now that there ever were with just the badge system. So as I said, you liking the system is your opinion, the fact is there have been more issue with the more recent systems, thats not an opinion.
    Oh okay. So ignoring the issues with badges (because you prefer them) to make the issues with the system we have now seem worse is in no way shape or form subjective. Huh. Guess you won this internet argument.

  13. #113
    the fundamental problem of wow is it wants to be a skill based game based on how you perform as a player but then creates issues by mixing in arbitrary stats that hinder your performance.

    This is why they keep scaling everything and messing with stats... they should just remove stats outright and make the game entirely performance based at this point and make all items cosmetic in nature.

  14. #114
    The Lightbringer msdos's Avatar
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    It's because they use "science" and "math" and "metrics" to develop the game now instead of sitting down, playing it themselves, seeing what's fun and then starting with that as a foundation.

    I'd bet my money their starting foundation now is some form of behind the scenes logging they have now, you know, numbers. It's moronic.

  15. #115
    Quote Originally Posted by Mokenuf View Post
    40+ minutes per dungeon for a chance of 1 piece of loot which you might not be able to trade. Yeah, plenty of loot.
    30min. You also get 2 items per party and it's not free loot as you have to actually try, especially on the first month of the season. So yea. For other loot do m0 which didn't even exist back in a day. tons of loot there.

  16. #116
    Quote Originally Posted by otaXephon View Post
    Oh okay. So ignoring the issues with badges (because you prefer them) to make the issues with the system we have now seem worse is in no way shape or form subjective. Huh. Guess you won this internet argument.
    I don't think you understand what opinions and facts are.

  17. #117
    Quote Originally Posted by StillMcfuu View Post
    I don't think you understand what opinions and facts are.
    Yes, it is I, the guy quoting you for making objective statements about your opinions that does not know the difference.

  18. #118
    Quote Originally Posted by Kaver View Post
    No I mean the current assortment they have in M+ they could just transfer to a vendor. Then it would be the same assortment and the problem you presented wouldn’t exist.
    A currency system to buy what's currently available in M+? That could work.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  19. #119
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    Quote Originally Posted by deenman View Post
    but how is that any different from badges?is heroic dungeons more fun because they are easier?also you had to farm a shit ton more of them,and i dont think m0 is THAT much of a challenge anyways compared to wrath hcs (at apropriat ilvls)
    Badges mean no matter what say i only have 30 minutes i can prpgress my character and have an expected timeframe to get an item

    You currently are not guranteed anything no matter how much you play(odds increase but no gurantees)

    As for mythic again see the gurantee and ability to plam out a character(also tbh i hate the gogogogo mentality of mythic) which yes was tgere in wrath but there i could do dailies pop a que bam done for the day if i chose.

    It also helps alts who you might not be planning to focus on but just enjoy playing/having geared up for holiday or old raid farming

  20. #120
    For two reasons;

    1) There so many ways to obtain “pve gear” already that to add a badge system is unnecessary and people would just complain because they have added it in as another currency grind.

    2) Is because they can add it in in 9.3 to keep up MAU when some of the existing currency grinds are completely invalid.

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