Originally Posted by
Poppincaps
So, it's clear from Ion's recent PCGamer interview that the team isn't happy with how loot is playing out in Shadowlands. The PVP gearing system is quite successful, but Mythic+ and Raids feel very unrewarding at the moment. I have a few suggestions for loot changes that should be implemented, hopefully in 9.1.
Mythic +
So I think Blizzard's struggle with M+ has always been that it drops unlimited amounts of loot. As a result, they've had to limit the loot it drops, despite +15s and higher being quite difficult. My suggestion would be that Mythic + drops would no longer scale with key level. A M0 would drop 184 loot and so would a +15. The main difference would be that higher M+ drops more "Valor Points," a new currency similar in function to Conquest Points. They'd be weekly capped with a catchup mechanic like Conquest so you could always catch up by grinding dungeons. Using this tier's item level as an example, at a base level they'd be item level 200 and you could buy any item from any dungeon with varying costs depending on the type of item it is (weapons would obviously be very expensive, wrists and rings would be cheap and obtainable in one week.) Then, based on your highest key completed for the dungeon that the item originally drops from, you can upgrade the item with anima or a new currency that they could add, since Anima can be kinda limited at times. So if you got an item that drops from Plaguefall, if you've done a +15 you can upgrade that item to 226. If you've only run a +4 Plaguefall then it'd be capped at 207 or something.
This avoids the tedium of grinding the same dungeon 20 times for one item and gives you goals to set for yourself. Plus, depending on your Great Vault choices you can change your plans accordingly.
Raiding
Raiding feels crazy unrewarding. As a personal anecdote, I killed 8 bosses one week and got 0 pieces of loot. The next week I killed 9 bosses and got 1 piece of loot that I traded to someone because I already had the item. Then, this past week I got another piece of loot that I traded away because it was a side grade and luckily someone traded me a piece of loot. So out of 3 weeks I got 1 piece of loot that was an upgrade for me, while killing the majority of the bosses.
So, to solve this I'd do 2 things: 1. Right now 3 pieces of loot drop on Mythic difficulty. I'd increase that to 4. That's still less than BfA mind you, but it would average out to people getting 2 pieces of loot on average per full clear. Up from 1.5. Either that, or implement back luck protection that guarantees that you get 1 piece of loot per full clear. I'd also add back 3 bonus rolls per week so you feel like you have a little more control over the loot you are getting.
Bonus
I think this would help matters as they currently stand but the above would do more to address to disatisfaction with loot. I'd add back in the option for Master Looter for Mythic difficult raids only. I don't think Blizzard would do this as I feel they are currently very opposed to ML, but as a team oriented player, if an item is an item level increase for me, but is actually a very minor dps increase, I'd like to either be able to trade it away or rather just have the raid be ML and pass on the item to someone who it might be a bigger upgrade for. I think this would be a mess in pugs, so I don't think it should be enabled in Heroic and Normal, but for the most part, guilds are the ones that participate in Mythic raids and I think that option should be permitted to them.
TLDR
Implement the PVP gearing system into Mythic +, increase average loot drops in raid by 1 and add bonus rolls back, and bring back Master Looter for Mythic Difficulty raids.