this is honestly the most utility i have found as a warrior. When the tank is taking too much damage (or dies) having someone who can aoe taunt, and essentially bubble is pretty good. The group I run with we actually kind plan around having it. Also I've prevented tons of wipes or at least deaths with rallying cry use.
That said I've tried the whole throw a shield on and tank some shit for a few seconds, it doesn't work as mobs/bosses hit too hard and honestly blizz should get rid of shield block/slam and give us something else.
Most importantly though to OP's point, I think other classes have a much easier time getting in because your group NEEDS heroism/bloodlust (thanks drum nerf), needs a brez, and in a lot of cases needs offensive dispels, and warriors do none of these things. None of the niche things warrior is good at it is something a group NEEDS. Also melee is always a struggle compared to ranged dps when it comes to avoiding mechanics.
Last edited by Zylos; 2021-01-02 at 05:25 PM.
For what it's worth, my arms friend does very respectable damage in mythics, usually leading dps. We have grouped with most dps now and he's always doing really well.. every pull he is putting out high dps. This is only in the +4-5 range .. but I have yet to see what is wrong with arms dps. He is setup for pvp too with venthyr and unhinged leggo.
So the question is, what is "respectable damage"? Because I'm doing ~4k dps on single target and between 6 and 10k dps on big pulls (depending on cooldowns) and while that might seem respectable, it's not. It's utter shit.
Same ilvl mages, hunters, moonkins, etc. are pushing 6k dps on single target and consistently doing 10k dps on trash; small or big pulls.
So again, why would anyone, anyone, invite a dps warrior when there are so many better options? As a tank, I don't.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Warrior did have utility in Legion, they had an AOE stun. Similar to DH. They also had really solid AOE and ST dmg. They were literally a DH in BFA , but Blizzard took away their aoe stun and gave it to prot.
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They did, it's called drums. They're cheap
Imho, they should just add in the option to que for M+, like layers in torghast. Maybe make some rules you can not que for a higher layer on each specific dungeon unless you've completed the previous layer/difficulty. Players who want to form their own groups, or hand pick their roaster still can, whilst allowing capable players to overcome community bias exclusion.
I actually sort of like inviting warrior dps to M+ just because it's hard to suck at dps warrior. Many other classes random idiots in LFG won't even know how to play their class. Warrior though is like the beginner easymode class, so it's fairly consistent .
Warrior utility was actually good in Legion. Since they removed shockwave from Fury/Arms at the end of Legion, warrior has been fairly useless in M+ relative to other specs unless our damage is overtuned. I say this as someone that regularly runs 13-15 keys with friends, but it's hard not to feel like you're holding them back while they play fotm specs.
Still such a baffling and unecessary decision. All warrior specs should have access to shockwave.
This. Stop trying to get others to bend to your will. Either do what you gotta do to be good enough to get accepted to pugs, find your own m+ squad, or stop trying. At some point you have to lose the "what I want" mindset and work within the constraints of the game/community.
I think the reason they didn't allow this from the get go still stands. The insane variables of scaling affixes are beyond a state where Blizz can reasonably curate an approachable or objectively fair experience, and that is the line where they *have to* be hands off. This is why nothing remotely mandatory-feeling in the way of access will ever require M+: it's the most optional of optional modes, and can't be tamed. It's intended to be a challenge that you approach with the kind of friends that can laugh off a wipe as they test their limits, or are on the exact same, formally agreed upon page to pursue competitive ambition.
As I've said, this isn't casual content.
Last edited by Omedon; 2021-01-04 at 02:20 AM.
Isn't spear of bastion pretty good in M+? I can imagine it being pretty good to have on Necrotic week
I've been saying for a while that Warriors need banners back. They offer very little utility compared to any other class. Battle Shout isn't enough and Rallying Cry is a joke.
What happened to pick the player not the class? I dunno. I main a warrior. Will prot or dps, whatever. I personally don’t care to do super keys as my time is limited.
Nevertheless, warriors have HAD better utility and brought more to a group. Now it seems they are lacking. That’s a shame. It has never made sense to me why blizzard just removes abilities from our classes. Sucks most of the time, and it usually causes problems such as this for warrior.
Bring the player not the class existed in a time when content was easier and you couldn't group across servers. It's also dependent on classes having comparable strengths and weaknesses, which they do not in Shadowlands. It's not a new problem either if you look back to TBC where CC classes (rogue, mage, hunter, warlock) were highly desired over hybrids for dungeons, except now the content is way harder.
It's funny because "bring the player not the class" was introduced after TBC as their motto, but at the end of TBC the class balance was really quite good in PVE, but it only took the lack of being able to press Polymorph to make it harder for you to be invited, and then we had WOTLK where other classes got CC by which point they didn't need it as tanks turned into literal gods overnight.
Probably running on a Pentium 4
Right I think you get the point. It was a motto with good intentions and the right idea, although homogenization isn’t something I’m 100% for, I still think utility is a good thing for all classes to have.
Why this dev team decides to zigzag so often with their approach is beyond me.