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  1. #761
    Quote Originally Posted by Velshin View Post
    The thing is before he left he was dying by standing in shit and not avoiding cone. After 4 deaths in the row I asked him politely if he has any issues with lagging or something is wrong? he didn't reply or said anything and carried on and kept dying and dying then he said f""' it" and left. This is the entire story there is no cover up and no "more into the story than that" that is exactly what happened. There is also a possibility that he doesn't understand English very well maybe.
    And why would you want to try and struggle thru the rest of the dungeon with this player? How do you think the run would go? Would it be enjoyable having this player chained to you? What if he wanted to stay and just continued to frustrate you, would you be alright with taking a leaver penalty when he frustrated u enough chain wiping on the boss

  2. #762
    Quote Originally Posted by thunderdragon2 View Post
    i can agree on this i cant count how many times someone has bailed on my key in which i put on the title "for weekly vault" that have left after we have wiped on a boss this week, or the tank doing stupid pull in keys i have joined and left because the didn't notice i was bolstering necrotic week
    just because its weekly it doesnt mean that peopel are willing to put in 1,5 hour or like 100 deaths into run

    if i see tank pulling like moron / group being unable to do clean first pull or having like 10 deaths before first boss i will leave since my time is to precious to waste it

    just last night i was seriously considering multiple times bailing on mists 15 because group filled with 1800-1900 people behaved like people with 600 io failing so badly on so many basic stuff that it was crazy - or 1800 monk constantly - i mean constantly dying in PF15.

    honestly i had thought that they all bought those accounts because there shouldnt be reason either for 1800 people to do +15 or fail so badly .

    want example ? if i see group in DoS/HoS who is unable to clean up first pull with BL and all cds up only wipes there there is 0 chances i will stick with such group because there are sooo many so much harder pulls in there that key clear will be nightmare.

    if i was a streamer who plays wow 8 hours a day as my job then i would likely just bite it and always stay . but in pug ? no chance in hell. and i dont care how many angry whispers i will get after from group leaders who just wanted to be carried by others
    Last edited by kamuimac; 2021-05-02 at 09:00 AM.

  3. #763
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    This is going to be a very unpopular opinion but I think the community needs to take matters into their own hands and come up with a solution to curb the sheer amount of toxic behaviour and key abandonment in Mythic+. Blizzard as we currently know them aren't gonna do crap because they only care about their bottom line: money.

    Blizzard literally automated their report systems to only punish frequently reported players without any prior investigation, all while firing customer support and esports division staff so they could line their shareholders' pockets. They're very much complicit in their brand's decline.

    No other publisher would tolerate the sheer amount of toxicity I've witnessed in this game. It's so bad that toxicity is the prime reason I came very close to quitting recently.. Like... there is nothing cool about having players abandon a key and call you a "boosted re**rd", among other nasty things - all because you didn't bloodlust in time during the first boss of a +11 SD for example.

    That's the kind of behaviour that should be an instant /gkick and exclusion from M+ groups.

    Classic-era WoW was good before the days of cross realm matchmaking because you had a reputation on your server. Being a douche would immediately get you excluded from entire guilds on the server.

    One idea I propose is a community-run blacklist. This blacklist would:
    • Be distributed via a addon available to download on a third-party website.
    • Consist of a periodically updated database of toxic players, available for public viewing.
    • Document players who behave in toxic ways in dungeon and raid groups. Toxicity would include abusive chat, hate speech, key abandonment, etc.
    • Require corroborating evidence of toxic behaviour, such as screenshots, video clips, Twitch clips, logs, etc of poor player behaviour to back up each case.
    • Keep blacklisted players on the list for a predetermined length of time until their records are expunged - depending on the severity of their actions. If their actions are repugnant enough I'd argue they should stay on indefinitely.
    • Be curated by a trusted team of players, preferably people from a raid or M+ learning community.

    Wowrep.io is the closest I've seen to such a behaviour ranking addon, but it has a small user base and is open to abuse.
    Last edited by Clbull; 2021-05-02 at 12:33 PM. Reason: Added more detail.

  4. #764
    Quote Originally Posted by Ealyssa View Post
    You PUG keys ? Learn the fucking dungeons ! Really as simple as that.
    Key failure at this level is 90% because of lazy players who don't give a fuck about playing properly.
    "Knowing a dungeon" is a very subjective term. A lot of dpses don't interrupt, stun, dispell, position, use defensives and then comment how the tank is an idiot or the healer is shit. Frankly, most ppl who leave are ppl who actually have no understanding of what happened, have no desire to think how to better themselves or to adapt and think "what could I have done to prevent the wipe". No, they will most likely leave on the premise of "You guys are all shit and are wasting my amazing person's time".
    A good player is one that can adapt and overcome an unpredicted situation, never one who just learns something by heart and if something goes wrong throws a tantrum and leaves because the others "didn't know the dungeon". Like throwing a rez, throwing a stun, using sacrifice as a retri if you see a tank going down and so on. If you just stand there angry when you could've done something, you are part of the wipe. A player should always look to better themselves, not waste time stroking their ego, fucking up 20 keys in a row and thinking themselves amazing because at one point 4 players carried their ass and it went without a hitch - and created the illusion that if everyone knows, all things go smoothly. Things don't always go smoothly unless you overgear to an extent that makes mistakes not matter. Ppl are ppl, even the best players make mistakes. Always be mindful, always try to fix other ppl's mistakes if you can, a party is a team even in a pug and any fail is the team's fail.
    Last edited by Loveliest; 2021-05-02 at 12:59 PM.

  5. #765
    how about the player who leaves the dungeon gets a special unremovable title saying something along the lines of "I Just left a key dont inv me"

  6. #766
    Quote Originally Posted by Clbull View Post
    This is going to be a very unpopular opinion but I think the community needs to take matters into their own hands and come up with a solution to curb the sheer amount of toxic behaviour and key abandonment in Mythic+. Blizzard as we currently know them aren't gonna do crap because they only care about their bottom line: money.

    Blizzard literally automated their report systems to only punish frequently reported players without any prior investigation, all while firing customer support and esports division staff so they could line their shareholders' pockets. They're very much complicit in their brand's decline.

    No other publisher would tolerate the sheer amount of toxicity I've witnessed in this game. It's so bad that toxicity is the prime reason I came very close to quitting recently.. Like... there is nothing cool about having players abandon a key and call you a "boosted re**rd", among other nasty things - all because you didn't bloodlust in time during the first boss of a +11 SD for example.

    That's the kind of behaviour that should be an instant /gkick and exclusion from M+ groups.

    Classic-era WoW was good before the days of cross realm matchmaking because you had a reputation on your server. Being a douche would immediately get you excluded from entire guilds on the server.

    One idea I propose is a community-run blacklist. This blacklist would:
    • Be distributed via a addon available to download on a third-party website.
    • Consist of a periodically updated database of toxic players, available for public viewing.
    • Document players who behave in toxic ways in dungeon and raid groups. Toxicity would include abusive chat, hate speech, key abandonment, etc.
    • Require corroborating evidence of toxic behaviour, such as screenshots, video clips, Twitch clips, logs, etc of poor player behaviour to back up each case.
    • Keep blacklisted players on the list for a predetermined length of time until their records are expunged - depending on the severity of their actions. If their actions are repugnant enough I'd argue they should stay on indefinitely.
    • Be curated by a trusted team of players, preferably people from a raid or M+ learning community.

    Wowrep.io is the closest I've seen to such a behaviour ranking addon, but it has a small user base and is open to abuse.
    Any kind of such system is open to abuse. I've seen a reddit post about wowrep io and I'm not sure I like the idea, even though I'm the first to shun toxicity in game and would like to get rid of it. From the description that was provided it had a lot of potential problems.

    The main issue is unless it is done by the company running the game, you can't expect objectivity and fair play. Then there's also many more problems like...when I see someone toxic I just try to forget it ASAP, not make screenshots of it and upload it somewhere. Most people just don't care enough to put in so much effort to add someone to some blacklist.

    Quote Originally Posted by bigundies View Post
    how about the player who leaves the dungeon gets a special unremovable title saying something along the lines of "I Just left a key dont inv me"
    No, because there's plethora of legitimate reasons to leave the dungeon that shouldn't leave you with such a stigma. Also, as has been said countless times, this would make toxic people just afk in dungeons instead of leaving.
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  7. #767
    Fact is, until the community either has a quit tracker, OR blizzard actually punishes people who quit too much... this will continue, get worse, and far more toxic.

    Other games solve this by punishing a quitter, and it's a timeless method that works. Punish them for quitting, don't let them que again, ban them forever from q'ing up at a certain % of quits has been reached, etc.... make that player character entirely unplayable, and force them to reroll or "redeem" themselves somehow.

    The quitters will respond with the predictable "But it's my time you're wasting i'll quit if i want!" like a true sociopath would, but the fact is this behavior will NOT STOP until it is either tracked and punished by the community, or tracked and punished more heavy handed by blizzard themselves.

    Games with harsh punishments for toxic players tend to be BETTER games and communities overall anyway. As it stands now, wow M+ community is more akin to LoL community than EQ

  8. #768
    Quote Originally Posted by justandulas View Post
    Fact is, until the community either has a quit tracker, OR blizzard actually punishes people who quit too much... this will continue, get worse, and far more toxic.

    Other games solve this by punishing a quitter, and it's a timeless method that works. Punish them for quitting, don't let them que again, ban them forever from q'ing up at a certain % of quits has been reached, etc.... make that player character entirely unplayable, and force them to reroll or "redeem" themselves somehow.

    The quitters will respond with the predictable "But it's my time you're wasting i'll quit if i want!" like a true sociopath would, but the fact is this behavior will NOT STOP until it is either tracked and punished by the community, or tracked and punished more heavy handed by blizzard themselves.

    Games with harsh punishments for toxic players tend to be BETTER games and communities overall anyway. As it stands now, wow M+ community is more akin to LoL community than EQ
    Can you actually name a game that has those kinds of penalties and has gameplay even remotely similar to M+. I haven't heard of harsher penalties for quitting a match in a multiplayer game of some sort than like half an hour queue ban, but then again I'm not playing a lot of games in general.

    Also, you just downright cannot add harsh penalties for leaving in a game mode in which leaving the game is sometimes acceptable and make sense.
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  9. #769
    Quote Originally Posted by bigundies View Post
    how about the player who leaves the dungeon gets a special unremovable title saying something along the lines of "I Just left a key dont inv me"
    lol, so when we push keys and and it's not recoverable, no one can leave?

    - - - Updated - - -

    Overall, this "toxicity" for me is so foreign. It's not unheard of, for sure, but "most toxic" "extremely toxic", I haven't encountered anyone like that in the last 30 or so keys while actively pugging 2-3 people.
    Where do you find these toxic leavers? Because I can recall like 4-5 in my 120 15+, absolutely nothing on low keys (2-12) and probably no toxicity at all in 18+ which is probably half of my 15 and above runs

  10. #770
    Quote Originally Posted by Clbull View Post

    No other publisher would tolerate the sheer amount of toxicity I've witnessed in this game. It's so bad that toxicity is the prime reason I came very close to quitting recently.. Like... there is nothing cool about having players abandon a key and call you a "boosted re**rd", among other nasty things - all because you didn't bloodlust in time during the first boss of a +11 SD for example.
    .
    you see not lusting a boss after pride is equal toxic and shows that you have zero exp in this key and waste 4 fellow players time, its easy to blame others insted of asking youself what you could have done better.
    Thats also the diffrence between dogshit players and good players, the good player will focus to improve himself and the bad one will post on mmochamp about how toxic everyone is and how he did nothing wrong.
    I.O BFA Season 3


  11. #771
    Quote Originally Posted by Clbull View Post
    This is going to be a very unpopular opinion but I think the community needs to take matters into their own hands and come up with a solution to curb the sheer amount of toxic behaviour and key abandonment in Mythic+. Blizzard as we currently know them aren't gonna do crap because they only care about their bottom line: money.

    Blizzard literally automated their report systems to only punish frequently reported players without any prior investigation, all while firing customer support and esports division staff so they could line their shareholders' pockets. They're very much complicit in their brand's decline.

    No other publisher would tolerate the sheer amount of toxicity I've witnessed in this game. It's so bad that toxicity is the prime reason I came very close to quitting recently.. Like... there is nothing cool about having players abandon a key and call you a "boosted re**rd", among other nasty things - all because you didn't bloodlust in time during the first boss of a +11 SD for example.

    That's the kind of behaviour that should be an instant /gkick and exclusion from M+ groups.

    Classic-era WoW was good before the days of cross realm matchmaking because you had a reputation on your server. Being a douche would immediately get you excluded from entire guilds on the server.

    One idea I propose is a community-run blacklist. This blacklist would:
    • Be distributed via a addon available to download on a third-party website.
    • Consist of a periodically updated database of toxic players, available for public viewing.
    • Document players who behave in toxic ways in dungeon and raid groups. Toxicity would include abusive chat, hate speech, key abandonment, etc.
    • Require corroborating evidence of toxic behaviour, such as screenshots, video clips, Twitch clips, logs, etc of poor player behaviour to back up each case.
    • Keep blacklisted players on the list for a predetermined length of time until their records are expunged - depending on the severity of their actions. If their actions are repugnant enough I'd argue they should stay on indefinitely.
    • Be curated by a trusted team of players, preferably people from a raid or M+ learning community.

    Wowrep.io is the closest I've seen to such a behaviour ranking addon, but it has a small user base and is open to abuse.
    You know I was going to write a long text, but it doesn't matter. The core problem is that people can be toxic w/o any consequence. They ruin your key and literally 45 seconds later, find another group, maybe ruin that one too. This is something you could not do in, say, WotLK. If you kept pissing people off in your server, you'd eventually be locked out of meaningful content because you wouldn't get an invite.

    There are solutions to this problem, but Blizzard will not implement them. The solutions using game systems can only be partial. In M+, you can address the toxicity if you want to because of how that system is designed (key depletion, rating, etc.). So you can actually hurt players if they are toxic. You can't do the same in raids, for example. Today, I got kicked for asking "did someone heal the boss or is dps too low" on sire. I was top dps, and the question was genuine because party dps looked okay and we could not beat the timer on phase 1 which surprised me. My curiosity lead to kick. Imagine the intolerance.

    So, even if you address the problem on M+, you can not address the problem on PvP, Raid and many other in aspects of the game. The real solution is removing cross-realm, but that's not going to happen. My original statement: toxicity in WoW can not be fixed.
    Last edited by Kuntantee; 2021-05-02 at 08:55 PM.

  12. #772
    Quote Originally Posted by Sugarcube View Post
    people think it's toxic to not want to play with people who aren't even trying to play the dungeon lol...

    - - - Updated - - -



    if you lust stitchflesh instead of just killing him with spears you are doing it wrong...
    i belive we talked about SD and useing spears on the 2rd easiest boss is casual as expected form a low io
    I.O BFA Season 3


  13. #773
    Quote Originally Posted by erifwodahs View Post
    lol, so when we push keys and and it's not recoverable, no one can leave?

    - - - Updated - - -

    Overall, this "toxicity" for me is so foreign. It's not unheard of, for sure, but "most toxic" "extremely toxic", I haven't encountered anyone like that in the last 30 or so keys while actively pugging 2-3 people.
    Where do you find these toxic leavers? Because I can recall like 4-5 in my 120 15+, absolutely nothing on low keys (2-12) and probably no toxicity at all in 18+ which is probably half of my 15 and above runs
    I see them in most of my runs. People being toxic doesn't necessarily mean depleted key, but you see it. Just today, the healer left a 12 SD run which was going rather smooth. The reason is two other players had a little argument after a mistake which did not even result with a wipe. Your definition of toxic might be the problem here.

    - - - Updated - - -

    Quote Originally Posted by Sugarcube View Post
    how would this be a solution? people would just afk...
    I actually removed that part precisely to avoid this discussion. There are solutions to this as well. You get kicked, then the rest of the group calls forfeit. If you get kicked constantly by becoming AFK, then you lose more. This is implemented to CS:GO and works like a charm.

  14. #774
    Quote Originally Posted by Sugarcube View Post
    so if you're playing with friends they can't go afk during the run because they'd get kicked?
    Kick isn't automated. It's simply a vote. However, as I said, that part isn't interesting to the point I am trying to make so I removed it.

  15. #775
    Quote Originally Posted by Sugarcube View Post
    so you can go with 4 people and grief someone that you invite as 5th... wow what a great solution...
    You read my original post, but you have failed to understand it. Not too surprised considering you keep trying to score internet points even though I said I am not interested in having this discussion.

    The proposed solution will result in a penalty only if you keep getting kicked. This is implemented in CS:GO and this method is exposed to a player based that's probably five times bigger than wow and has been there for quite some time now. You get kicked by other players, but that does not immediately result in a penalty. If you keep getting kicked, the problem ain't others. It's you. It works like a charm.

    I know why you are triggered and the answer lies in the following reply.

    Quote Originally Posted by Sugarcube View Post
    people think it's toxic to not want to play with people who aren't even trying to play the dungeon lol...
    You see the system I suggested is there to address toxic players such as yourself.

  16. #776
    Quote Originally Posted by Sugarcube View Post
    there is nothing toxic about leaving groups that are bad lol... you just want to force people to carry you but it will backfire...
    At least give us your battlenet tag so we can put you on the proposed blacklist.

  17. #777
    Quote Originally Posted by Sugarcube View Post
    you have no need to know my tag... i don't know you...
    That was a mockery.

  18. #778
    Quote Originally Posted by Tziva View Post
    There isn't an easy fix or it probably would have been implemented already.
    Sure there is... set up an algorithm that can tell the difference between an actual disconnect or someone leaving the dungeon...

    If you leave the dungeon you lose half of your rating. If you get removed from the group nothing happens.

    They know how to put timers on people leaving normal dungeons and BGs... so whats the difference?

    If you're going to drool over raider.io or the new rating system at least make it realistic where people should be penalized for being dickwads.

  19. #779
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    Quote Originally Posted by Dorothyjean View Post
    Sure there is... set up an algorithm that can tell the difference between an actual disconnect or someone leaving the dungeon...

    If you leave the dungeon you lose half of your rating. If you get removed from the group nothing happens.

    They know how to put timers on people leaving normal dungeons and BGs... so whats the difference?

    If you're going to drool over raider.io or the new rating system at least make it realistic where people should be penalized for being dickwads.
    This has been addressed a zillion times in this thread, including in the rest of the very post you partially quoted. If the system starts to penalise people for leaving, then they won't. Instead keys will be held hostage by intentional DCs, AFKers or griefers who don't want to lose their points. At absolutely best, this wastes even more time than leavers already do. At worst, innocent people will be forced take the penalty just to get out of those toxic runs.

    I hate leavers as much as the next guy but I'd rather someone silentlyditch a run 20 minutes into the dungeon and allow me to jump back into a new key, then have it take even longer because we're waiting on the offline or afk person in case they come back, or deal with repair bills because someone is trying to wipe us to get someone else to leave first. I definitely don't want to lose half my rating because I was forced to leave a key after a tank had a tantrum and refused to go further. There are plenty of reasons why a nice player might leave a group first and be justified in doing so, and all of these proposed automated leaver "fixes" all are things that will encourage those circumstances to become more common.

    There is no way to automate a leaver penalty without innocent people getting caught in the cross fire. Considering that the repercussions of having a leaver in your group now is only a small amount of time wasted, anything that risks a worse experience for "regular" players is a downgrade to the system, not a positive. Instead of Blizzard spending resources trying to make some automated system that will encourage toxic behaviour instead of avoidant, the best solution is that they instead spend resources to have real people check on reports and manually review and punish chronic leavers. The reality is they are unlikely to do either, but the latter is an infinitely better solution than anything done by an algorithm.

    Normal dungeons and BGs are not analogous systems and not relevant here. They are groups created through automation that backfill when someone leaves. They also are "light" content that people care less about / have less at stake, although even there you'll still occasionally encounter griefers or people who demand to be kicked rather than leaving.


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  20. #780
    Quote Originally Posted by Kuntantee View Post
    I see them in most of my runs. People being toxic doesn't necessarily mean depleted key, but you see it. Just today, the healer left a 12 SD run which was going rather smooth. The reason is two other players had a little argument after a mistake which did not even result with a wipe. Your definition of toxic might be the problem here.
    Leaving is not toxic. Healer left because of toxic environment probably. If there are people shit talking each other or acting with malicious intent, that's toxic.
    Again, I don't see these toxic guys everyone is talking about, especially not every day.

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