Originally Posted by
Bloodyleech
Explosives spawned by 20 enemies, + all dmg you have to deal to them till your tanks defensives are all on cooldown and he dies, all while there is probably kiting involved, meaning orbs spawn like everywhere, while the area is quite small for kiting (as it's the starting area, could risk pulling unnecessary stuff), + bursting? Yeah, good start to a +14 key, where it costs more time do deal with this single pull than doing 2 or 3 smaller pulls. It's not MDI at all. Would not want to see how the run goes after this.