No reason to overthink it. If your character leaves the instance, for any reason at all - be it a DC - you are flagged as a leaver. Yes, you could sometimes get flagged for a genuine DC, but since it's percentage based, I doubt it would affet your overall score that much. Also, I guess you could work on a system that unflags you if you log back etc. etc.
EDIT: Also, that's why you need a majority vote system to be able to end the run prematurely with no consequences. If somebody logs out and isn't coming back, and you know you can't finish the run, you just vote to end it and part your ways peacefully.
Last edited by Rageonit; 2021-05-11 at 10:58 AM.
I tried to be concise, but I will try to be even more if my sentences are too long.
So again: those are only small details that would need ironing out. I have already said that you can implement a system that unflags you if you log back. So many ways to do it, honestly: the flag could have a form of a hidden debuff that disappears after a certain time if you come back to the instance/finish the run etc. etc.
Instead of nitpicking trivial stuff, I encourage you to try to think about the bigger picture @Sugarcube.
So only a simple stat for leavers, but underperformers need to be punished? Doesn't sound like a fair solution.
Besides, if you think it's mostly underperformers causing the problem, you shouldn't have too many troubles finding like-minded players that will happily invite you in spite of your high leaver%.
Last edited by Rageonit; 2021-05-11 at 12:16 PM.
So you're saying that my suggestion is bad, because you cba to do a vote that would take as much time as a ready check does?
Well at least I start to understand why you don't read entire paragraphs Oh, and another thing: this system could be implemented only for the PUG tool, not for premades. Please, if you encounter a problem, try to give it a second thought to find a solution. It's not as hard as you might think.
Last edited by Rageonit; 2021-05-11 at 12:48 PM.
It comes with no penalty, it's just a stat. Whatever people do with it, it's their problem. Here's the thing: if majority of the community shares your view, that number would have no bearing on your chances of forming a gorup, because noone would even take a second look at the leaver%.
Or maybe you're afraid people would actually look at those %, which means not that many share your attitude...?
As for the second thing: like I've said above (in an edit), you can implement that tool only for the PUG interface.
Just run 14 no leavers like me: youll never have someone leave ever
If you’re pushing, only push with static groups if you want no issues with the tank (normally) leaving
I don't know if there is or isn't, but even if there isn't, it's a programming issue. Another problem that can be solved.
I'm opposed to any in-game penalties. If you're right about the community & biggest m+ problems, leaver% will do nothing for the game, because it will be ignored. It will only have an adverse effect (for you and like-minded players) if you're wrong.
Considering 20s are done by a small minority of players, your problem is a marginal one (even more so in a world where most 20s are done by premades).
More people do 15s than 20s, ergo leavers in 15 are a bigger problem than underperformers in 20s. Besides, you already have plenty of tools to measure people's performance - and no tool to check their leave &.
Nah, it's you expecting easy profit for little work (while being antisocial). Newsflash: it's a multi-player game and noone is playing it to make it easier specifically for you. Accept that some people are not as good as others or do some actual work and make a premade, tyty.
I have to agree. I enjoy leveling alts on different servers a fresh start each time so to speak and people really overestimate themselves. It can take an hour to fill a +12 but a +14-15 will be flooded by people how never timed a +7...
A lot of people have no idea how to play the game and to be honest I don't blame them the game doesn't really tell you anything about how you should play it kind of just hopes you teach yourself.
It boggles my mind how, in the era of raider.io, warcraft logs and what not, you are still able to form groups like that. I agree that people who don't understand the importance of interrupts have no place in 15s, but it's hard to believe you somehow came across 4 players who supposedly were boosted to a decent rio score (?). People who never timed a +7? Sounds like a gross exaggeration. Every now and then you do get into a bad group, but a group like this? And you're trying to tell me it happens on a daily basis? Because only then leaving a group like this would have any visible effect on your leaver %.
Imagine, people would actually know their basics before going into content with other humans.
Imagine they would actually use 20-30 minutes of their time to learn! HAHA. It's better to be ignorant and waste other people + their own time instead of just learning once. And then they call leavers toxic. Always the best.
A mate of mine is one of the unluckiest people in the gaming industry. Worst RNG whenever possible, but getting almost any cosmetic other farm for years. It's really weird. He regulary gets groups with very underperforming or toxic people - and no, with him it's not a "common determinator" - he's never toxic (rarely writing into the groupchannel), he knows any and all mechanics in this game almost perfectly, his characterplay is in the top% and he's one of those who never leaves. Some people have this "luck".