Is it possible to utilize neural networks, deep learning, etc to figure out the most efficient way to play your class in any setting without doing anything but inputting numbers and interactions?
I have no idea how these things are built, just that they require maths and logic/programming
But couldn't you essentially eventually build it so you have inputs such as movement, interrupted casts, etc to adjust to the most efficient way to play a fight. Rather you take data from warcraftlogs and input it into that software or something? Idk of this would eventually be more time efficient than just coding it. Idk.
Do these technologies even work like that?