BfA > Wotlk > Cata > ... > SL > WoD ~ TBC > Vanilla > ................ ? .............. > Legion
You said corruption was great system. Can't find it and proceeds to lie again.
Legendaries were such a great system I had them all before blizz lifted softcap
its been a god send. I got ilvl 158 boots when I dinged 60 and started gearing. Since I never saw a pair of boots until this week in my vault I got my BiS boots mythic 5 210 ilvl. So far i've gotten BiS gear from the vault i didn't get from raid / mythic +
He's making an interesting point to be fair. Gear drops from raids & dungeons are very limited, & while PvP gear is relevant again, the amount of conquest gear you can get is totally hardcapped. We've gone from raids where you might expect 2-3 drops over the course of a night (with a bonus roll chance on top) to probably getting a single piece from 10 bosses.
The great vault as a standalone system is obviously a huge improvement, but if loot from every other PvE aspect of the game is noticeably worse, is it really better overall? All I can really compliment (and criticise) the vault for is that it keeps the item level disparity to a minimum between different tiers of raiders. So long as you're doing some M+, you're probably never going to be too far behind. As an example, my friend is 216 having done 15~ heroic bosses total & some M+ with guildies. I'm only a single item level higher having cleared heroic every week since week one & likely to kill a 5th mythic boss tomorrow.
Coin is a static drop 1 of out X where X is the number of items you coin for. Bosses had 1-4 items usually.
GV is is the same static drop but (1-3) out of Y where Y is the number of ALL items from that content.
Number of actual rolls you had to do with a coin doesn't matter as you had 2-3 coins per week and with BLP that meant 0.5-0.8 items per week. Out of pretty small pool.
BfA > Wotlk > Cata > ... > SL > WoD ~ TBC > Vanilla > ................ ? .............. > Legion
You said corruption was great system. Can't find it and proceeds to lie again.
Legendaries were such a great system I had them all before blizz lifted softcap
i think calling what he did "math" is an overstatement... he literaly pulled number out of his ass and write it in a way it seemed he did something to actualy calculate it...
now back to reality, if the coin remained it would have roughly the same chance as raid drop itself have (why would they give it higher if their own goal is to give us less loot) so you should get aprox 1.5 items per raid now (10 bosses), so lets say you would get 1 item per 6 coins, 3 coins a week that means one random item from chosen boss per two weeks, and he consider that better than one CHOSEN item from you options each week...
i think there is no need to say more
tbh other than people dissapointed they lost second (pvp) chest, only people saying GV is shit seems to be (at least from comments) people who want to be rewarded for doing nothing
This is the problem with the great vault. For most, it will seem entirely fine. But it's still entirely RNG. Which would be fine if they hadn't removed all forms of non-RNG loot from PVE. Badge gear is long gone. There's no master loot to help guilds fill in slots for unlucky players. You can't even bonus roll to help better your odds of a particular slot. For a person with average or good luck, this probably seems fine. But for the unlucky minority of outliers, that statistically will and do exist, pure RNG is a devastating system that seems to reward them far less than people doing the same (or even less) than they are to try and progress their character. RNG is fine when there is still at least some non-RNG ways to target loot over time, but blizzard has removed that entirely from the pve side of the game in favor of the loot casino approach. But hey, there's a reason ppl get hooked on gambling, and Blizzard knows they can profit off that, so I don't see anything getting changed.
they nerfed TW because they realised that people are making 200 itlv + groups and trading each other gear. my DH got 5 pieces - my hunter got 9 piece - how many +8 you would have to do to get 9 pieces that are clear upgrades ? probably 200+ .
they really dont want people to have fun while playing this game
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some people are for sure.
but majority of population doesnt like to gamble. what more i doubt that people who play mmorpg do because it has gamble elements.
i get it - people who play wow and only wow for past 16 years probably by now forgot how good mmorpgs handle gear progression .
if wow was real mmorpg we would have stuff like :
1)farmable elements to craft your very good quality gear from dungeons/raids - that each player could farm and then give to crafters to commision gear
2)professions making actualgood quality gear instead of garbage that they craft for yearsi n wow
3)gear upgrades - we would have enchants for every slot of gear we have - sometimes multiple enchants for each slot , jewelcrafterswould be able to make actual sockets and make profit on it , gems - do people even rememeebr we used to have 2-3 gem slots / different colours on multiple pieces of gear ? , tailoers/leatherwokers/blacksmits could possible craft +itlv upgrades for gear and make profit on this , scribes - dont make me start there - rmemebr when glyphs meant something in wow and were actual upgrades ? i member - member reforging ? sweet jebus how i miss reforging now especialy with loot so scarse
(look at conduits for example - so what if you have like 40 of them when you can only use 4-5 - most crap anyway - if wow was a real mmorpg you could have use like 20 different ones at the same time - making you more and more powerfull - but why deal with it when you can mean it basicly meaningless system - i wonder why they even bothered putting it into game its so bad)
wow is not longer mmorpg in my eyes - its arpg instance symulator that now have idiotic low drprates to force people to buy tokens frm blizzard for boes .
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the problem is not him playing to much - the problem is him not getting rewarded for playing much - while random joe buys his +15 boost and get for example bis weapon
game should reward for playing a lot - not for buying boosts once a week
Last edited by kamuimac; 2021-01-09 at 08:44 AM.
Well tbh.. i had nothing good for 2 weeks straight so far, boy o boy this week had 4 capes 1 pants and 1 trinket. None of them I needed.
This is taking for ever..
How it only seems to have necklaces is a mystery to me so far. At some point it really seems like some psycho GM is sitting there fucking with people when they get loot.
"Privilege is invisible to those who have it."
I wouldn't go that far, lets not forget people have been suggesting this exact solution for several expansions and it was a big talking point in Legion. It just took Blizzard several expansions to pretend it was their own idea, then figure out how to make it work while also getting you to play more. So instead of 3 options to protect you against awful luck you now do 10 dungeons instead of 1 dungeon to earn the 3 options to protect you against bad luck and then they counterbalance that by lowering loot drops across the board.
So you get less loot and you play more, even more reliant on the end of week RNG reward which can still screw you. I'm guessing items like bracers/rings have a higher chance to be in vault and weapons are lower chance, hence all the posts from people getting duplicate rings, cloaks and bracers weeks in a row.
I7 6700K : 16GB DDR4 3000 : GTX1070 : Firestudio : Naga : G27
There are more rings, cloaks and bracers individually than weapons for your spec, so yes, that is true, and all natural.
And, this is what the vocal minority do. They will come to forums and tell people about duplicate stuff and bad rng. Those who have normal rng what do they do? Stay quiet, and they are the big majority. What we see on forums can't in many cases, especially with something like this, show the whole picture.
Is there bad rng? Definitely! Is The Great Vault better than the old weekly chests? Definitely.
TBC Classic <3
Now, where was I? Oh yes.
It ignores such insignificant forces as time, entropy, and death