Brother warlock, i wou invite you! Buy people are sheep.
"Play meta, hurrrdurr, do not play what you want, play meta, MDI pogchampppp!!! Hurrrrr"...
you get the geste, its insane
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About inviting: Boomie, firemage and hunters:
I woudnt, most firemages are legit braindead and cant combust. Lots of hunters refuse to BL, "dps löss" boomie has An messed up ramp, and tanks Will cry door much about the trents.
Then you have real players, who play what they want, and know their class, user their abilities, etc. But you need a guild for that. I advice, stop pugging. Join a guild, a Community, anything.
Ofcourse you can do a 15 with offmeta classes, its Just a bit harder, nog as hard as with flavor of the month rerollers.
Last edited by Wedny22; 2021-01-10 at 09:27 AM. Reason: T9 phone SUCKS
I was in a dungeon this week where someone literally told me he would jab my head off because I was mounted for too long and my DPS was subpar. I just turned 60..
I was astounded, couldn’t believe what I was reading. Never in those 15 years have I heard someone talking like that. Would have never happened back in the day, Blizzard has created a abhorrent and deplorable community. Or at least let it happen and refused to fix it.
The first thing I look for when inviting to pugs is experience with the dungeon, then general experience (rio score and amount of timed keys at the appropriate range) then Ilvl, then class/spec utility. Ive found this works well up to 15s at least, Ive never bothered doing higher keys than that. I dont mind inviting off meta specs, because I know those guys struggle more to get invited and still stick with it. Then again having experience of pugging as feral (which has never been meta) makes me a bit biased.
You do meet some strange characters while pugging though.
Edit: Oh and one more thing. Dont take it personal if you dont get invited. Ive found its quite common to get overgeared and overscored people signing up for keys. Hard to compete with that.
Last edited by Ygg; 2021-01-10 at 09:55 AM.
Hardly. Raider.IO has helped so many runs it's not even funny at this point. Every time I take a chance on a lower rio player, it seems that their score is very, very correct. 99% of the time they turn out to be so stupid it's surprising they can even read.
Of course, that's not to say every player with decent rio is an actually decent player. However it's an order of magnitute more likely for the lower rio player to be retarded. And don't do the "but I have 67891 kids, 2871 wives and 120 mothers in-law. I have no time to play!" You don't need infinite time to get a slightly better than average rio. You can push your own key. It's not an excuse.
It's 15% but yea. It likely won't make or break anything but when you're looking at a sea of DPS you can invite you might as well invite a mage to fill that lust slot, which leaves 2 others. I really don't think the problem is ever that "it can't be done this way" its just that it's not optimal and when people have dozens of options in front of them for a dps they choose what they feel is optimal.
Retards that think min-maxing matters in normal / heroic / m0 dungeons are everywhere. It's not worth your time to read what they type. Let alone to even care about it. I joined a normal to do the weekly dungeon quest from Oribos and the tank left after the first boss. We got a new tank who got kicked by the time we got to the 2nd boss, iirc. Why? Because he was pulling slowly and was behidn the group since I was overgeared and didn't need a tank in a normal dungeon. I pressed "No" but the kick passed. The reason given was "nab". The lower you go in the difficulty curve the more players you will find that somehow believe anything matters there, from gear to knowledge. The only thing that is desirable is for the player to at least have an idea of what the game is about and not be a completely headless chicken for the sake of wasted time (4 vs 1)
I agree that they are not worth my time. Yet I can’t help but wonder what happened to this gamer community. Why still play online if everyone is such a nuisance to you? It makes me long for the time where dungeon stones and lock portals were a evil necessity, but still one that actually did bring people together and at least made people say ‘hi’ to each other. Now we got to a point where + 1 minute dungeon time is a reason for real life threats and kicking. It’s Blizzard own fault tbh. Their focus on ilevel, quick in-and-out PvE queues and strict time management destroyed everything.
People have always and will always do their utmost to find capable people to play with, this goes for all activities, not just WoW.
Raider.Io just presents information on your Armory in a different way. Blame Blizzard.
Capable players will always find a way to filter out the toxic bads.
If you and all the other "many players", "especially non-meta", would spend 1/10th of the energy and time you spend on whining about "elitism", "gate-keeping", "excluding", "raider.io" etc. on finding oppressed players like yourself and group up with them and get shit done, then you would all have done a +15 in time.
But for some strange reason you don't do it.
Out of curiosity OP, why are you running without any potency conduits?
I'm sure it's not the reason for you not being invited to groups but do you see how any group you apply to that sees you without a potency conduit is going to assume your contribution to the group is going to be sub-par as a result, and thus less likely to invite you?
Warlocks have a huge weakness : their interrupts have freaky long cooldowns.
And currently their DPS is not bursty enough.
They are not a high key class (unless in a group of friends).
If they had a BL , they could be taken at least for that.
I think blizzard should give a BL to all pure dps classes.
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Warlocks do have an interrupts on a 24 seconds cd.
They also have a BR.
You have no clue about this class.
The higher up you go, the less toxic people you see with this mindset. Right now, the biggest rejects in the game are doing the 5-9 bracket for keys. I can guarantee you there is a higher % of failure in those keys than in the 10-14 bracket. Give it maybe a couple more months and it's going to be 1 bracket up -> 10-14 are the biggest rejects with a bigger chance of failure than the 15-19 pugs.
The best thing you can do if you're behind the curve due to factors related outside of the game is to avoid pugging like the plague. Do your best to find communities, friends, remember people you've played with, a guild - anything, really. Everyone that plays the game and is at least average or above has passed into the next difficulty curve.
The only toxic people in the higher levels of difficulty are those who do not belong there but somehow clawed their way in. I've had tanks curse, moan and leave keys because they firmly believe others are at fault when they can't pull, don't know their own route, can't survive, don't kite and are unaware of mechanics.
Tank pulls more than he can handle, doesn't kite, healer can't out heal the damage he obviously cannot handle, he dies and it's somehow the healer's fault or some DPS that didn't kick that one specific spell that killed him, even if they kicked the other spells or had CDs etc.
The problem, in my eyes, is that the community has become very big compared to what it was back in vanilla - wotlk with the growth of the information age. There's a wealth of information out there for any topic you desire. There are more channes of communication now, than there were players back in the day. This allows you to find shitters and toxic people more easily. Back when communities were more tight knit, they'd just ostrecize those people and everyone would know about them and avoid them. Now, when was the last time you or me have even read the names of the people you played with? This is because you're highly unlikely to meet them again unless you specifically go out of your way to do so. You have replacements for everyone. Every class, spec and role can be replaced easily with the LFG.
Also, I don't think it's fair to put all the blame on Blizzard. They did their best to allow players to have as little downtime as possible so that those with less time to play don't spend it aimlessly looking for someone to play with. It's just that there may have been a better way to do it but not one I can think of.
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I can tell you right now: When I compare you to a hunter or boomkin with the same score, I'm gonna take one of them. Even if they have less score but have done relevant dungeons to what I'm doing and need. This is all simply because I know that they'll do a ton of damage without even trying and having the best gear. It's nigh guaranteed. If I'm making my own group, I'm going to want to have the least risk of failing. Classes that are "the meta" or outliers are classes that reduce the risk in pugs. I can't tell you how many keys paladins have killed for me because they're noobs from BFA and thought they can heal since it was an easy and OP class to heal in M+ with back then. It's gotten to the point where I literally list my group with [no holy paladins] in the title.
If you want to be picked without hesitation, either play a strong class in pugs or push your own key - then you're guaranteed a slot.
Warlocks are by no means a bad calss in an organized group. If you're not pushing the very pinnacle gear allows, where every single point of damage and healing counts, it's perfectly fine to run them. Any class for that matter. Maybe some specs are exceptions for keys above 15 as their damage is just very bad in general.
However, if I don't know you, I am absolutely not going to give you a chance when I can give it to someone that is similar to you in experience while guaranteeing me a higher chance of not fucking up my key.
This is why I don't do higher end pve anymore. It's filled with toxic elitists that don't care how good you are with your class.
Its possible a lot of these players have you memorized or noted down in a negative way and don't want to invite you because of, well, yourself.
Other than that i don't know what else could be a reason - either bad luck or some negative stigma vs warlocks but there are worse classes than warlocks out there.
Though as other posters have noted warlocks have never been a "quick" class, since they require some time to ramp up their damage (unless destruction i guess?).
Try changing what you write/say to groups you apply for... its possible you get refused due to something you do in your initial approach, perhaps even your character or guild name.
Last edited by Aleksej89; 2021-01-10 at 04:57 PM.
Have you guys actually made any groups for a key of any level to pug DPS? It's ridiculous the amount of people that sign up. I was doing a +7 Mists the other day... tank and healer in group already so just needed 3 DPS and I'm not sure what the max amount of sign ups are (if there is one) but after getting up to get a drink that's how many I had.
Point being: the list moves too fast to even look at people thoroughly, essentially just picking a random person that fits the best most of the time.
Anything worth doing is worth over-doing. Moderation's for cowards.
My potency conduit is 200 on my best potency conduit on my best soul bind on my best covenant which is night fea. I don't even have the 213 conduit on which shows right now. So that one I don't have a answer why it would show like that. Currently upgrading my potency counduits to 226 slowly via venari.
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I already did it. I already have the mount after making only my groups due to ZERO invites to any key, period. It doesn't change the fact that is i failed the run on the one key i am missing after 5 hours of m plus, some of the stuff i cant even control like a rare tank dc etc, i would have to go through the shit again for another 5-7 hours just to have another attempt when i timed +16s and +15s on everything else and double cheested a +14 on this week on the dungeon I want to do +15 too. How that is not good enough to get in groups after fucking 100 applications? Just because of my class?
If my class was shit and my gear was shit and if I was shit how the fuck i timed the other dungeons. I don't even have to many failed dungeons if you check it compared to amount of dungeons I did timed. I have to go through mind numbingly boring repetitive fucking content for a goal I want to achieve on the content I already achieved and get no gear. There is no rio to get and there is no gear to get, you just mindlessly cycle keys to get the dungeon you need because apperently meta class>>>>> non meta class regardless how successful you are on your own class.
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I would call you toxic but I think you have other things going in your life would triumph any bad thing I could say for you. Hope it get better for you in the future!
It's a bad combo of timed + timegates + gearscore + weekly reset + random lottery + anons. Everyone wants to game the meta and take the easy street and when you're not it then you best not bother. Blizz were warned, players either make friends and stay subbed or they play just a month every patch and then go play something they actually enjoy that doesn't treat them like gullible addicts to be squeezed for profit.
If you knew the candle was fire then the meal was cooked a long time ago.
Blizz is partially to blame for this.
There are zero ways ingame to tell how good a player actually is.
A scaling-difficulty dungeon, and a time limit therein, where failure is met with virtually zero reward means the community has to fend for itself for people who actually want to play it. Raider.io is far from perfect, but is only a single metric that should be looked at when it comes to determining player ability.
This week I want to try and avoid melee if I can help it since they're likely to take a tick or two of sanguine, and could drop quaking on the tank.
Dungeon also makes a difference. Depths this week means I want to build a more balanced melee/ranged group despite the first point. The dungeon has too many confined areas to stack on area with quaking. in depths I also want to avoid casters if I can since many of them seem to prefer eating shit that stopping a cast to avoid things (hello ring boss).
To the original point though. The only metrics I have when it comes to sorting through players applying for my key (which aren't even high in the slightest. trying to finish +10's this week since my work schedule is good) are their io and ilvl. Neither of which paints a good picture of player ability, but they're literally the only thing I can look at to try and not have my time wasted.