A bug that still occurs, rarely. Happened to me this week in one of my PF runs.
What seems straightforward most of the time, does not necessarily translate to being the right answer everytime. That's all I've got left to say w.r.t this thread and the kinds of responses its getting now.
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i've noticed that the tentacles have a bigger radius than whats indicated which is annoying when trying to avoid 1 thinking ur safe and getting splatted by it the acid rain defo needs a nerf.
Okay so dancing is not hard, you get lots of time to see the pattern it'll do before the first slam hits.
Don't get in melee of the skeletons, they're only up during the intermission and the very end anyway.
If your tank is trolling and doesn't soak, that's not a problem with the boss.
You should only get max 1 rain per phase, assign DPS cooldowns better if you're getting more than that. Also make use of disease dispels/immunities if you have them.
Lust last phase so you don't get the tentacle dance/rain at all.
Especially this week with Fortified I really don't see how that boss would cause issues. It's one of the easier keys along with HoA and Mists. By the time the rain is unplayable you probably also struggle to kill the slime on 2nd boss in time and might even get 1shot by the stun on 3rd boss.
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Then you use personal CDs, healer CDs, immunities, health pots, health stones. Or just generally press healing buttons.
I don't think boss is hard as you are making out, the real area of the tentacles is much larger than it seems and the rain does too much damage. That's about it. Every group has 2 ranged dps for the adds anyway and the soak circle is trivial. There are harder bosses.
+19 groups usually have done hundreds of runs together.
They are on discord together.
They have 220 ilvl.
They wipe to this boss often.
They shouldn't struggle on a fortified boss with 7k dps each.
Don't you think so?
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If ONE group kills the boss and 100 other fail, this boss is fine right?
You probably don't even see the failed runs in the statistics because if a group cant kill the boss then the key never happened...
Maybe you should see their progress streams or play a high PF yourself.
Sadly 90% of players do pick up groups, and they fail a lot here especially on tyrannical
My prediction is this thread will get a lot more attention on Tuesday / Wednesday when many players try their first 14 / 15 / 16 Tyrannical Plaguefalls.
Actually next week is Tyrannical / Explosive. This boss will be absolute madness with 6 zombies up, tentacles and Bombs everywhere xD
Last edited by GnomeEU; 2021-01-11 at 09:40 PM.
No, but when the dungeon is the 3rd easiest in the pool, it's fine.
Also what do you base "they wipe to this boss often" on? Relative to other bosses Plaguefall is one of the dungeons that people wipe the least in, because otherwise it wouldn't consistently be one of the easiest dungeons most weeks. There's plenty of other bosses that are significantly harder, because for this one all you actually need to do is stagger your DPS so you (for example) burn P1 with Prideful and short CDs, P2 with long CDs and P3 with Lust and 2nd short CDs.
Oh and dodge the very obvious tentacle dance and not get meleed by the extremely slow moving adds. The only unavoidable(sort of) damage is the Rain, and you only get that 2-3 times total and it being spread across 5 targets(-1 per disease dispel) makes it easier to heal than something like the bleed on the 2nd boss in Spires, and it does less burst damage than the pulsing AoE from the adds on 2nd boss in Sanguine Depths.
Last edited by Tradu; 2021-01-11 at 10:20 PM.
I'm a healer, the bleed is a joke @ 2nd Boss Spires, altho i heard that many healers struggle there. I'm more afraid of the bolts in that bossfight.
You only have 2 runs i can see in PF.
You're a DPS, the role that has the least amount of stuff to do in that fight.
You had multiple dispels in each of your runs (Pala + Monk), a DK that could just use AMS and you can use iceblock. The druid could just heal himself.
-> So you blocked the posion rain by having a great Comp for that dungeon. The healer could have died in p3 and you could have still killed the boss.
You only went in a guild group.
I'm not saying that you're not a good player.
But maybe other players have other experiences in that dungeon than you.
Last edited by GnomeEU; 2021-01-12 at 03:10 AM.
Id rather do a +16 Night Fae dungeon than almost any other dungeon on a +12. The night fae one is just way too easy with barely any threats and a forgiving timer.
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Id rather try to +2 a 16 Night Fae dungeon than almost any other dungeon on timing a +12. The night fae one is just way too easy with barely any threats and a forgiving timer compared to almost any other dungeon.
I don't mind her except for the tentacle area being completely fucked.
Wish I could find it, but was watching JdotB the other day in there. He got killed by a tentacle while, and there's zero exaggeration, he was standing in front of the non-hitting one next to it (almost to the far side of it from the hit).
Mists does feel just easier than the rest, the annoyance of the maze aside. Basically if you make it past the few spicy pulls before first boss, you've timed the key unless something horrible happens. All 3 bosses are easy even on Tyra, the trash is overall not that dangerous after the first few packs, and the timer seems almost enough for a 4 boss dungeon. Halls is also relatively easy save for the Shards and the 2nd/3rd bosses on Tyra when you don't lust on one of them.
Plaguefall is about mid-tier, and definitely one of the easiest on Forti. Tyra is another story.
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I play more than one character, including with 0-1 disease dispel. The boss is not some massive problem, as evidenced by the dungeon being generally rated in the top 3 easiest(which also matches the completions). People struggling because they can't stay away from the adds or dodge tentacles is not an issue with the boss.