Especially this week with quaking. You hesitate at all and your dead.
Especially this week with quaking. You hesitate at all and your dead.
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I only agree with the rain. Dodging is really simple tbh. It has finite patterns after all. Once you know them you knwo where to stand. The zombies don't have that much life. The rain is okish to handle as long as one person can constantly dispell. Otherwise yeah it is hard to heal.
But hey it is mythic+. Blizz concept is basically if you want to make it harder either make the tank move more or fuck up the healer with unavoidable stuff. Why add more mechanics people have to doge but don't take damage if they execute it correctly, amirightorwhat?
That is mostly the reason i very seldom push past 15. I just don't like the fact that at some point it just gets harder for the healer.
Dps does Dps. Mechanics don't change after you get the last affix and you allready should do your max damage in the lower keys anyway.
Tank mostly uses his CDs at the same point over the course of the instance. But a bit more variety with the changing affixes.
Healer? Do more more more more more healing.
I play resto shaman, did +13 and no problems with Stradma so far, the worst nighmare and boss that i couldnt have one second of pause and coudlnt mess up was definetly Hakkar on tyrranical.
Stradama have one shot mechanics, but you have lot of time. mechanics are easy, the zombies can be kitee by dps or controlled and those tentacles is just learning thing. But i guess each healer class struggles againts something else, for me its hakkar.
The boss is not a problem.
The trick is simply to control the rain. If you are standing still then the healer can handle the rain but if you push the boss into the intermission with full stacks of the rain then it becomes an issue. So you simply need to push the boss before the next rain or you’ll have to stop damage and delay the intermission untill the rain is finished and stacks are dropped. The last phase is not an issue with Hero and CDs.
it got buffed, the splash from the tentacles is bigger now, so you cant tight nit it anymore like you could before.
The Infectious rain, no longer overlaps with the previous rain, this was the biggest wiper of EVERY group unless they had a paladin or priest or monk to deal with the disease.
the only other boss that is harder than this on higher keys on Tyrannical is the last boss in Theatre of Pain.
The white swirlys the suck the charge and the caster adds all happen at the same time, so if you get RNG on a dps or a tank or a healer its a wipe.
Originally Posted by Ghostcrawler
I believe when it comes to boss fights, every fight have a specific thing that you have to master - lets call it the boss "focus".
When it comes to Margrave Stradama, the focus is clearly the tentacle slam. Its the unique and, to some extent, the fun thing about the fight. I believe that when you go +8 on mythic+, the slam should be a 1-shot without DefensiveCD. But everything else should not be as brutal as that.
I think it is a wrong boss design, if you die over and over again, despite doing the boss focus perfectly. The idea is, that the slams should be making the other mechanics harder to deal with, not that the other mechanics should be brutal even without it.
So yeah, i would agree, that the Plaque Rain needs a rather major nerf. Its supposed to be annoying, not the thing that kills you. And the adds should properly have an effect, that kills them over time, cause on higher M+, they really take the focus away from the boss way too much O.o
That aside, Margrave is one of my favorite fights in the SL and if they made it so, that she did not "disappear" during her slam phase, she would maybe be the best.
Last edited by Flurryfang; 2021-01-12 at 09:33 AM.
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Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Ive seen disc priests heal this on tyrannical +21. That should mean that 19 non-tyrannical is basically a "walk in the park". Its a shitty fight that needs some adjustment, but its by no means unfair. The fact that you need good dps/heal and tank is pretty neat imo.
If you safe BL for the last phase and no1 gets murdered by tentacles it shouldn't be that hard. The rain is very foreseeable, that atleast plays into discis hands.
I can see how its difficult on tyrannical weeks but on fortified ?
It helps a lot when dps classes cleanse the dot and misdirect the skeletons to the tank.
I can't say I've really run into this issue from a tank or dps standpoint. The tentacles are highly telegraphed as to where and how they're going to smash. If you don't see the nameplate on the zombie indicating tank has aggro then don't hit it? You can spin around the whole room as long as there is no tentacle so you can kite the slow ass zombies. Only issue I can see is maybe the rain but ya could help your healer out and use personals. Honestly I've pugged this place 90% of the time and I can say 9/10 times it's the first boss that's the biggest issue.
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Yeah but they made the caster adds in Top absurdly easy to kill in some stealth nerf. Went in there last week and they more or less died in a global from cleave.
Bro. Did you even watch the video that he posted. Can you explain to me what that player did wrong to get hit by those tentacles? What was his shortcoming? I eagerly await your deep insight haha.
I'm not claiming it happens a lot. Idk what causes it and I'm glad you haven't experienced it. Im just saying that there is a bug, however rare, that you can still die while in the safe zone. In my first post in this thread I discussed that its a cone, and that the dmg zone is bigger than the graphic. But even with all of this in mind, there are still some rare occurrences in which you just fuckin die to it for no real reason when you should've been safe.
Similar thing has happened in rare circumstances with the first boss of HoA.
Or you just want to respond again with "I am a great player and u suk lol"
what he did wrong was, knowing the fight can be "buggie" and that the damage is a "cone wider than the visual" and that the character hitbox is a circle slightly wider than the character model, was stand basically as close to the pool as possible. Notice the mf standing behind him lived. The guy who died did so on purpose for the purposes of his video and people like you eat that shit up. no nerf needed play the game right.
Yes and no. I agree wideo was made for the lolz. But Area Wider than Visual is a abomination that blizzard should have fixed years ago. There is no excuse for one shot mechanic being fuzzy.
The game should be what you see, not what you must know to be slighly different than what you see.