The reward system I'm find with tbh.
The difficulty I'm not.
Torghast is boring because it's so simplistic. Enemies barely do anything, they're all target dummies with at best one interrupt check or a move-out telegraphed ability. Bosses in particular are downright stupid. It makes fights incredibly linear and boring. The most difficult enemies are basically stat checks that just spam one damage ability to see if you can kill it before it kills you. Everything else is cannon fodder. That's not how you make compelling content.
Honestly, just getting the rank 1 legendary is more than enough in most cases. Not worth the grind to get higher ranks if you dislike it.
Regarding other rewards, it would have been nice if they add them so that Torghast can become an endgame activity by itself.
Add different mobs, mechanics, sub-goals, maps, mini quests, events, etc. Then add gear progression that matches current PvE and PvP content. What do you get? New endgame content for people that like solo challenges. "It's an MMO so there's no space for solo content!" let people decide what they want to do.
I advocated, in an old thread that pre-dated the announcement of Torghast, the idea of dungeon content that was designed around difficulty and not speed. More "exploration". Torghast partially did so, and it can be improved to do better.
Why should Blizz design half-assed features that 1) most people dislike after a few months and 2) that will not be carried over to the next expansion? If they actually manage to perfect one of these "expansion related features" then they can keep it into further expansions.
But what if people enjoy it, but no rewards make it pointless? YOu seem to discount the fact that much of hte content you call un-fun is a lot of fun to others. This is another case of Ion and Co. having no clue what the term "happy medium" is.
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I hyad no disappointment with Legion. I was excited for every legendary I got. Of course, I am not obsessed with min/maxing and don't feel I have to be at the top of the meters to complete content or I am bad either.
Torghast is proof that people will nitpick and hate on anything they possibly can, just for the sake of it. Even if it's literally the best addition to the game for possibly a decade or more.
Regular torghast is fun, quick and easy. Anima powers give you crazy effects and boosts. It's just pure fun. Everyone will find it refreshing and relaxing.
Corridors are a bit harder, which is fine, because it's an optional mode that doesn't give ash, just cosmetics. It takes about 1-2 hours depending on how good you play and how lucky you get, which is less than an average raid time. If it was impossible to fail, it wouldn't be as fun and many people would (rightfully) complain.
It's a great game mode / feature. I honestly don't see anything wrong with it, besides maybe the fact that there is no incentive to run the corridors after you've completed them once. I think a 1% drop chance additional mount reward for completing layer 8 of corridors would be cool. That would mean there is still a reason to do it.
I think instead of complaining that it's too hard and "undoable", people should try to improve and think how to combine the anima powers effectively. Or look into guides. I have ersonally cleared layer 6 just yesterday and I'm having a blast. I also feel I improved at the game by utilizing different skills and abilities I never really used before.
If it was meant to be enjoyed, why is it a monotonous mess of repetitive brain-dead activity?
I don't care about the rewards; not one of those guys that plays to get loot. I do care about fun and doing the same thing, in virtually the same place, against the same 3 mobs ain't that.
Torghast seems like a huge miss (game play wise) and I predict that it will only be done by players that chase the carrot, which is probably what Blizzard intended, considering the fact that it's a very cheap way to keep addicted players hooked.
"Just flow with the go..." - Rickson Gracie
Torghast is incredibly boring, but doesn't need more rewards. Let people get their legendaries and then just abandon the feature. It's the Island Expeditions of this expansion.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
WoW is a very old game and at this point most players aren't playing purely for "fun" anymore. I don't know anyone who starts WoW to just mess around. The concept of opportunity costs exists. Your time is limited. You could be pushing your keys and get keystone master and that cool mount or do a torghast run and get nothing out of it other than "fun" but doing dungeons is fun as well. Fun isn't really quantifiable. Everything is fun in a way. I'm doing Klaxxi dailies on my hunter alt these days because somehow I never got them to exalted back in the days and there you have that zone buff where if you jump, you can jump a second time and fly 20 yards forwards. It's mindless daily grinding but that extra mobility makes it really fun to do. And it's just 5-10 minutes a day, so it doesn't feel obnoxious. Would I do those Klaxxi dailies once I'm exalted? Hell no, I want the mount and then I'm out and won't ever return. But it's fun while I'm doing it.
I think you miss one point here... Torghast was actually much much more fun during the Alpha of the game. This is a very common opinion. And since then Blizzard have changed Torghast into something which is much less fun than what it originally was. So now a lot of us are asking: "Why?"
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
I only do two layer 6 runs per week for the ash, story quests in case and nothing else.
I won’t ever do TC until you can save progress every 6 floors, apart from being as boring as base TG I won’t ever have 2 hours straight to complete a layer. Luckily enough they are even more optional than Torghast itself.
Your opinion not fact. People hate on something becuase they hate it. You liking it does not mean everyone does.
Again, your opinion, not fact. There are people who don't agree with you. This is projecting ones opinion.Regular torghast is fun, quick and easy. Anima powers give you crazy effects and boosts. It's just pure fun. Everyone will find it refreshing and relaxing.
ANd those that are complaining now are also in the right. You are not the sole aribiter of Torghast and how it should be. Again, there are people who find it fun knowing they won't fail because they can try speed runs and make different challenges for themselves.Corridors are a bit harder, which is fine, because it's an optional mode that doesn't give ash, just cosmetics. It takes about 1-2 hours depending on how good you play and how lucky you get, which is less than an average raid time. If it was impossible to fail, it wouldn't be as fun and many people would (rightfully) complain.
And there are people who think there are problems with it.It's a great game mode / feature. I honestly don't see anything wrong with it, besides maybe the fact that there is no incentive to run the corridors after you've completed them once. I think a 1% drop chance additional mount reward for completing layer 8 of corridors would be cool. That would mean there is still a reason to do it.
I think people should be able to complain if they want. That is called feedback. I also think that other people should stop dictating to others how to play simply because they like things as is.I think instead of complaining that it's too hard and "undoable", people should try to improve and think how to combine the anima powers effectively. Or look into guides. I have ersonally cleared layer 6 just yesterday and I'm having a blast. I also feel I improved at the game by utilizing different skills and abilities I never really used before.
Scripted PvE is boring. Thorghast is fine because it is different every run and it can be soloed.