Originally Posted by
Kagthul
.... the current state of the game proves you wrong. Casters tend to only get off long casts when they use abilities that prevent them from getting interrupted. Hell, the very fact that they gave casters abilities that prevent interrupts should tell you all you need to know about how obscenely easy interrupts are to land.
Works SUPER well when you're permanently 70% snared by passive attacks.
Caster CC... requires.... casting.
What are you, ignorantly focused on an aspect of PvP that even people who solely PvP for their end-game activities dont even do in anything approaching high numbers? (Currently sitting at about 7%)
The amount of projection you "EVERYTHING IS FINE YOU'RE JUST BAD" crowd do is staggering.
No, they have been repeating mantras that they heard on the internet that dont actually work.
Which requires the ability to freecast.
Hard to LoS people when you're waddling along at 30% movement. And your slows are half as strong. At best.
All those hard stuns casters get!
Not having an on demand instant stun, usually. Most casters dont have one.
The fact that you dont see that youre literally making his point for him is hillarious.
How do you not get interrupted without abilities to help you?
you dont.
People dont get that. The only metric for "fun" for the DETHMATCHBAWKS!!!!!!! crowd is "i won". The fact that the process of winning was like nails on a chalkboard and un-fun doesn't even register.
You have a bit of a chicken and egg thing going on here. Forcing the into bad positions requires you to be able to cast. Since you cant cast .... you cant force them into bad positions unless they screw up. And "screwing up" as melee is quite a bit harder. You botch one cast or set one foot out of line as a caster and you're done. Miss a counter on a melee? Its cool, you've got 2 or 3 OTHER abilities you can fall back on. And usually a single button to press to be back on the target instantly (and no way for them to preven it).
"Use magical non-existent free-casting time to pressure the enemy melee into making mistakes to create free-casting time". Where does this initial spate of free casting time come from, exactly?
This is ignorant and blinkered in the extreme. I can have fun and still lose. I can get some good plays in, and even if we get stomped, look back fondly on that. Particularly in a close game where it was actually decided by skill and wasn't decided at the opening screen by the class comp of each team (Arena or BG).
Since those stuns and kicks have absurdly short cooldowns, the "get kicked or chain stunned" possibility is literally always there. So.... you're saying, never go for a kill.
Weird.
Did you read through this before you posted it? Doesn't seem like it.
Between 8-12 seconds later, after the lockout expires. And your other team-mates also have kicks.
Something that 7% of players who actively participate in PvP at endgame participate in is the "biggest" part of PvP? And given that people who PvP make up ~45-48% of the player base.. we're talking sub 4% of players. Yeah, thats fucking MASSIVE, my man. Most people do BGs. And only BGs. They gear entirely that way. Like... almost half the entire player base of the game. more than 90% of the people who do PvP only at end game.
Now, BG "balance" is never going to be a surefire thing, but that doesn't mean you just ignore un-fun and unbalanced mechanics. There will always be outliers, and there will always be situations (particularly in BGs) where preparation and setup will win a fight before it even starts. (The fact that im a squishy caster will not be relevant if get the drop on you as you ride by from a hilltop that you cant easily charge up; just like all the mobility tools in the world will not save my squishy ass if you catch me in the tunnel in WSG). But thats not an excuse to just leave blatantly busted shit in the game.
SWTOR did it right, ironically enough, YEARS ago. You had a CC bar above your head. Interrupts, stuns, disorients, etc, all contributed to this bar. Everyone can see it.
When it filled up, you were immune while it drained. Everyone could see it. Each CC, interrupt, et al, added a different amount to the bar based on how long/powerful it was.
This worked in their version of Arenas, and it worked in their version of BGs. Even if 10 dudes gangpiled you, EVENTUALLY you'd be able to act when the CC bar filled up. Was it always enough to save you? No. If you had 6+ dudes on you, likely even after your became immune to CC, you still werent going to make it (unless you were getting spam healed), but you could often do something useful on your way down (like as the Agent/Smuggler, drop into my cover stance and use my AoE knockback to clear the flag area before i died, saving the cap point for another few seconds until reinforcements arrived).
Just that one single mechanic made their PvP massively more balanced.
Yes, we should base everything on your anecdotal experience. Anecdotal evidence is not evidence.
And? What does that have to do with the other ~14 specs of caster that get sat on and beat to shit? Oh, nothing?