As a healer, I miss spirit. Was fun to play around with and resulted in your healing style evolving as you moved through the expansion and got more.
Otherwise I’m fine with everything in the cure system. Expertise and hit were a pain in the ass.
As a healer, I miss spirit. Was fun to play around with and resulted in your healing style evolving as you moved through the expansion and got more.
Otherwise I’m fine with everything in the cure system. Expertise and hit were a pain in the ass.
You're not making any useful argument for why it shouldn't, though. You're just saying you don't like it. And of course it is that way, that's the whole point. Yes, it's not interesting. It's not meant to be interesting.
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And they are that way entirely by design. You're pretty much asking them to break their design just to make things "interesting" according to your personal definition.
I don't think you understand how itemization in this game works. At least, by what you wrote here, it appears you do not. At all.
The way they tune things now is perfectly fine for what they're trying to achieve. This allows the direct power creep of the player to reflect the content they're currently doing. The primary stat now functions as basically Spell Power or Attack Power. Then your secondary stats help create a little bit of playstyle diversity. They did it this way specifically to allow more room to grow within an expansion and within the game itself. More primary stat, means you're capable of doing more DPS. If you have 500 str, and 100% crit/mastery/etc, a player with 1500 str will more than likely out dps you even with 10% crit/mastery/etc. Like many others have stated, ilvl matters now. Legion and even in BFA a bit, folks were using items 10-20-30-50 ilvls lower, because the secondary stats made up for the lack of primary stats in terms of dps. That is no longer a thing. So in reality what you're asking for, is already in the game. This again leads me to believe you don't understand how it even works.
The most difficult thing for people to do is objectively look at something they don't like and be able to accept that it is not bad, that other people like it, and if it was changed to the way they'd like it that other people would not like it and want it changed back. The second most is to receive something they didn't want or ask for and be grateful for it, not immediately demand what they wanted instead.
This weird scapegoating of random features will never cease to amaze me.
/tar Tinker-zealot /point /lol
WoW:Shadowlands - Danuser's Divina Commedia?
Item level is determined by total number of stats. Item level isn't a magical stat in and of itself that makes something better. The higher item level something is, the more stats on it. Including primary. And for the first time in a long time, primaries are actually GOOD and thus an item level upgrade is usually going to be an upgrade.
People have been asking for this for years. I feel like today is "complain about things that don't matter" day on these forums...
remove gear from the game make it all cosmetic, and balans stats with gems that drop from bosses and the likes, everyone gets what they want.
I fully understand how it works. I am suggesting it is time to change. Games need to evolve. 16-year-old games die if they do not change. Nothing of what I'm asking is in the game. What is in the game is powerful, bland primary stats that serve no purpose other than making numbers bigger.
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I fully understand how it works. I am suggesting it is time to change. Games need to evolve. 16-year-old games die if they do not change. Nothing of what I'm asking is in the game. What is in the game is powerful, bland primary stats that serve no purpose other than making numbers bigger with zero differentiation between similar pieces.
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
I wanna more secondary stats. Multistrikes, chance on hits, equip bonuses.
Auras, shields (a-la legendary neck from molten core) etc-etc.
Dunno, but I hated when people wore cloth on plate armor user.
step into everything will gief ya nothing, mon
They often change how spells interact with eachother and stacking certain stats change rotations. Primary do not change anything other than make every ability more powerful. Additionally, primary stats are a guaranteed, inflexible part of items. Secondaries are fully modifiable. Going from 0% crit to 10% crit does not equate to a 10% damage increase. It is much more complex than that, especially with certain specs. There is a difference between 'ultimately boils down to' and 'does.'
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I am making perfect sense, you are not comprehending it. I will summarize:
Primary stats on gear should be more interesting and not rigidly defined by itemlevel.
Last edited by Jonnusthegreat; 2021-01-18 at 10:47 PM.
The most difficult thing for people to do is objectively look at something they don't like and be able to accept that it is not bad, that other people like it, and if it was changed to the way they'd like it that other people would not like it and want it changed back. The second most is to receive something they didn't want or ask for and be grateful for it, not immediately demand what they wanted instead.
I remember when intellect increased your mana pool.
Getting gear was definitely exciting.
Also armor pen should be brought back, something warriors could definitely use nowadays.
You know what, I agree with you... Balance is important ofc, but as you say now... those stats... has become pointless and could be invisible... since they make no sence... and if stats become like that... what is the point of them, I do remember when stats made sence to go for, and that feeling is great.
Its understandable for the Min/maxers they want less things to calculate on and have the perfect balace... but that makes things boring, stuff like that should be a Player choice not... make it an over all thing that is the same for everyone.
Hope what you say will happen, It was so fun in vanilla when a green item droped with "Intelect and agility".
So I am all for making it more interesting.
PS: picking the right stats should be a thing a good player does, not what the game does for you in Default mode.
PPS: if you ask me all the stats... should be useful in some way for all the classes.
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One Learns most when Teaching others!
Sure they could replace the primary stats with player power and the result would be the same, but that is by design after they tried to make them work as more complicated and they failed. This isn't a WoW specific issue primary stats have always kind of been a mess, it's actually very difficult to balance Strength, Agility and Intelligence while keeping them as unique stats. It's the reason why Intelligence was amazing in D&D 3.5 but the worst stat in 5e. It's the reason why every Dragon Age game has reworked their stats versus the last one. These aren't cherry picked examples either, RPGs have been trying, and largely failing, to make primary stats work for decades. WoW is just one to few that realized it's more interesting working with more clearly defined stats.
You must have not raided in a decent guild since personal loot.
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The fuck are you talking about? Higher ilvl gear has a higher budget for stats. All stats, both primary and secondary. You're not even making a real argument. How does those "do something interesting" anymore than primary stat? They make your dps or hps go up.
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The ilvl decides the stat budget........ fuck you're dense.