I remember back in tbc when i was a clueless fury warrior running round with double avool zul of jin thinking i was doing ok (agi daggers)
This was the only source of what i thought was me getting better (buying boes) so a guild recruitment officer inspected me he could see that i was putting in a ton of effort (even though it was in the wrong area and i was clearly clueless)
This person spotted i was trying and put me on the right path by taking me to the training dummies and recount, we had a long chat, i joined his raid guild once he seen i was listening to what he was saying and there was immidiate improvement in my output, just because i was clueless about what was what didnt mean i was actually dumb, he could see that i just needed pointing in the right areas.
Like telling the time as a child, its hard when you dont know how, as soon as you learn it becomes easy, wow is the same, things you dont know are hard, when you know them they are easy, are blizzard not taking away that learning curve by just handing out gear to everyone and nerfing everything?
Example being taughast, was it really that hard pre nerf? would it really of been such a bad thing to keep something in the game to give everyone to work towards if it was too hard? really? taking away that deep satisfaction when you conquer something hard? i feel sorry for new players now, they arent getting to experience the joy that once was when you figured out something that was hard (for you individually) and then conquered it by opening your spellbook and figuring out how the game works, its legit now just a case of wait till blizzard nerfs it or gives us enough gear to do it.
My point is, by giving everyone such a free and easy way to see the content, isnt it taking away that learning curve? if your bad, then your bad whether you see it or not, the issue with this game is bad players arent as easy to spot as i was back then, completely off the track, even someone as clueless as i was back then would be running round in 205 minimum right now, everyone who puts a bit of effort in is at least 205 when you consider covenent gear and battleground gear is 197.
Since them days expansion on expansion blizzard have made it easier to cater to the people who arent very good taking away that learning aspect (im not critisisng them)
When i raided first and progressed betrayer of humanity was the ultimate goal, the only source of gear which was on a weekly lockout, there was 4/5 better dps in front of me, more established raid members, i was waiting for the day i got it every week attending raids dreaming of getting that twohand. what do players dream for now?
What do people have to work towards now? you can pay a few hundred thousand gold and collect.
Blizzard have simplified the game so much over the years, feel free to add points to this list
-Introduction of lfg
-Introduction of lfr
-Removal of more deeper game stats like hit points, spirit, haste breakpoints, armor penetration all things that would have to be thought about when balancing gear all removed in a bid to simplify for the more raw players like i was.
-complete dumbing down of talent tress, yes the talent trees pre cata were just as easy but that had a lot more variance, you could tweak a build rather than have everyone running the exact same talents which gave you more to think about how you could adapt and overcome what you was doing.
- introduction of weekly chest
- introduction overpowered items that dropped via rng.
- introduction of gear that puts out most of the damage for you (twilight devastation/stars/echoeing void)
Imagine as clueless as i was if i just picked up the game now, do you think that guild recruitment officer could of spotted the effort i was putting in?
There are ALOT of players in this game that will happily help someone who is trying and will put the effort in, my point is, how do you tell now who is trying and who isnt with all the free gearing going around and the game being so simplified?
The game has changed so much since back then, its like now all people care about spending time with there friends online (not a bad thing) with the time inbetween being filled by just walking around collecting things that need little/no thought process to collect, problem is there is so little to differentiate between these players and the top end players that really know there stuff that the water is muddied to the point everyone looks the same.
Progressing is harder because players like the player i was are rocking into the more demanding content oblivious to how unequipped they are.
take me as i was back then if i was to play my own key, i cant equipe the wrong primary stat gear so thats fixed (thanks to blizzard assigning what gear is for you)
i have decent gear because well, needs no explanation.
m+2 - +3 thanks to the one player that knew his stuff carrying
m+5 - +2 thanks to the one player again boosting
m+7 - +1
m+8 -1
m+7 - lucky enough to get a party of 4 players farming a specific item that knew there stuff +3
In no time at all i have a +10 key in my hand as the player i once was, repeat this untill all 10s are done and then when you look at rio you see a player that looks like he at least knows something about the game (i did not)
Players like the player i was, clueless but putting in the effort would then repeatidly join 11 keys getting boosted in every single one of them, 12 keys, 13 keys, boost boost boost boost all the while oblivious untill the wall is reached where 4 players cant boost someone that bad.
Ever wondered how someone "that bad" (as bad as i was) is in your level key? this post is your answer.
I remember when the game had depth, take resto druid:
Then:
8% haste 4th rejuv
9.5% extra lifebloom tick
11.4% haste 5 regrowth tick
15% haste 5 rejuv ticks
17% extra lifebloom tick
21% 6 regrowth tick
27% 6 rejuv
31% extra lifebloom tick
while balancing spirt intellect and other stats you would have to decide which breakpoint to get inline with.
now:
equip highest ilvl.
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An additional point about how rotations are also simplified.
then:
make a gearset list, grind for it.
1) keep rend up
2) mortal strike
3) overpower as a 1st filler
4) slam as a second filler
5) bladestorm after a mortal strike with at least 4 seconds rend up if low on rage.
6) all this while watching your swing timer to not cut one of your mellee hits short.
this is the basic rotation that you would have to do while killing mimiron hardmode pre nerf.
bfa:
pray to rng for corruption.
press buttons hope twilight dev rng is good for you
this is the basic rotation to be a god in m+ early weeks season 4
had a guy trying to tell me a player watching his 15/20 sec buff that procs once per minute is no different than a player watching a 2.4sec swing timer and fitting his rotation in between. blindly biased presumption if ever there was one.