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  1. #141
    Dreadlord Ilyiana's Avatar
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    9.1 will be flying, a slight expansion of the maw, a raid, hopefully a mega dungeon, some covenant campaign, and other plot related stuff. I'd maybe say a small overhaul of conduits if it's necessary, but nothing is as terribly broken/shit as azerite was.
    Big big new zone will be 9.2 and onwards, and I do have high hopes for those. I'll be delightfully surprised if there's also a new zone in 9.1, but i don't expect it based off of how BFA and Legion did patches, which I'm ok with-I'm still digesting the base SL continents. Hoping there's no need for invasion style things this time, but if they must happen, let them be quick and easy.

    Plot wise, I maintain that it's going to be sylvy and the jailer attacking oribos, raid is inside Oribos, ends with a cinematic where Sylvanas dumps zovaal and brings anduin back to us, but arbiter dies. zovaal claims the sepulcher, things explode. maybe?
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  2. #142
    I absolutely agree with you

  3. #143
    Titan Seranthor's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Nothing that will satisfy the MMO-Champion forum userbase.
    I cant disagree with this assessment.

    --- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
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  4. #144
    Dreadlord Wolfrick's Avatar
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    Quote Originally Posted by Sondrelk View Post
    I really hope we don't get flying in 9.1.
    We have loads of focus on outdoor movement with covenant teleports and such. Seems like such a waste to throw that all away for flying when the content is still relevant. Keep that for much later for when the content is outdated in 9.2.
    If you ask me... they should just not have flying ^^

    PS: that is my hope

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    Quote Originally Posted by Sondrelk View Post
    My point still stands.
    I am allowed to hope that it isn't true or that the interview got it wrong when I see something I assume to be a definite misstep in development.

    Flying is a cancer on the world design of WoW, and the game would be much better off without allowing players to escape from anywhere with no tradeoff.
    Couldn't agree more!

    1st,
    if they are gonna keep flying they really need to rework it and make it 2021 system... since has flying is now... its just Hover in the air Hackmode... its not even flying...

    2nd,
    if they go for removing it... they should make it posssible for us to Climb up mechanic or a side down mechanic... since its really 2005... when you see a spot that you can go up... but cant because blizzard did not smooth out the place.
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  5. #145
    Torghast to go from the shit it is to something great. A way of gearing up alts beside m0 and low keys.
    First make torghast work on alts. Even from lvl 10 if you ask me. Like final fantasy tower of the dead or whatever its called. Give gear rewards up til the renown wq rewards so you don't have to spam dungeons. A m0 is brainless. a torghast can be hard and challenging from time to time based on pwoerluck. So why can't we get gear from it ? when m0 is free no effort loot ?

    More stuff to do in torghast for mains. A reason to actually go in there. Now its only for the weekly ash and never again. And even the ash is so boring i dread having to do it weekly

  6. #146
    If Garrosh isn't found in the Castle Nathria dungeons and doesn't have a role like Kael, I'm going to be very upset. I want him and Kael to bicker amongst themselves about pride and vengeance.... and complain about Arthas.

    That was very clearly Garrosh in the Revendreth cinematic. Same tattoos, same voice actor, known to be a anima "cow" because of his pride.... yep that's Garrosh.
    Last edited by iamthedevil; 2021-02-04 at 02:22 AM.

  7. #147
    Immortal FuxieDK's Avatar
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    Quote Originally Posted by czarek View Post
    Um for alts cool but in general i dun need it that much :P But yes that good point.
    Flying is mostly important for mains, because you spend (and waste) most time on the ground.
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > BfA > WoD = WotLK

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  8. #148
    NGL i hope there will be onyxia as a raid boss for the memes

  9. #149
    Quote Originally Posted by Paperfox View Post
    Hopefully more zones. Right now we have half the zones BfA did, and 2 less than what BfA launched with. Plus in the cutscene where you see the arbiter (just after you get to Oribos) you can see lots of those structures (anima pathway things) in every direction.
    I really feel like they just wanted to seem cool as usual. They could have just said these zones were the main ones and then anyone not assigned to those or the maw got sent to a generic place where they felt happy. It makes absolutely no sense to have infinite areas there or even that many more for a variety of reasons that are painfully obvious if you simply play the game.

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    Quote Originally Posted by Wolfrick View Post
    If you ask me... they should just not have flying ^^

    PS: that is my hope

    - - - Updated - - -



    Couldn't agree more!

    1st,
    if they are gonna keep flying they really need to rework it and make it 2021 system... since has flying is now... its just Hover in the air Hackmode... its not even flying...

    2nd,
    if they go for removing it... they should make it posssible for us to Climb up mechanic or a side down mechanic... since its really 2005... when you see a spot that you can go up... but cant because blizzard did not smooth out the place.
    I mean honestly the way I see people constantly just mounting and running through areas dropping aggro on players, there needs to be a fix beyond just flying like you cannot drop combat until you kill what you pulled and cannot interact with certain quest objects in combat.

  10. #150
    I'm not expecting anything. This way I won't feel disappointed...

    I still have PTSD from Warlords self cam patch tbh
    Quote Originally Posted by Firedemon View Post
    No. On these forums any updates mean an expansion hint.
    Wrathin comes back? Dragon expansion clearly!
    LK part of a quest? Wotlk 2 clearly!
    Sylvanas working with a death master? Shadowlands clearly!

    At the point we're headed for Wrath of the Shdowlands Dragon Isles Lich and tinkers.

  11. #151
    To infinity and beyond det's Avatar
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    Quote Originally Posted by Chickat View Post
    My guess is the following.

    Covenant campaign 4-6 new chapters.
    The Maw updated with new faction. The Maw Walkers. Alliance and Horde come and set up a permanent base.
    New daily quests added to the maw like Argent tournament.
    Torghast megadungeon the rescue Anduin. But were we too late?
    Torghast raid with Sylvanas and Nathanos. Can we stop the Jailers escape from the Maw?
    Eye of the jailer mechanic removed after completing the covenant campaign. We find an ancient artifact that lets us avoid detection. Mounts will now also head your call.
    Sounds overall reasonable(-ish) - not sure they will blow Sylvanas as a boss so fast. And didn't Nathanos get executed? Oh well...I suppose he could also be in the Maw.

    I can't really see Torghast as a 5 man only dungeon, but hey...who knows.

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    Quote Originally Posted by Aeluron Lightsong View Post
    Nothing that will satisfy the MMO-Champion forum userbase.
    Well, there are a few of us enjoy the aspects that we play and don't go around demanding the removal or change of things that we don't participate in.

    But yeah...certain users of the forum will never be happy with anything, yet spend countless hours in game. I just wouldn't call them representatives of any kind of "forum userbase"

    - - - Updated - - -

    Quote Originally Posted by Sondrelk View Post
    I really hope we don't get flying in 9.1.
    We have loads of focus on outdoor movement with covenant teleports and such. Seems like such a waste to throw that all away for flying when the content is still relevant. Keep that for much later for when the content is outdated in 9.2.
    There are a few ares that I just hate to navigate and I will just throw "everything in Revendreth" into this. And it pisses me off how inevitably quest objectives are smack in the middle of 2 flightpoints. Not to forget the hordes of elites you sometimes have to navigate to get anywhere. Luckily, comfortable bardings were cheap recently and I bought them for all my dps chars ^^

    No flying ...well...people pretend and are vocal about the greatness of Vanilla. Yet also vocal about how shit the Maw is. And there is one aspect that ties both together: You walked there...for a long time. In Vanilla it took me maybe a month to reach lv 40....and to our guild meeting in Ratchet even a few lv 50s and 60s walked, because they couldn't scrape the gold together.

    So I am in the middle here...I guess I can spend another 3 to 6 months on the ground, but at the end of the day, I want flying towards the end of summer or so.

  12. #152
    I still feel pretty confident in my theory that the raids in recent WoW expansions follow a specific pattern that we can use to figure out roughly what the patches will be.

    X.0 is the intro, the raid is a glorified dungeon that deals with a specific zones problems.
    X.1 is the end of the initial part of the expansion. It concludes a sspecific problem that plagued the zones overall as we were levelling.
    X.2 is a breather patch where we deal with a side mission realted, but no directly teid to the main plot.
    X.3 is where we conclude the expansion as a whole and end whatever problems remain.

    In BfA this fit with.
    8.0 was Uldir, a glorified dungeon that ended the specific problem of Nazmir and the blood trolls.
    8.1 was Dazar'alor, which if not ended the faction war at least moved it forward.
    8.2 was Nazjatar, which while tied to N'zoth was by all accounts a patch dedicated to naga.
    8.3 was Ny'alotha, which ended the old god plotline.

    7.0 was the Emerald Nightmare, which was a raid that ended the Val'sharah storyline.
    7.1 was Nighthold, in which we defeated Gul'dan and got hte final pillars of creation.
    7.2 was more demons (and it really shows as Legion suffered from fel fatigue)
    7.3 was Argus, where we ended the Burning Legion problem.

    Even WoD works this way if we assume a Shattrath raid in 6.2 with HFC in a hypotehtical 6.3.
    6.0 had Highmaul that mostly just ended the Nagrand storyline.
    6.1 had Blackrock Foundry which furhtered the Iron Horde storyline.
    (Shattrath would have given more focus on the Draenei, giving a distinct difference from the Orcs of the other patches.)
    6.2 had Hellfire Citadel which dealt with the Iron Horde for hte last time.


    If we apply this to Shadowlands and also assume that the one raid per covenant theory is correct then we end up with:

    9.0 had Nathria, which was a glorified dungeon that ended the Revendreth storyline specifically.
    9.1 Could have Naxxramas 3.0, which fits more snugly in with the more general Maw theme.
    9.2 Could be Thros or something else Ardenweald related, a distinct flavor of the Shadowlands separate from the Maw.
    9.3 is the Maw and possibly Arthas, which would link best with the Kyrian as Uther is intricately tied to the story of Arthas.
    The world revamp dream will never die!

  13. #153
    Dreadlord Wolfrick's Avatar
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    Quote Originally Posted by ohwell View Post
    I really feel like they just wanted to seem cool as usual. They could have just said these zones were the main ones and then anyone not assigned to those or the maw got sent to a generic place where they felt happy. It makes absolutely no sense to have infinite areas there or even that many more for a variety of reasons that are painfully obvious if you simply play the game.

    - - - Updated - - -



    I mean honestly the way I see people constantly just mounting and running through areas dropping aggro on players, there needs to be a fix beyond just flying like you cannot drop combat until you kill what you pulled and cannot interact with certain quest objects in combat.
    Well, that sounds like a really cool idea... since its kinda hillarious that the NPCs run back to where they was... like good little robots... maybe wright a post about this mate,

    Awesome idea ^^
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  14. #154
    The Insane Chickat's Avatar
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    Quote Originally Posted by Chickat View Post
    My guess is the following.

    Covenant campaign 4-6 new chapters.
    The Maw updated with new faction. The Maw Walkers. Alliance and Horde come and set up a permanent base.
    New daily quests added to the maw like Argent tournament.
    Torghast megadungeon the rescue Anduin. But were we too late?
    Torghast raid with Sylvanas and Nathanos. Can we stop the Jailers escape from the Maw?
    Eye of the jailer mechanic removed after completing the covenant campaign. We find an ancient artifact that lets us avoid detection. Mounts will now also head your call.
    Honestly, I was off on a lot, but my general thinking was correct. Maw expansion. Torghast raid. Megadungeon was wrong. Anduin/Sylvanas, more covenant stuff and covenants (not) the ally/horde coming together. I had the theme right though =P

  15. #155
    Quote Originally Posted by Aeluron Lightsong View Post
    Nothing that will satisfy the MMO-Champion forum userbase.
    But yeah...certain users of the forum will be happy with anything, yet spend countless hours outside the game defending it. I just wouldn't call them representatives of any kind of "forum userbase"

  16. #156
    Quote Originally Posted by Chickat View Post
    Honestly, I was off on a lot, but my general thinking was correct. Maw expansion. Torghast raid. Megadungeon was wrong. Anduin/Sylvanas, more covenant stuff and covenants (not) the ally/horde coming together. I had the theme right though =P
    pretty close there bud

  17. #157
    Herald of the Titans TigTone's Avatar
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    Predicting the raid will be sort of like a “race” against time.

    To prevent the ritual of turning Anduin into a Domination/Maw Knight with Sylvanas attempting to stop us.

    She succeeds and 9.1 ends with Anduin turned but at a cost of many of the jailers elite dead.

  18. #158
    Quote Originally Posted by iamthedevil View Post
    If Garrosh isn't found in the Castle Nathria dungeons and doesn't have a role like Kael, I'm going to be very upset. I want him and Kael to bicker amongst themselves about pride and vengeance.... and complain about Arthas.

    That was very clearly Garrosh in the Revendreth cinematic. Same tattoos, same voice actor, known to be a anima "cow" because of his pride.... yep that's Garrosh.
    Now that we are in control.. garrosh could be harvest for us in our favor. I would be completely fine by that and never have to hear hes horrible voice actor scream all the time.

  19. #159
    it will contain same old same old boring

  20. #160
    The most surprising is a 10-boss raid set in the Maw imho, I expected a mega dungeon and the extension of the Maw / Covenant campaigns, but I did not another raid as big as Castle Nathria or Nighthold.

    What I see as a problem is the layout / style of the raid. I hope it's aesthetically not just a raid with Torghast assets.
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