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  1. #21
    Quote Originally Posted by FelPlague View Post
    Yes, horde have been turning warmode off in droves. And unlike in legion and bfa where warmode gave bonus player power (bonus AP) this expansion the bonus you get (anima) is optional, so people don't care.

    10% more artifact power and Azerite was insane, 10% bonus anima is.... Nice?

    Also horde rather not be farmed of all their Stygia in the maw so...

    Oh also airdrops are gone which was easy conquest, and bounties are fucking trash again with no flying
    (Rogues running around the map in stealth making them impossible unless you have a dh, and anyone just spamming flight paths forever.)

    Warmode used to be a great way to get ez conquest.
    Every couple hours an invasion.
    Daily airdrops
    And actually kill able bounties
    But now you ain't got any of that so... People don't give a shit.
    Are there even any pvp WQs like Legion and BFA has some non-pvp'ers can work towards the weekly conquest cap without having to do organized instanced pvp? If so I haven't seen any.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  2. #22
    Quote Originally Posted by Zyky View Post
    I think it's more that warmode is more of hassle thing expansion with no actual benefit. You can only get bonus gold, it doesn't work on anima world quests.

    To comment on your second comment; Horde didn't dominate M+ last expansion either and Horde still dominates raids.
    It does benefit anima. I have turned it on to reach 1000 for the quest on a shitty alt late on a Tuesday night when what was available in the map wasn't enough. Turning WM on got me over the line.

    The reason horde don't turn it on is that they don't like fair WPvP and anima is optional. Having it on for leveling your first character was actually detrimental to your progress. The higher your level the harder it is to level and with Blizzard spitting in the players face forcing people to complete the leveling campaign to even unlock all of the dungeons there was no benefit to WM. Horde quickly realised that it was pointless and with the vast alt levelling advantage alliance had, they quickly turned it off.

    Now we know why horde were so dominate in WPvP. There were too many of them so it was almost constant group v 1 situations. Now that it is now fair, horde have disappeared.
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  3. #23
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    Quote Originally Posted by cparle87 View Post
    Are there even any pvp WQs like Legion and BFA has some non-pvp'ers can work towards the weekly conquest cap without having to do organized instanced pvp? If so I haven't seen any.
    There are PvP WQs in SL content, but they only provide a measely 50 honor along with standard WQ rewards (Though they can reward 2-3 marks). Once I complete the do 20 of each achieve, I'll likely not touch em again unless it's high anima or mark reward.
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  4. #24
    Quote Originally Posted by munkeyinorbit View Post
    Now we know why horde were so dominate in WPvP. There were too many of them so it was almost constant group v 1 situations. Now that it is now fair, horde have disappeared.
    It's almost as if wpvp was dead for a decade and Blizzard bribed players with pve benefits to turn on warmode. Now that benefits are gone only players who actually like wpvp have it on. Working as intended.

  5. #25
    It's a shame, really. I can't fault Horde players for turning it off, but I try to keep mine active just to have access to pvp talents out in the world.

    I'm mostly affected by the fact that there's now significantly fewer WM on groups for rares compared to WM off groups in the group finder.

    That may just push me to disable it as well, especially on alts where pvp talents aren't straight up dps increases.
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  6. #26
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by cparle87 View Post
    Are there even any pvp WQs like Legion and BFA has some non-pvp'ers can work towards the weekly conquest cap without having to do organized instanced pvp? If so I haven't seen any.
    There is yes it spawns one every 6 hours and it rotates between the zones.
    There on the beta was events that happened but them and their achievements were disabled.
    One was artifacts appeared on the map and the factions needed to escort them to the broker.
    Another was a deathmatch, first faction to X kills
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  7. #27
    Quote Originally Posted by Wheeler View Post
    Alliance is still dramatically outnumbered in population, and it's not even close.
    No they aren't. Its almost like you can datamine populations via the armory API and realm stats addons.

    Popuations are within 3% of each other and have been pretty much always, since the game launched.

    indiidual servers can have wildly varying populations and bad splits, but this is utterly irrelevant now, so.... yeah.

  8. #28
    Quote Originally Posted by Mad_Murdock View Post
    Just curious as I rarely use warmode myself, but most of last Xpac The ally side warmode was at 25-30% for that seemed like the whole Xpac. At the start of Sl, it was 25% and then shortly after the Ally started farming people at Torghast entrance area for the weekly quest, I noticed the buff dropped from 15% and now down to 10%.

    I don't know if there are any means to measure it, other than to take Blizzard word for it. But did a large number of horde turn off Warmode now that the content has everyone together again, or did a large number of Ally turn it on? (Which seems weird after having it off for so long) Anyways just something I noticed and was curious what made the sudden change
    This also happened at one point in BFA. Horde realize that there is no reason to have WM on. They all turn it off and the bonus for Alliance drops. Then Alliance start to turn it off and Horde turn it on again. And the bonus increases again. Just wait a few weeks and the Alliance bonus will most likely be back to 25-30 %.

  9. #29
    Quote Originally Posted by Kagthul View Post
    No they aren't. Its almost like you can datamine populations via the armory API and realm stats addons.

    Popuations are within 3% of each other and have been pretty much always, since the game launched.

    indiidual servers can have wildly varying populations and bad splits, but this is utterly irrelevant now, so.... yeah.
    No they aren't rofl

  10. #30
    Quote Originally Posted by Aranis View Post
    Its simple, people are like me.

    We hate which way the horde story is going (every major character ruined, gone or dead) and switched to the alliance side
    No, people are not like you. 90% of players don't care about lore not to mention make their faction choice dictated by it.

  11. #31
    Turn off any bonus (and nice "pvp" skills) and NO ONE (N O 1) will stay on warmode.

  12. #32
    Quote Originally Posted by FelPlague View Post
    There is yes it spawns one every 6 hours and it rotates between the zones.
    There on the beta was events that happened but them and their achievements were disabled.
    One was artifacts appeared on the map and the factions needed to escort them to the broker.
    Another was a deathmatch, first faction to X kills
    I remember there was this weird thing west of the Banks of Life in Ardenweald where I'd get randomly get flagged and given an extra action button ability.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  13. #33
    Quote Originally Posted by Lefrog View Post
    Maybe more people are playing alliance now that they have pretty elves.

    Not to mention horde no longer completely dominates the racial scene for raiding/mythic+
    I think it's because Anima is so scarce and since people need large amounts of it to upgrade their Covenants people turn on WM to get that extra. If this is correct then the difference will widen again once people no longer need the extra Anima either naturally or because the amount has increased.

  14. #34
    Quote Originally Posted by Danuel View Post
    Turn off any bonus (and nice "pvp" skills) and NO ONE (N O 1) will stay on warmode.
    wrong.
    A lot of my friends have turned it off, tho I don't care. They fixed maws chokepoint so it's all good now.

  15. #35
    I hate PvP, however I've played with WM on in Shadowlands for the entirety.

    Why - because in WM everyone around me is alliance, if I have WM off - everyone is horde and I don't get to tag quest mobs.

    No idea why I deserve a bonus for the more convenient path - but I get one.

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    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  16. #36
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    Quote Originally Posted by FelPlague View Post
    Yes, horde have been turning warmode off in droves. And unlike in legion and bfa where warmode gave bonus player power (bonus AP) this expansion the bonus you get (anima) is optional, so people don't care.

    10% more artifact power and Azerite was insane, 10% bonus anima is.... Nice?

    Also horde rather not be farmed of all their Stygia in the maw so...

    Oh also airdrops are gone which was easy conquest, and bounties are fucking trash again with no flying
    (Rogues running around the map in stealth making them impossible unless you have a dh, and anyone just spamming flight paths forever.)

    Warmode used to be a great way to get ez conquest.
    Every couple hours an invasion.
    Daily airdrops
    And actually kill able bounties
    But now you ain't got any of that so... People don't give a shit.
    Oh how I miss those.

    Amazing sig, done by mighty Lokann

  17. #37
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by cparle87 View Post
    I remember there was this weird thing west of the Banks of Life in Ardenweald where I'd get randomly get flagged and given an extra action button ability.
    thats one of the world quests, you pick up seeds and deposit them

    that is not one of the events, they were things that happened every hour like the battle of nazjatar.

    - - - Updated - - -

    Quote Originally Posted by Venziir View Post
    Oh how I miss those.
    i pretty often would just afk at the very south flight point in kutlrias and it would spawn right ontop of you with no one to compete with.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  18. #38
    Quote Originally Posted by FelPlague View Post
    Yes, horde have been turning warmode off in droves. And unlike in legion and bfa where warmode gave bonus player power (bonus AP) this expansion the bonus you get (anima) is optional, so people don't care.

    10% more artifact power and Azerite was insane, 10% bonus anima is.... Nice?

    Also horde rather not be farmed of all their Stygia in the maw so...

    Oh also airdrops are gone which was easy conquest, and bounties are fucking trash again with no flying
    (Rogues running around the map in stealth making them impossible unless you have a dh, and anyone just spamming flight paths forever.)

    Warmode used to be a great way to get ez conquest.
    Every couple hours an invasion.
    Daily airdrops
    And actually kill able bounties
    But now you ain't got any of that so... People don't give a shit.
    Pretty much that.

    I saw the Alliance was raiding literally the WM to complete their quest. I turned it off to not lose my stygma then since WM only award more Anima which is mostly cosmetic, I just did not turn it back on. Just not worth the trouble, especially with the current pvp balance (or lack of).

    If wow pvp was interesting and if it was rewarding to do wpvp, I would turn it back on.

  19. #39
    Quote Originally Posted by Aranis View Post
    Its simple, people are like me.

    We hate which way the horde story is going (every major character ruined, gone or dead) and switched to the alliance side
    "People switching side because of lore"

    Cool story, bro
    #thingsthatneverhappen

    On topic: WM used to reward players, now it's literally punishing you. Loosing stygia which is used to buy socket on your gear, is painful
    Last edited by Vilendor; 2021-01-28 at 03:17 PM.

  20. #40
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Specialka View Post
    Pretty much that.

    I saw the Alliance was raiding literally the WM to complete their quest. I turned it off to not lose my stygma then since WM only award more Anima which is mostly cosmetic, I just did not turn it back on. Just not worth the trouble, especially with the current pvp balance (or lack of).

    If wow pvp was interesting and if it was rewarding to do wpvp, I would turn it back on.
    it does give bonus stygia aswell which is why i keep it on (also since im a warlcok so as long as i play right i dont lose stygia)
    but most turn it off cause even dying to them once risks 20% of your current stygia.

    - - - Updated - - -

    Quote Originally Posted by Aranis View Post
    Its simple, people are like me.

    We hate which way the horde story is going (every major character ruined, gone or dead) and switched to the alliance side
    look i was a roleplayer, and a real alliance fan, i hated where the horde went and then went again and then went again and its horrible, the alliance is way better.


    but even fucking i went horde cause god its so much easier.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

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