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  1. #41
    Worst part of WW is the ramp up for AoE, if you need to do AoE on mobs with low hp, you're not helping your team because every other class got instant high spamable AoE, monks not so much.
    Quote Originally Posted by vep View Post
    Are you really looking for logic in a game that sends you dragons via the mail service?...

  2. #42
    The 'never use the same spell twice in a row' playstyle of WW is what makes it fun IMO because it's quite fluid and doesn't suffer from as much repetitiveness of some other specs. My biggest struggle still is utilizing Karma/Diffuse Magic to the best of their effect to get the most damage out. It's the one small frustration I feel is if you want to be up there on bosses you really gotta use those to the best of their effect which goes against some of my thinking that I wanna save the defensives for those tricky situations that might happen.

  3. #43
    Quote Originally Posted by Hightotemz View Post
    although the spec has been nerfed due to them fixing bugs that decreases our damage into the ground and now we the worst dps class in the game after patch 9.05.

    https://www.warcraftlogs.com/zone/st...s/26/#region=1 --patch 9
    https://www.warcraftlogs.com/zone/statistics/26/# --patch 9.05
    My WW is where i go when my BMhunter main is unusable... WW is by far not the worst DPS class in the game. you have no idea how good WW has it right now.

  4. #44
    Quote Originally Posted by Nerovar View Post
    t's a dumb, gimmicky spec that lost all its flavour thanks to the Legion reworks.
    You just summed up Paladin, Rogue and Demo Lock.

  5. #45
    Quote Originally Posted by RamenBowl View Post
    You just summed up Paladin, Rogue and Demo Lock.
    True, but demo is fun atm. It's just sad that you're bound to one viable talent in the last row that completely dictates your playstyle.

  6. #46
    WW isn't even difficult.

  7. #47
    Quote Originally Posted by HCLM View Post
    There is no difficult classes in the game anymore.
    They never were.

  8. #48
    Quote Originally Posted by RamenBowl View Post
    You just summed up Paladin, Rogue and Demo Lock.
    Add DK to that list.
    The absolute state of Warcraft lore in 2021:
    Kyrians: We need to keep chucking people into the Maw because it's our job.
    Also Kyrians: Why is the Maw growing stronger despite all our efforts?

  9. #49
    Quote Originally Posted by Ragnarohk View Post
    Were they ever hard? People keep chanting this mantra that now everythibg is a joke.

    According to many people, feral druid in WotLK was the peak of complexity. I mained feral back then, and it really wasn't.
    yes the classes ever since WoD lost all depth. WW ironically had the most depth in WoD highest skill cap in the game but the rest were stripped down and it's gotten worse with every expansion since.

  10. #50
    Quote Originally Posted by Ragnarohk View Post
    Were they ever hard? People keep chanting this mantra that now everythibg is a joke.

    According to many people, feral druid in WotLK was the peak of complexity. I mained feral back then, and it really wasn't.
    cata and wrath and yes it was to pars on world of logs (to actually be good you know), i would sell 10x Mages and 10x Boomkins and 20x Monks for the OG feral
    I.O BFA Season 3


  11. #51
    I envy people who enjoys WW. I love the style, art, lore and all of it.

    But my god - it plays like something from WoW 0.3.

    - - - Updated - - -

    Quote Originally Posted by Kraku View Post
    I use to main a windwalker monk during the end of mop and entire wod while it was just a spec that used like 4-5 buttons and was top of the dps list because it was still flavour of the month.

    Now after trying a few different classes / specs (the last one was balance druid) i wanted to go back to melee. Not really sure which melee i should go i looked at all the classes and was surprised to see how windwalker has changed.

    First of all the ( for me) new mastery which has you use a different ability each time to increase damage. Sounds like a interesting mechanic, but punishing when you fuck up.

    Second the addition of 2 new abilities to press (yes they are talents and i could choose to not play them) but the guides seem clear that i should play them. Now this isnt a bad thing perse, but it does add more abilities to press and on my bar.

    Not having tried this yet i could be really off, but is windwalker these days difficult to play in your opinion?
    It's not hard. It's just dumb.

    If you try every classes/spec - you WILL ask yourself - why do I need to fiddle with 8 rotational buttons(if you want to experiment with the talent tree) - weave in CDs on top, while the GCD is jammed due to the nature of intensity?

    Also there is no sense of flow or purpose. WW seen better times - and it needs a serious revamp today.

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