To me the perfect gearing system is so obvious, im just posting it here to see if i am being retarded.
So, firstly we sorta go back to WOD, all pvp gear scales to a specific ilvl in rated pvp instances. All conquest gear scales to the same level. However, the actual ilvl outside of rated pvp still depends on rating.
So for example, a 1200 rated player will still get 200ilvl gear by conquest to use everywhere in the world - but in rated pvp his ilvl scales to 226, this means everyone competes at the same level once they farmed their pvp gear - just as pvp should be. However, a person at 2.5k will still compete at 226 ilvl, he just also earns 226ilvl gear to use everywhere else, actually rewarding higher rating with gear for every other aspect of the game (and currently there actually is stuff to do in the world, so its worth it, and it keeps pvp gear attractive for pvers).
This, to me, is the only way you can keep the idea of better gear with higher rating while also making sure that everyone competes at the same level once the base grind has been done.
Only downside is that scaling gear usually isnt that well liked. (to ensure you can compete with honour gear, maybe make it scale to 205 or something)
Numbers are obviously just an example from the current season.
Am i missing something, would this have any glaring faults?