Insanity Spenders should be baseline right?
Not bashing live, love the rework, just a thoughtful improvement in QOL.
Preface
DP costs 50 insanity and Searing Nightmare is 30.
Love the PTR 9.0.5 ShadowCrash damage boost. (written 2/12/21)This alludes to something later.
What I am getting is that our Hybrid DPS buddies essentially have two baseline hardhitting spenders:
Boomies: ST in OPsurge and AOE in OPfall.
Ele: ST Earthshock and AOE Earthquake.
Ret: ST Templar's Verdict and AOE Divine Storm.
Shouldn't SP be the same? I feel this is an area where homogenization is okay, right?
1 - Searing Nightmare Baseline
My idea is that Searing Nightmare should be baseline, otherwise another iteration of it.
Baseline Searing Nightmare would be the current live talent. Same Insanity cost.
A replacement in the talent could be "Applies VT + SWP but no longer pulses dmg, only refreshes dots."
Cost: 50-70 insanity, expensive just due to it's nature.
This could be switched too. Have the current live talent remain the same, but Searing Nightmare is now baseline and applies dots on all targets. Seems OP but you still have to build to 50 insanity, so I think it's fair, plus you're using your resource to refresh as opposed to spending on hardhitting DPs is that push/pull DPS choice.This would allow for a more Shadow Apparition-y/DP multidot playstyle. This would put more value into the Shadow Apparition talent AND the Psychic Link Talent.
If not that, then this...
2 - Shadow Crash is Baseline and a Spender
I do not like this idea as much as the first one. I'm just advocating for a baseline AOE Spender with some power behind it.
That would be Shadow Crash, but definitely needs an increase in damage%. The current live dmg would be 10-15 insanity cost, lol. If the current PTR dmg checks out (154% spellpower) that would be 25 insanity? IDK the numbers yet, but I'm talking about a bighitter Shadow Crash worth 50 insanity to validate this change.
You can replace the live talent with targets hit by Shadow Crash spawns 2 Apparitions or Shadow Crash causes target with SWP/VT to explode for dmg% of spellpower. IDK.
Last Thoughts
I wasn't trying to focus on a talent rework/redesign, but I did. Really wanted to focus on having an AOE insanity spender baseline.
I'm not saying do both, because then it would be kind of broken, though fun, not trying to break the spec, just some fair and thoughtful adjustments.
I already noticed that SPs would have 1 ST spender and 2 AOE spenders IF talented into Searing Nightmare and IF Shadow Crash became a spender. Well that would be the the point of the talent tree. The choice would be do I spam Searing Nightmare to apply DOTs/pulse for 30 insanity or do I Shadow Crash for 50 insanity with the bigdam? Do I take a different talents so it better synergizes? Am I moving? Will the mobs live long or not? etc.
LMK what you think, be happy to discuss.