Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Exactly my thoughts as well. I just see no payoff here, at best we break the shadowlands in a way that everything we did was meaningless and death is unknown again, at worst we take out all the emotional stakes (which were low to begin with). It's one of these things that should be handled with utmost care if you write a fantasy world, yet Blizzard just hastily cobbled together some lore here in hopes it might work out. I don't have high hopes for it ending well tbh.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Cannonically hundreds of people took down most of the first raids. bassically lore wise back in vanilla there was not really "champions" there was just massive armies. and from those armies champions arrose. many people died in molten core, but those that lived then went to blackwing lair, and of those who survived then went to silithus, and many died, but of those who survived then went to naxxramas.
(Although cannonically alliance cleared naxxramas and horde cleared blackwing lair and alliance cleared aq40 while horde cleared aq20)
I'd be really happy with more stories written like how Zandalar was. You go to an anciet city, ask their king for help (maybe even befriend a Death God along the way), and then discover that they've had a major problem all along. And then, you become friends with all of the islanders, and they join your cause
I don't play WoW anymore smh.
I will never understand the importance of story for people in a video game where the primary gameplay loop is killing internet dragons for imaginary loot.
Its possible you could eliminate all flavor text, names, etc. and just label things as "unit#477981" and raids would be an empty room like Argent Tournament from Wrath where each unnamed thing popped up as you killed them. And instead of loot, you just have a power number and your power goes up a little bit. Totally bare bones.
But then again, you yourself took the time to give your some sort of anime avatar on this forum so I doubt you'd like it.
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Killing one boss in Molten Core is a far far far far cry from beating down entities that threaten the whole of reality.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
The zone is good for anyone starting up wow and thats the point of it, not some big continuation of wow's story. I do find it amusing somehow people think MoP was the best of everything(Literally ignoring all the other things people moaned about back then).
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I've said before that the long-term goal would be to sell ActiBlizz to Disney. So continuing to write like its a Disney story helps complete that future sale.
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From the way it was explained to me, we didn't kill C'Thun. We just attacked a very very tiny part of C'Thun and just kinda drove that part back a bit. At least, that was the story in vanilla. The lore was later revised that we killed C'Thun or something.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Yeah but that still makes them aliens.
Actually, it stated in the wc1 manual that the orcs were brought to azeroth, so no, not wrong:
"The battle left both combatants drained, but Medivh held enough power to banish her from his sight, and command her never to return. His magiks were strong enough that even she cannot break this bond, and so can offer no aid in his downfall. The traveler also informs King Llane that it was Medivh who was responsible for the coming of the Orcs to Azeroth. During the battle with his father, he inadvertently opened a gateway to the domain that they, and many other foul creatures, call home. The Orcs are disciples of chaos, however, and not even Medivh has the power to control them."
Here's the whole manual https://wow.gamepedia.com/Warcraft:_..._Humans_manual
It also lists other things like demons coming from a portal to the underworld. So yeah, interdimensional aliens has been around the whole time.
Last edited by iamthedevil; 2021-02-14 at 01:22 AM.
Last edited by iamthedevil; 2021-02-14 at 03:13 AM.
Smh, if you want to be a simple adventure go play classic. That isn't the story anymore, and we can't go back. We've done to much to go back to collecting boars asses and fighting the Burning Blade.
Rather the story is good or bad is completely subjective to that of your personal understanding of whats going on what lead up to these events and is ultimately irrelevant outside of your bubble
Last edited by Evaddon; 2021-02-14 at 03:26 AM.
The current situation is ridiculous and jarring. The writers clearly want to just throw all current lore characters into the trash and create a new set of lore characters every xpac. However, their hands are tied because Thrall, Jaina, Baine etc. are required which obviously frustrates them to no end because they want to tell tales now about reality-threatening monsters but racial lore heroes have no place in that. So they literally make them sit down in Oribos on their butts and twiddle their thumbs. Its hilarious and sad. Blizzard writers are at war with their own lore.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
sorry but exiles reach lore isnt that great (for me at least) a low lvl end up killing a dragon >.> nah dude
i'd like to see an expansion of just local baddies running amuck. why not a raid of gnolls in elwynn that have grown in strength since we've all been out killing psychic old gods and the literal gods of death?
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at the same time, this guy has a point
in the end i would just like to go back to being a normal adventurer, not Captain Azeroth, but i get why we can't
No sense crying over spilt beer, unless you're drunk...
Except SL is actual amazingly deep stories dealing with far more than this guy wants to steal that guy's land. Ardenweald rebirth, the horror the is Bastion, the insanity of Maldraxus... and then there's Revenderth. Yes the jaoler is the big bad but it's nice to see some textured problems that are not hey the horde are being genocidal again.
Hell yeah. Those were the best episodes.
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I dont know. BFA definitely felt like the writers just binge watched Game of Thrones and thought "we can do that!!"
They succeeded if they were trying to emulate the last 2 seasons, at least