And what gave the impression that i've questioned that?
The quantity of content isn't the problem for me, it's the design.
So?
I didn't even mention timegating in my first post, but if you want my opinion on that, here we go:
If you want to make me grind, let me it at my own pace with a specified goal.
I put in the hours when i want, how long i want and be over with it when i reached X.
No "See you tomorrow".
No "New patch comes out, let's get back to grind that resource that i've already farmed during the previous patch in the same place at adjusted difficulty".
Yes?
I didn't say timegating in any capacity are bad, i didn't even use the word timegating at all.
Considering that you also need a keystone in the first place, the hurdle to just spam a dungeon is also bigger.
Nevermind that you can also be just efficient and say "I'm doing that one dungeon per day, so i earn badges while i still need that item", while others just spam heroics as much as they want because they want the badge rewards asap.
That's agency, plastering a general timegate over something is not.
Especially for rewards that cannot be effectively replaced, an Item is just an Item, if you don't get Suneater after a few Mechanar clears, you might just get lucky and get King's Defender in Karazhan.
Then you don't ever need to do Mechanar HC unless you want to.
If you don't do Torghast, you're not going to get (upgraded) legendaries, which will be a pain in the ass for the entirety for SL.
Only Cloth & Primal Might transmute had a CD and everything was BoE anyway, besides Primal Nether, which had a 100% droprate in Heroics.
But hey, if you badly needed one, you had up to 12 shots at them and then even could spam nhc 70 dungeons for the potential drop.
Except it can craft you armor & weapons that last into T6, such as:
-Dragonstrike
-Lionheart Executioner
-Frozen Shadowweave set
Craftables are going to be a huge deal in TBC again, considering it remains to be seen whether T5 might even be available in the first place and even if, not everybody will clear that place very quickly, nor get all of that loot within weeks.
They still will be relevant, i'm very certain of that.
What is your obsession with timegating?
Craftables aren't any good outside of legendary tokens, that's a far bigger issue.
Except the Reputation in WoD primarily sold cosmetic items, not actual items that are relevant for progression minded players.
That little paragraph about WoW "not being a dress up game" seems rather ironic under the light that you've forgotten this.
Mythic dungeons weren't in until 6.2 and generally dropped worse loot than HFC, you didn't have any reason to enter Mythic dungeons outside of alts / catchup.
Challenge dungeons is something you're doing once and leave it, hardly the same.
...yes?
Normally people reply with some of argument and not state something that can be reached by logical deduction.